geforkt von Mirrors/Velocity
Merge pull request #79 from Leymooo/force-offline
expand PreLoginComponentResult with force offline mode
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Commit
b24418bfee
@ -52,35 +52,42 @@ public class PreLoginEvent implements ResultedEvent<PreLoginEvent.PreLoginCompon
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}
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}
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/**
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/**
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* Represents an "allowed/allowed with online mode/denied" result with a reason allowed for denial.
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* Represents an "allowed/allowed with forced online\offline mode/denied" result with a reason allowed for denial.
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*/
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*/
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public static class PreLoginComponentResult extends ResultedEvent.ComponentResult {
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public static class PreLoginComponentResult extends ResultedEvent.ComponentResult {
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private static final PreLoginComponentResult ALLOWED = new PreLoginComponentResult((Component) null);
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private static final PreLoginComponentResult ALLOWED = new PreLoginComponentResult((Component) null);
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private static final PreLoginComponentResult FORCE_ONLINEMODE = new PreLoginComponentResult(true);
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private static final PreLoginComponentResult FORCE_ONLINEMODE = new PreLoginComponentResult(true, false);
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private static final PreLoginComponentResult FORCE_OFFLINEMODE = new PreLoginComponentResult(false, true);
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private final boolean onlineMode;
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private final boolean onlineMode;
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private final boolean forceOfflineMode;
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/**
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private PreLoginComponentResult(boolean allowedOnlineMode, boolean forceOfflineMode) {
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* Allows online mode to be enabled for the player connection, if Velocity is running in offline mode.
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* @param allowedOnlineMode if true, online mode will be used for the connection
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*/
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private PreLoginComponentResult(boolean allowedOnlineMode) {
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super(true, null);
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super(true, null);
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this.onlineMode = allowedOnlineMode;
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this.onlineMode = allowedOnlineMode;
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this.forceOfflineMode = forceOfflineMode;
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}
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}
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private PreLoginComponentResult(@Nullable Component reason) {
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private PreLoginComponentResult(@Nullable Component reason) {
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super(reason == null, reason);
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super(reason == null, reason);
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// Don't care about this
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// Don't care about this
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this.onlineMode = false;
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this.onlineMode = false;
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this.forceOfflineMode = false;
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}
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}
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public boolean isOnlineModeAllowed() {
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public boolean isOnlineModeAllowed() {
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return this.onlineMode;
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return this.onlineMode;
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}
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}
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public boolean isForceOfflineMode() {
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return forceOfflineMode;
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}
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@Override
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@Override
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public String toString() {
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public String toString() {
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if (isForceOfflineMode()) {
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return "allowed with force offline mode";
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}
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if (isOnlineModeAllowed()) {
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if (isOnlineModeAllowed()) {
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return "allowed with online mode";
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return "allowed with online mode";
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}
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}
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@ -106,6 +113,15 @@ public class PreLoginEvent implements ResultedEvent<PreLoginEvent.PreLoginCompon
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return FORCE_ONLINEMODE;
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return FORCE_ONLINEMODE;
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}
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}
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/**
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* Returns a result indicating the connection will be allowed through the proxy, but the connection will be
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* forced to use offline mode even when proxy running in online mode
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* @return the result
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*/
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public static PreLoginComponentResult forceOfflineMode() {
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return FORCE_OFFLINEMODE;
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}
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/**
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/**
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* Denies the login with the specified reason.
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* Denies the login with the specified reason.
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* @param reason the reason for disallowing the connection
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* @param reason the reason for disallowing the connection
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@ -159,7 +159,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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return;
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return;
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}
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}
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if (server.getConfiguration().isOnlineMode() || result.isOnlineModeAllowed()) {
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if (!result.isForceOfflineMode() && (server.getConfiguration().isOnlineMode() || result.isOnlineModeAllowed())) {
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// Request encryption.
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// Request encryption.
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EncryptionRequest request = generateRequest();
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EncryptionRequest request = generateRequest();
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this.verify = Arrays.copyOf(request.getVerifyToken(), 4);
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this.verify = Arrays.copyOf(request.getVerifyToken(), 4);
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