geforkt von Mirrors/Velocity
Implement ProtocolState API (#1224)
* Implement ProtocolState API * Renamed method to #getProtocolState * Added sinceMinecraft javadoc tag * Fixed PreLoginEvent#getUniqueId documentation
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2c8355fc45
Commit
c34dafe2a2
@ -73,7 +73,8 @@ tasks {
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o.tags(
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"apiNote:a:API Note:",
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"implSpec:a:Implementation Requirements:",
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"implNote:a:Implementation Note:"
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"implNote:a:Implementation Note:",
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"sinceMinecraft:a:Since Minecraft:"
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)
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// Disable the crazy super-strict doclint tool in Java 8
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@ -72,9 +72,12 @@ public final class PreLoginEvent implements ResultedEvent<PreLoginEvent.PreLogin
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}
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/**
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* Returns the UUID of the connecting player. This value is {@code null} on 1.19.1 and lower.
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* Returns the UUID of the connecting player.
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* <p>This value is {@code null} on 1.19.2 and lower,
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* up to 1.20.1 it is optional and from 1.20.2 it will always be available.</p>
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*
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* @return the uuid
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* @sinceMinecraft 1.19.3
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*/
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public @Nullable UUID getUniqueId() {
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return uuid;
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52
api/src/main/java/com/velocitypowered/api/network/ProtocolState.java
Normale Datei
52
api/src/main/java/com/velocitypowered/api/network/ProtocolState.java
Normale Datei
@ -0,0 +1,52 @@
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/*
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* Copyright (C) 2024 Velocity Contributors
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*
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* The Velocity API is licensed under the terms of the MIT License. For more details,
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* reference the LICENSE file in the api top-level directory.
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*/
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package com.velocitypowered.api.network;
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/**
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* Representation of the state of the protocol
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* in which a connection can be present.
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*
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* @since 3.3.0
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*/
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public enum ProtocolState {
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/**
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* Initial connection State.
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* <p>This status can be caused by a STATUS, LOGIN or TRANSFER intent.</p>
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* If the intent is LOGIN or TRANSFER, the next state will be {@link #LOGIN},
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* otherwise, it will go to the {@link #STATUS} state.
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*/
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HANDSHAKE,
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/**
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* Ping State of a connection.
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* <p>Connections with the STATUS HandshakeIntent will pass through this state
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* and be disconnected after it requests the ping from the server
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* and the server responds with the respective ping.</p>
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*/
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STATUS,
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/**
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* Authentication State of a connection.
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* <p>At this moment the player is authenticating with the authentication servers.</p>
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*/
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LOGIN,
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/**
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* Configuration State of a connection.
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* <p>At this point the player allows the server to send information
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* such as resource packs and plugin messages, at the same time the player
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* will send his client brand and the respective plugin messages
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* if it is a modded client.</p>
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*
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* @sinceMinecraft 1.20.2
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*/
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CONFIGURATION,
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/**
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* Game State of a connection.
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* <p>In this state is where the whole game runs, the server is able to change
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* the player's state to {@link #CONFIGURATION} as needed in versions 1.20.2 and higher.</p>
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*/
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PLAY
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}
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@ -7,6 +7,7 @@
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package com.velocitypowered.api.proxy;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.network.ProtocolVersion;
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import java.net.InetSocketAddress;
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import java.util.Optional;
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@ -43,4 +44,11 @@ public interface InboundConnection {
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* @return the protocol version the connection uses
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*/
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ProtocolVersion getProtocolVersion();
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/**
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* Returns the current protocol state of this connection.
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*
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* @return the protocol state of the connection
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*/
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ProtocolState getProtocolState();
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}
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@ -190,7 +190,7 @@ public interface Player extends
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*
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* @param reason component with the reason
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*/
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void disconnect(net.kyori.adventure.text.Component reason);
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void disconnect(Component reason);
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/**
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* Sends chat input onto the players current server as if they typed it into the client chat box.
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@ -64,6 +64,7 @@ public interface PlayerSettings {
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* This feature was introduced in 1.18.
