13
0
geforkt von Mirrors/Velocity

First attempt at getting Forge working nicely with Velocity.

Dieser Commit ist enthalten in:
Daniel Naylor 2018-09-05 19:08:29 +01:00
Ursprung 5a424f5cbb
Commit 9888f6f6f0
10 geänderte Dateien mit 80 neuen und 4 gelöschten Zeilen

Datei anzeigen

@ -57,7 +57,7 @@ public final class GameProfile {
'}';
}
public final class Property {
public final static class Property {
private final String name;
private final String value;
private final String signature;

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@ -45,6 +45,7 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
private MinecraftSessionHandler sessionHandler;
private int protocolVersion;
private MinecraftConnectionAssociation association;
private boolean isLegacyForge;
private final VelocityServer server;
public MinecraftConnection(Channel channel, VelocityServer server) {
@ -222,4 +223,12 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
public void setAssociation(MinecraftConnectionAssociation association) {
this.association = association;
}
public boolean isLegacyForge() {
return isLegacyForge;
}
public void setLegacyForge(boolean isForge) {
this.isLegacyForge = isForge;
}
}

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@ -6,4 +6,8 @@ public class VelocityConstants {
}
public static final String VELOCITY_IP_FORWARDING_CHANNEL = "velocity:player_info";
public static final String FORGE_LEGACY_HANDSHAKE_CHANNEL = "FML|HS";
public static final byte[] FORGE_LEGACY_HANDSHAKE_RESET_DATA = new byte[] { -2, 0 };
}

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@ -4,6 +4,7 @@ import com.velocitypowered.api.event.player.ServerConnectedEvent;
import com.velocitypowered.api.proxy.messages.ChannelSide;
import com.velocitypowered.api.proxy.messages.MessageHandler;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.VelocityConstants;
import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolConstants;
@ -46,6 +47,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
connection.getPlayer().handleConnectionException(connection.getServerInfo(), original);
} else if (packet instanceof JoinGame) {
playerHandler.handleBackendJoinGame((JoinGame) packet);
connection.setHasCompletedJoin(true);
} else if (packet instanceof BossBar) {
BossBar bossBar = (BossBar) packet;
switch (bossBar.getAction()) {
@ -68,6 +70,19 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
return;
}
if (!connection.hasCompletedJoin() && pm.getChannel().equals(VelocityConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL)) {
if (!connection.isModded()) {
connection.setModded(true);
// We must always reset the handshake before a modded connection is established.
connection.getPlayer().sendLegacyForgeHandshakeResetPacket();
}
// Always forward these messages during login
connection.getPlayer().getConnection().write(pm);
return;
}
MessageHandler.ForwardStatus status = server.getChannelRegistrar().handlePluginMessage(connection,
ChannelSide.FROM_SERVER, pm);
if (status == MessageHandler.ForwardStatus.FORWARD) {

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@ -84,6 +84,10 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
connection.getPlayer().getConnection().setSessionHandler(new ClientPlaySessionHandler(server, connection.getPlayer()));
} else {
// The previous server connection should become obsolete.
// Before we remove it, if the server we are departing is modded, we must always reset the client state.
if (existingConnection.isModded()) {
connection.getPlayer().sendLegacyForgeHandshakeResetPacket();
}
existingConnection.disconnect();
}

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@ -43,6 +43,8 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
private final ConnectedPlayer proxyPlayer;
private final VelocityServer server;
private MinecraftConnection minecraftConnection;
private boolean isModded = false;
private boolean hasCompletedJoin = false;
public VelocityServerConnection(ServerInfo target, ConnectedPlayer proxyPlayer, VelocityServer server) {
this.serverInfo = target;
@ -154,4 +156,20 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
message.setData(data);
minecraftConnection.write(message);
}
public boolean isModded() {
return isModded;
}
public void setModded(boolean modded) {
isModded = modded;
}
public boolean hasCompletedJoin() {
return hasCompletedJoin;
}
public void setHasCompletedJoin(boolean hasCompletedJoin) {
this.hasCompletedJoin = hasCompletedJoin;
}
}

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@ -235,6 +235,12 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
return;
}
if (player.getConnectedServer().isModded() && !player.getConnectedServer().hasCompletedJoin()) {
// Ensure that the messages are forwarded
player.getConnectedServer().getMinecraftConnection().write(packet);
return;
}
MessageHandler.ForwardStatus status = server.getChannelRegistrar().handlePluginMessage(player,
ChannelSide.FROM_CLIENT, packet);
if (status == MessageHandler.ForwardStatus.FORWARD) {

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@ -15,6 +15,7 @@ import com.velocitypowered.api.util.MessagePosition;
import com.velocitypowered.api.proxy.Player;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
import com.velocitypowered.proxy.connection.VelocityConstants;
import com.velocitypowered.proxy.connection.util.ConnectionMessages;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
import com.velocitypowered.api.util.GameProfile;
@ -294,6 +295,13 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
this.connectedServer = serverConnection;
}
public void sendLegacyForgeHandshakeResetPacket() {
PluginMessage resetPacket = new PluginMessage();
resetPacket.setChannel(VelocityConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL);
resetPacket.setData(VelocityConstants.FORGE_LEGACY_HANDSHAKE_RESET_DATA);
connection.write(resetPacket);
}
public void close(TextComponent reason) {
connection.closeWith(Disconnect.create(reason));
}

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@ -70,9 +70,12 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
return;
}
// Make sure legacy forwarding is not in use on this connection. Make sure that we do _not_ reject Forge,
// although Velocity does not yet support Forge.
if (handshake.getServerAddress().contains("\0") && !handshake.getServerAddress().endsWith("\0FML\0")) {
// Determine if we're using Forge (1.8 to 1.12, may not be the case in 1.13) and store that in the connection
boolean isForge = handshake.getServerAddress().endsWith("\0FML\0");
connection.setLegacyForge(isForge);
// Make sure legacy forwarding is not in use on this connection. Make sure that we do _not_ reject Forge
if (handshake.getServerAddress().contains("\0") && !isForge) {
connection.closeWith(Disconnect.create(TextComponent.of("Running Velocity behind Velocity is unsupported.")));
return;
}

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@ -8,6 +8,7 @@ import com.velocitypowered.api.event.permission.PermissionsSetupEvent;
import com.velocitypowered.api.event.player.GameProfileRequestEvent;
import com.velocitypowered.api.proxy.InboundConnection;
import com.velocitypowered.api.proxy.server.ServerInfo;
import com.velocitypowered.proxy.config.PlayerInfoForwarding;
import com.velocitypowered.proxy.connection.VelocityConstants;
import com.velocitypowered.api.util.GameProfile;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
@ -31,7 +32,9 @@ import java.net.MalformedURLException;
import java.net.URL;
import java.security.GeneralSecurityException;
import java.security.KeyPair;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Optional;
import java.util.concurrent.ThreadLocalRandom;
@ -176,6 +179,12 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
}
private void initializePlayer(GameProfile profile, boolean onlineMode) {
if (inbound.isLegacyForge() && server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.LEGACY) {
// We want to add the FML token to the properties
List<GameProfile.Property> properties = new ArrayList<>(profile.getProperties());
properties.add(new GameProfile.Property("forgeClient", "true", ""));
profile = new GameProfile(profile.getId(), profile.getName(), properties);
}
GameProfileRequestEvent profileRequestEvent = new GameProfileRequestEvent(apiInbound, profile, onlineMode);
server.getEventManager().fire(profileRequestEvent).thenCompose(profileEvent -> {