13
0
geforkt von Mirrors/Velocity

Make the velocity generate a default config

Dieser Commit ist enthalten in:
Leymooo 2018-08-29 15:54:13 +03:00
Ursprung 7e215e3c4f
Commit a9c4d1d88b
4 geänderte Dateien mit 64 neuen und 95 gelöschten Zeilen

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@ -81,7 +81,7 @@ public class AnnotatedConfig {
}
/**
* Indicates that a filed should be skiped
* Indicates that a field should be skiped
*/
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.FIELD})

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@ -17,9 +17,11 @@ import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import org.apache.logging.log4j.Logger;
public class VelocityConfiguration extends AnnotatedConfig {
@ -29,16 +31,16 @@ public class VelocityConfiguration extends AnnotatedConfig {
private final String configVersion = "1.0";
@Comment("What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.")
private String bind;
private String bind = "0.0.0.0:25577";
@Comment("What should be the MOTD? Legacy color codes and JSON are accepted.")
private String motd;
private String motd = "&3A Velocity Server";
@Comment({"What should we display for the maximum number of players? (Velocity does not support a cap",
"on the number of players online.)"})
@ConfigKey("show-max-players")
private int showMaxPlayers;
private int showMaxPlayers = 500;
@Comment("Should we authenticate players with Mojang? By default, this is on.")
@ConfigKey("online-mode")
private boolean onlineMode;
private boolean onlineMode = true;
@Comment({"Should we forward IP addresses and other data to backend servers?",
"Available options:",
"- \"none\": No forwarding will be done. All players will appear to be Should we forward IP addresses and other data to backend servers?connecting from the proxy",
@ -48,12 +50,13 @@ public class VelocityConfiguration extends AnnotatedConfig {
"- \"modern\": Forward player IPs and UUIDs as part of the login process using Velocity's native",
" forwarding. Only applicable for Minecraft 1.13 or higher."})
@ConfigKey("player-info-forwarding-mode")
private PlayerInfoForwarding playerInfoForwardingMode;
private PlayerInfoForwarding playerInfoForwardingMode = PlayerInfoForwarding.MODERN;
@StringAsBytes
@Comment("If you are using modern IP forwarding, configure an unique secret here.")
@ConfigKey("forwarding-secret")
private byte[] forwardingSecret;
private byte[] forwardingSecret = new Random().ints(48, 123).filter(i -> (i < 58) || (i > 64 && i < 91) || (i > 96)).limit(12)
.collect(StringBuilder::new, (sb, i) -> sb.append((char) i), StringBuilder::append).toString().getBytes(StandardCharsets.UTF_8); //One line string generation
@Table("[servers]")
private final Servers servers;
@ -68,6 +71,12 @@ public class VelocityConfiguration extends AnnotatedConfig {
@Ignore
private Favicon favicon;
public VelocityConfiguration(Servers servers, Advanced advanced, Query query) {
this.servers = servers;
this.advanced = advanced;
this.query = query;
}
private VelocityConfiguration(String bind, String motd, int showMaxPlayers, boolean onlineMode,
PlayerInfoForwarding playerInfoForwardingMode, byte[] forwardingSecret, Servers servers,
Advanced advanced, Query query) {
@ -300,29 +309,17 @@ public class VelocityConfiguration extends AnnotatedConfig {
}
public static VelocityConfiguration read(Path path) throws IOException {
Toml def = new Toml().read(VelocityServer.class.getResourceAsStream("/velocity.toml"));
Toml toml;
if (!path.toFile().exists()) {
toml = def;
getLogger().info("No velocity.toml found, creating one for you...");
return new VelocityConfiguration(new Servers(), new Advanced(), new Query());
} else {
try (Reader reader = Files.newBufferedReader(path, StandardCharsets.UTF_8)) {
toml = new Toml(def).read(reader);
toml = new Toml().read(reader);
}
}
// If config will be changed in future, do not forget to migrate old values if needed
Map<String, String> servers = new HashMap<>();
for (Map.Entry<String, Object> entry : toml.getTable("servers").entrySet()) {
if (entry.getValue() instanceof String) {
servers.put(entry.getKey(), (String) entry.getValue());
} else {
if (!entry.getKey().equalsIgnoreCase("try")) {
throw new IllegalArgumentException("Server entry " + entry.getKey() + " is not a string!");
}
}
}
Servers serversTables = new Servers(ImmutableMap.copyOf(servers), toml.getTable("servers").getList("try"));
Servers servers = new Servers(toml.getTable("servers"));
Advanced advanced = new Advanced(toml.getTable("advanced"));
Query query = new Query(toml.getTable("query"));
byte[] forwardingSecret = toml.getString("player-info-forwarding-secret", "5up3r53cr3t")
@ -335,7 +332,7 @@ public class VelocityConfiguration extends AnnotatedConfig {
toml.getBoolean("online-mode", true),
PlayerInfoForwarding.valueOf(toml.getString("player-info-forwarding", "MODERN").toUpperCase()),
forwardingSecret,
serversTables,
servers,
advanced,
query
);
@ -357,11 +354,31 @@ public class VelocityConfiguration extends AnnotatedConfig {
@IsMap
@Comment("Configure your servers here.")
private Map<String, String> servers;
private Map<String, String> servers = ImmutableMap.of("lobby", "127.0.0.1:30066", "factions", "127.0.0.1:30067", "minigames", "127.0.0.1:30068");
