13
0
geforkt von Mirrors/Velocity

Confine preconnect validation/setup logic to event loop.

Dieser Commit ist enthalten in:
Andrew Steinborn 2020-05-25 09:38:22 -04:00
Ursprung 91e9769c5a
Commit fa954ab717

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@ -733,7 +733,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
// Otherwise, initiate the connection. // Otherwise, initiate the connection.
ServerPreConnectEvent event = new ServerPreConnectEvent(ConnectedPlayer.this, toConnect); ServerPreConnectEvent event = new ServerPreConnectEvent(ConnectedPlayer.this, toConnect);
return server.getEventManager().fire(event) return server.getEventManager().fire(event)
.thenCompose(newEvent -> { .thenComposeAsync(newEvent -> {
Optional<RegisteredServer> connectTo = newEvent.getResult().getServer(); Optional<RegisteredServer> connectTo = newEvent.getResult().getServer();
if (!connectTo.isPresent()) { if (!connectTo.isPresent()) {
return CompletableFuture.completedFuture( return CompletableFuture.completedFuture(
@ -754,7 +754,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
server); server);
connectionInFlight = con; connectionInFlight = con;
return con.connect(); return con.connect();
}); }, connection.eventLoop());
} }
@Override @Override