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geforkt von Mirrors/Velocity
Commit graph

577 Commits

Autor SHA1 Nachricht Datum
Leymooo
fd367c6efd Add method to determine if player is in OnlineMode 2019-09-04 01:44:40 +03:00
Gabik21
592517b9f3
Remove unnessecary diff 2019-08-29 19:58:00 +02:00
Gabik21
18a56d8b1d
Merge remote-tracking branch 'upstream/dev/1.1.0' 2019-08-29 19:47:04 +02:00
Andrew Steinborn
dbfbd1e2a9 Rename ConnectedPlayer#minecraftConnection -> ConnectedPlayer#connection
This is consistent with VelocityServerConnection
2019-08-17 20:17:12 -04:00
Gabik21
ca81b05551
Remove no longer used imports 2019-08-16 11:50:49 +02:00
Andrew Steinborn
b3ca066a17 Lower write water mark to 1MB 2019-08-10 14:08:45 -04:00
Andrew Steinborn
648c149872 Fix bug where connect() wouldn't reset in-flight connections 2019-08-08 17:22:38 -04:00
Andrew Steinborn
e476ee815a Revert "Merge branch 'feature/flush-consolidation' into dev/1.1.0"
This reverts commit f72f50819d, reversing
changes made to 3b9db94ce9.
2019-08-08 08:22:37 -04:00
Andrew Steinborn
f72f50819d Merge branch 'feature/flush-consolidation' into dev/1.1.0 2019-08-07 21:17:52 -04:00
Andrew Steinborn
3b9db94ce9 Explicitly parse IP addresses before using an unresolved address
This allows plugins to more correctly use InetSocketAddress#getAddress(),
however "gotchas" remain.
2019-08-07 16:22:07 -04:00
Andrew Steinborn
32ef77f954 Flush consolidation tweaks 2019-08-07 16:04:34 -04:00
Andrew Steinborn
195a506117 Flush consolidation 2019-08-07 15:02:48 -04:00
Andrew Steinborn
2c3b30fff2
Merge pull request #240 from VelocityPowered/feature/ping-passthrough
Ping passthrough
2019-08-07 12:21:50 -04:00
Andrew Steinborn
e3c75a7fcc Silence TCP_FASTOPEN warnings when not using epoll and fast open enabled 2019-08-06 06:43:27 -04:00
Andrew Steinborn
62c6adb204 Consider forced hosts in ping passthrough 2019-08-06 03:26:55 -04:00
Andrew Steinborn
d8fb7c11e7 Clean up slightly, don't use streams 2019-08-06 03:16:24 -04:00
Andrew Steinborn
ca9a4492c4 Add support for ping pass-through
By default, ping pass-through is not enabled. However, you can use
ping passthrough to pass through just mods (great for modded servers)
or everything.
2019-08-06 02:06:53 -04:00
Andrew Steinborn
9f3d1a2390 Fix Checkstyle, again 2019-08-05 11:01:18 -04:00
Andrew Steinborn
b4e62443c9 Add arbitrary chat tab complete event. Fixes #236 2019-08-05 10:30:55 -04:00
Andrew Steinborn
19cec571d0 Clean up some junk 2019-08-05 09:53:18 -04:00
Andrew Steinborn
7db757cd04 Allow certain mangled large packets to pass through 2019-07-30 17:10:10 -04:00
Andrew Steinborn
121ab41d96 Introduce TCP_FASTOPEN support
For best results, use Linux 4.11+ and a server modified to set the
TCP_FASTOPEN flag.