@Comment("In what order we should try servers when a player logs in or is kicked from a server.")
@ConfigKey("try")
private List<String> attemptConnectionOrder;
private List<String> attemptConnectionOrder = Arrays.asList("lobby");
private Servers() {
}
private Servers(Toml toml) {
if (toml != null) {
Map<String, String> servers = new HashMap<>();
for (Map.Entry<String, Object> entry : toml.entrySet()) {
if (entry.getValue() instanceof String) {
servers.put(entry.getKey(), (String) entry.getValue());
} else {
if (!entry.getKey().equalsIgnoreCase("try")) {
throw new IllegalArgumentException("Server entry " + entry.getKey() + " is not a string!");
}
}
}
this.servers = ImmutableMap.copyOf(servers);
this.attemptConnectionOrder = toml.getList("try", attemptConnectionOrder);
}
}
private Servers(Map<String, String> servers, List<String> attemptConnectionOrder) {
this.servers = servers;
@ -396,14 +413,17 @@ public class VelocityConfiguration extends AnnotatedConfig {
@Comment({"How large a Minecraft packet has to be before we compress it. Setting this to zero will compress all packets, and",
"setting it to -1 will disable compression entirely."})
@ConfigKey("compression-threshold")
private int compressionThreshold;
private int compressionThreshold = 1024;
@Comment("How much compression should be done (from 0-9). The default is -1, which uses zlib's default level of 6.")
@ConfigKey("compression-level")
private int compressionLevel;
private int compressionLevel = -1;
@Comment({"How fast (in miliseconds) are clients allowed to connect after the last connection? Default: 3000",
"Disable by setting to 0"})
@ConfigKey("login-ratelimit")
private int loginRatelimit;
private int loginRatelimit = 3000;
private Advanced() {
}
private Advanced(int compressionThreshold, int compressionLevel, int loginRatelimit) {
this.compressionThreshold = compressionThreshold;
@ -412,9 +432,11 @@ public class VelocityConfiguration extends AnnotatedConfig {
}
private Advanced(Toml toml) {
this.compressionThreshold = toml.getLong("compression-threshold", 1024L).intValue();
this.compressionLevel = toml.getLong("compression-level", -1L).intValue();
this.loginRatelimit = toml.getLong("login-ratelimit", 3000L).intValue();
if (toml != null) {
this.compressionThreshold = toml.getLong("compression-threshold", 1024L).intValue();
this.compressionLevel = toml.getLong("compression-level", -1L).intValue();
this.loginRatelimit = toml.getLong("login-ratelimit", 3000L).intValue();
}
}
public int getCompressionThreshold() {
@ -451,10 +473,13 @@ public class VelocityConfiguration extends AnnotatedConfig {
@Comment("Whether to enable responding to GameSpy 4 query responses or not")
@ConfigKey("enabled")
private boolean queryEnabled;
private boolean queryEnabled = false;
@Comment("If query responding is enabled, on what port should query response listener listen on?")
@ConfigKey("port")
private int queryPort;
private int queryPort = 25577;
private Query() {
}
private Query(boolean queryEnabled, int queryPort) {
this.queryEnabled = queryEnabled;
@ -462,8 +487,10 @@ public class VelocityConfiguration extends AnnotatedConfig {
}
private Query(Toml toml) {
this.queryEnabled = toml.getBoolean("enabled", false);
this.queryPort = toml.getLong("port", 25577L).intValue();
if (toml != null) {
this.queryEnabled = toml.getBoolean("enabled", false);
this.queryPort = toml.getLong("port", 25577L).intValue();
}
}
public boolean isQueryEnabled() {

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@ -1,58 +0,0 @@
# Config version. Do not change this
config-version = "1.0"
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577"
# What should be the MOTD? Legacy color codes and JSON are accepted.
motd = "&3A Velocity Server"
# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 500
# Should we authenticate players with Mojang? By default, this is on.
online-mode = true
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting from the proxy
# and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run
# servers using Minecraft 1.12 or lower.
# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native
# forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding = "modern"
# If you are using modern IP forwarding, configure an unique secret here.
player-info-forwarding-secret = "5up3r53cr3t"
[servers]
# Configure your servers here.
lobby = "127.0.0.1:30066"
factions = "127.0.0.1:30067"
minigames = "127.0.0.1:30068"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"lobby"
]
[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will compress all packets, and
# setting it to -1 will disable compression entirely.
compression-threshold = 1024
# How much compression should be done (from 0-9). The default is -1, which uses zlib's default level of 6.
compression-level = -1
# How fast (in miliseconds) are clients allowed to connect after the last connection? Default: 3000
# Disable by setting to 0
login-ratelimit = 3000
[query]
# Whether to enable responding to GameSpy 4 query responses or not
enabled = false
# If query responding is enabled, on what port should query response listener listen on?
port = 25577