geforkt von Mirrors/Velocity
Fix connection error spamming (#847)
* Fix "pointers" for players never being used lol * Added Platform Facet API to add Type pointers * Remove duplicate * Fix some connection things * Make checkstyle happy?
Dieser Commit ist enthalten in:
Ursprung
47cd9faf65
Commit
cae41c33a1
@ -706,6 +706,11 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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switch (status.getStatus()) {
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// Impossible/nonsensical cases
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case ALREADY_CONNECTED:
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logger.error("{}: already connected to {}",
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this,
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status.getAttemptedConnection().getServerInfo().getName()
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);
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break;
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case CONNECTION_IN_PROGRESS:
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// Fatal case
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case CONNECTION_CANCELLED:
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@ -1179,12 +1184,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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if (status != null && !status.isSuccessful()) {
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if (!status.isSafe()) {
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handleConnectionException(status.getAttemptedConnection(), throwable, false);
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return;
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}
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}
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if (throwable != null) {
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logger.error("Exception during connect; status = {}", status, throwable);
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}
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}, connection.eventLoop())
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.thenApply(x -> x);
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}
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