geforkt von Mirrors/Velocity
Merge pull request #315 from lucko/feature/bungeeguard
Implement legacy forwarding BungeeGuard handshake support
Dieser Commit ist enthalten in:
Commit
e3084e21a7
@ -3,5 +3,6 @@ package com.velocitypowered.proxy.config;
|
||||
public enum PlayerInfoForwarding {
|
||||
NONE,
|
||||
LEGACY,
|
||||
BUNGEEGUARD,
|
||||
MODERN
|
||||
}
|
||||
|
@ -69,6 +69,9 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
|
||||
" proxy and will have offline-mode UUIDs.",
|
||||
"- \"legacy\": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this if",
|
||||
" you run servers using Minecraft 1.12 or lower.",
|
||||
"- \"bungeeguard\": Forward player IPs and UUIDs in a format supported by the BungeeGuard",
|
||||
" plugin. Use this if you run servers using Minecraft 1.12 or lower, and are",
|
||||
" unable to implement network level firewalling (on a shared host).",
|
||||
"- \"modern\": Forward player IPs and UUIDs as part of the login process using Velocity's ",
|
||||
" native forwarding. Only applicable for Minecraft 1.13 or higher."
|
||||
})
|
||||
@ -193,6 +196,7 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
|
||||
+ "from the proxy and will have offline-mode UUIDs.");
|
||||
break;
|
||||
case MODERN:
|
||||
case BUNGEEGUARD:
|
||||
if (forwardingSecret == null || forwardingSecret.length == 0) {
|
||||
logger.error("You don't have a forwarding secret set. This is required for security.");
|
||||
valid = false;
|
||||
|
@ -5,10 +5,12 @@ import static com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConst
|
||||
import static com.velocitypowered.proxy.network.Connections.HANDLER;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.velocitypowered.api.network.ProtocolVersion;
|
||||
import com.velocitypowered.api.proxy.ServerConnection;
|
||||
import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
|
||||
import com.velocitypowered.api.proxy.server.ServerInfo;
|
||||
import com.velocitypowered.api.util.GameProfile.Property;
|
||||
import com.velocitypowered.proxy.VelocityServer;
|
||||
import com.velocitypowered.proxy.config.PlayerInfoForwarding;
|
||||
import com.velocitypowered.proxy.connection.ConnectionTypes;
|
||||
@ -24,7 +26,10 @@ import com.velocitypowered.proxy.server.VelocityRegisteredServer;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import io.netty.buffer.Unpooled;
|
||||
import io.netty.channel.ChannelFutureListener;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.function.UnaryOperator;
|
||||
import org.checkerframework.checker.nullness.qual.Nullable;
|
||||
|
||||
public class VelocityServerConnection implements MinecraftConnectionAssociation, ServerConnection {
|
||||
@ -88,7 +93,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
|
||||
return result;
|
||||
}
|
||||
|
||||
private String createLegacyForwardingAddress() {
|
||||
private String createLegacyForwardingAddress(UnaryOperator<List<Property>> propertiesTransform) {
|
||||
// BungeeCord IP forwarding is simply a special injection after the "address" in the handshake,
|
||||
// separated by \0 (the null byte). In order, you send the original host, the player's IP, their
|
||||
// UUID (undashed), and if you are in online-mode, their login properties (from Mojang).
|
||||
@ -99,10 +104,24 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
|
||||
.append('\0')
|
||||
.append(proxyPlayer.getGameProfile().getUndashedId())
|
||||
.append('\0');
|
||||
GSON.toJson(proxyPlayer.getGameProfile().getProperties(), data);
|
||||
GSON.toJson(propertiesTransform.apply(proxyPlayer.getGameProfile().getProperties()), data);
|
||||
return data.toString();
|
||||
}
|
||||
|
||||
private String createLegacyForwardingAddress() {
|
||||
return createLegacyForwardingAddress(UnaryOperator.identity());
|
||||
}
|
||||
|
||||
private String createBungeeGuardForwardingAddress(byte[] forwardingSecret) {
|
||||
// Append forwarding secret as a BungeeGuard token.
|
||||
Property property = new Property("bungeeguard-token",
|
||||
new String(forwardingSecret, StandardCharsets.UTF_8), "");
|
||||
return createLegacyForwardingAddress(properties -> ImmutableList.<Property>builder()
|
||||
.addAll(properties)
|
||||
.add(property)
|
||||
.build());
|
||||
}
|
||||
|
||||
private void startHandshake() {
|
||||
final MinecraftConnection mc = ensureConnected();
|
||||
PlayerInfoForwarding forwardingMode = server.getConfiguration().getPlayerInfoForwardingMode();
|
||||
@ -114,6 +133,9 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
|
||||
handshake.setProtocolVersion(protocolVersion);
|
||||
if (forwardingMode == PlayerInfoForwarding.LEGACY) {
|
||||
handshake.setServerAddress(createLegacyForwardingAddress());
|
||||
} else if (forwardingMode == PlayerInfoForwarding.BUNGEEGUARD) {
|
||||
byte[] secret = server.getConfiguration().getForwardingSecret();
|
||||
handshake.setServerAddress(createBungeeGuardForwardingAddress(secret));
|
||||
} else if (proxyPlayer.getConnection().getType() == ConnectionTypes.LEGACY_FORGE) {
|
||||
handshake.setServerAddress(handshake.getServerAddress() + HANDSHAKE_HOSTNAME_TOKEN);
|
||||
} else {
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren