geforkt von Mirrors/Velocity
Allow sending all players from current server (#1133)
Dieser Commit ist enthalten in:
Ursprung
67d5e77b1f
Commit
f87b05a487
@ -70,6 +70,10 @@ public class SendCommand {
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if ("all".regionMatches(true, 0, argument, 0, argument.length())) {
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builder.suggest("all");
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}
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if ("current".regionMatches(true, 0, argument, 0, argument.length())
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&& context.getSource() instanceof Player) {
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builder.suggest("current");
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}
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return builder.buildFuture();
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})
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.executes(this::usage)
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@ -113,7 +117,8 @@ public class SendCommand {
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return 0;
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}
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if (server.getPlayer(player).isEmpty() && !Objects.equals(player, "all")) {
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if (server.getPlayer(player).isEmpty()
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&& !Objects.equals(player, "all") && !Objects.equals(player, "current")) {
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context.getSource().sendMessage(
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CommandMessages.PLAYER_NOT_FOUND.args(Component.text(player))
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);
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@ -127,6 +132,22 @@ public class SendCommand {
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return 1;
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}
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if (Objects.equals(player, "current")) {
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if (!(context.getSource() instanceof Player)) {
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context.getSource().sendMessage(CommandMessages.PLAYERS_ONLY);
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return 0;
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}
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Player source = (Player) context.getSource();
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if (source.getCurrentServer().isPresent()) {
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for (Player p : source.getCurrentServer().get().getServer().getPlayersConnected()) {
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p.createConnectionRequest(server.getServer(serverName).get()).fireAndForget();
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}
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return 1;
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}
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return 0;
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}
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server.getPlayer(player).get().createConnectionRequest(
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server.getServer(serverName).get()
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).fireAndForget();
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