This should in particular benefit users of legacy forwarding.
2019-07-29 17:32:56 -04:00
Andrew Steinborn
0acb1ed7d4 Send disconnect message on getting kicked from the server 2019-07-29 14:27:40 -04:00
Andrew Steinborn
03c9729e63 Don't disconnect the player if the connection unexpectedly closes 2019-07-29 14:19:21 -04:00
Andrew Steinborn
04efd16a83 Avoid a memory copy in creating modern-style forwarding data 2019-07-29 06:04:37 -04:00
Andrew Steinborn
1da51b8ffb Batch handshake and server login/ping packets 2019-07-29 05:25:29 -04:00
Andrew Steinborn
d65e371038 Fix up the Travis build... 2019-07-29 00:24:57 -04:00
Andrew Steinborn
ead8a21362 Most proper clean way of using a DnsAddressResolverGroup with AHC
Let us never speak of this again.
2019-07-29 00:19:15 -04:00
Andrew Steinborn
bf035bce73 Properly use non-blocking DNS in AsyncHttpClient 2019-07-28 23:40:23 -04:00
Andrew Steinborn
454b3c9bee Add flag to disable native transports 2019-07-26 01:34:21 -04:00
Andrew Steinborn
d1736bf94c Move from custom HTTP client to Async HTTP Client
The most significant advantage is that Velocity gets a well-tested
HTTP client implementation which also includes a connection pool,
allowing us to avoid the overhead of TCP and TLS handshakes upon each
login.

Unfortunately, Async HTTP Client does not work with the kqueue transport.
Since almost nobody runs a production Velocity server on macOS, we have
decided to remove kqueue support. The benefits that Async HTTP Client
provides outweigh the disadvantages of not having a macOS native transport.
macOS is adequately supported by the normal NIO transport.
2019-07-26 01:29:51 -04:00
Minecrell
fde5ec36e7 Update TerminalConsoleAppender to 1.2.0
Add log4j.skipJansi to prevent Log4j from initializing a Jansi
terminal. It is redundant because this is handled by TCA and it
will be only active for a few seconds until TCA is loaded.
2019-07-21 16:51:08 +02:00
Andrew Steinborn
2b5b14e4ec Switch to new TCA version and jansi 2019-07-20 14:25:47 -04:00
Andrew Steinborn
6d5bacb262 Minor Netty cleanup 2019-07-20 00:30:44 -04:00
Andrew Steinborn
85e5fb4827 Allow existing players to be kicked from server if in online-mode
Fixes #226
2019-07-19 13:25:04 -04:00
Andrew Steinborn
40c8343494 Help smoke out some internal concurrency issues 2019-07-08 21:28:18 -04:00
Gabik21
3a1b5099c9
Merge branch 'dev/1.1.0' of github.com:VelocityPowered/Velocity 2019-07-06 01:08:21 +02:00
Andrew Steinborn
2671590ad2 Clean up LoginPluginResponse and use DeferredByteBufHolder too 2019-07-05 12:53:17 -04:00
Gabik21
d0ad0fac36
Merge branch 'dev/1.1.0' of github.com:VelocityPowered/Velocity 2019-07-05 10:59:29 +02:00
Andrew Steinborn
8bf9e0e829 Improve backwards-compatibility with 1.0.x due to RawCommand changes 2019-07-04 23:53:04 -04:00
Seppe Volkaerts
6d2e1bf379 Wait for player disconnect events on shutdown. (#229) 2019-07-04 23:49:40 -04:00
Andrew Steinborn
a053ab6c34 Remove resource leak detection level setting 2019-07-03 22:46:47 -04:00
Andrew Steinborn
fba3bfb0be Forge is confirmed working 2019-07-03 22:45:25 -04:00
Andrew Steinborn
11a86e9bb9 Convert Velocity to use ByteBuf-derived plugin message packets
Only tested with 1.12.2, not 1.13 or Forge
2019-07-03 09:20:32 -04:00
Andrew Steinborn
39c505f6fd Readd missing null check. Fixes #228 2019-07-02 13:25:17 -04:00
Andrew Steinborn
a63e905edf Use custom ThreadFactory that does FastThreadLocal wrapping for us
This primarily has the benefit of not giving threads strange names
2019-07-02 09:10:00 -04:00
Andrew Steinborn
190f2fee75 Remove kqueue bug workaround since the issue is now fixed upstream
See https://github.com/netty/netty/pull/9149
2019-07-02 02:36:46 -04:00
Andrew Steinborn
dab9c9a382 Use Netty thread factory to take advantage of FastThreadLocal
This should reduce CPU usage slightly.
2019-07-02 02:19:52 -04:00
Andrew Steinborn
c0becce276 Remove debug code 2019-07-02 00:33:25 -04:00
Andrew Steinborn
7834acd67f Reduce duplicated code used to support RawCommand. Fixes #227 2019-07-02 00:25:43 -04:00