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*
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* @return whether or not the client explicitly allows listing. Always false on older clients.
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* @sinceMinecraft 1.18
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*/
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boolean isClientListingAllowed();
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@ -33,6 +33,7 @@ import com.velocitypowered.api.event.player.KickedFromServerEvent.ServerKickResu
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import com.velocitypowered.api.event.player.PlayerModInfoEvent;
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import com.velocitypowered.api.event.player.PlayerSettingsChangedEvent;
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import com.velocitypowered.api.event.player.ServerPreConnectEvent;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.api.permission.PermissionFunction;
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import com.velocitypowered.api.permission.PermissionProvider;
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@ -1170,6 +1171,11 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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}
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}
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@Override
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public ProtocolState getProtocolState() {
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return connection.getState().toProtocolState();
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}
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private final class ConnectionRequestBuilderImpl implements ConnectionRequestBuilder {
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private final RegisteredServer toConnect;
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@ -20,6 +20,7 @@ package com.velocitypowered.proxy.connection.client;
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import com.google.common.annotations.VisibleForTesting;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.event.connection.ConnectionHandshakeEvent;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.config.PlayerInfoForwarding;
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@ -247,9 +248,9 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
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@Override
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public String toString() {
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boolean isPlayerAddressLoggingEnabled = connection.server.getConfiguration()
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final boolean isPlayerAddressLoggingEnabled = connection.server.getConfiguration()
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.isPlayerAddressLoggingEnabled();
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String playerIp =
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final String playerIp =
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isPlayerAddressLoggingEnabled
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? this.getRemoteAddress().toString() : "<ip address withheld>";
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return "[legacy connection] " + playerIp;
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@ -259,5 +260,10 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
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public MinecraftConnection getConnection() {
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return connection;
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}
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@Override
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public ProtocolState getProtocolState() {
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return connection.getState().toProtocolState();
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}
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}
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}
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@ -17,6 +17,7 @@
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package com.velocitypowered.proxy.connection.client;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.api.proxy.InboundConnection;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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@ -87,6 +88,11 @@ public final class InitialInboundConnection implements VelocityInboundConnection
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return connection;
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}
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@Override
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public ProtocolState getProtocolState() {
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return connection.getState().toProtocolState();
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}
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/**
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* Disconnects the connection from the server.
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*
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@ -17,6 +17,7 @@
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package com.velocitypowered.proxy.connection.client;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.api.proxy.LoginPhaseConnection;
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import com.velocitypowered.api.proxy.crypto.IdentifiedKey;
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@ -166,4 +167,9 @@ public class LoginInboundConnection implements LoginPhaseConnection, KeyIdentifi
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public IdentifiedKey getIdentifiedKey() {
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return playerKey;
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}
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@Override
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public ProtocolState getProtocolState() {
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return delegate.getProtocolState();
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}
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}
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@ -45,6 +45,7 @@ import static com.velocitypowered.proxy.protocol.ProtocolUtils.Direction;
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import static com.velocitypowered.proxy.protocol.ProtocolUtils.Direction.CLIENTBOUND;
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import static com.velocitypowered.proxy.protocol.ProtocolUtils.Direction.SERVERBOUND;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.proxy.protocol.packet.AvailableCommandsPacket;
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import com.velocitypowered.proxy.protocol.packet.BossBarPacket;
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@ -623,6 +624,21 @@ public enum StateRegistry {
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return (direction == SERVERBOUND ? serverbound : clientbound).getProtocolRegistry(version);
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}
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/**
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* Gets the API representation of the StateRegistry.
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*
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* @return the API representation
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*/
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public ProtocolState toProtocolState() {
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return switch (this) {
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case HANDSHAKE -> ProtocolState.HANDSHAKE;
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case STATUS -> ProtocolState.STATUS;
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case LOGIN -> ProtocolState.LOGIN;
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case CONFIG -> ProtocolState.CONFIGURATION;
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case PLAY -> ProtocolState.PLAY;
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};
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}
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/**
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* Packet registry.
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*/
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