geforkt von Mirrors/Velocity
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91e977a7bd
Commit
90f7a18e24
@ -1,14 +1,14 @@
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package com.velocitypowered.proxy.connection.client;
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package com.velocitypowered.proxy.connection.client;
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import com.google.common.base.Preconditions;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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import com.velocitypowered.proxy.protocol.packets.Disconnect;
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import com.velocitypowered.proxy.protocol.packets.Disconnect;
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import com.velocitypowered.proxy.protocol.packets.Handshake;
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import com.velocitypowered.proxy.protocol.packets.Handshake;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import net.kyori.text.TranslatableComponent;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import net.kyori.text.TextComponent;
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public class HandshakeSessionHandler implements MinecraftSessionHandler {
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public class HandshakeSessionHandler implements MinecraftSessionHandler {
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private final MinecraftConnection connection;
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private final MinecraftConnection connection;
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@ -35,7 +35,7 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
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connection.setState(StateRegistry.LOGIN);
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connection.setState(StateRegistry.LOGIN);
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connection.setProtocolVersion(handshake.getProtocolVersion());
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connection.setProtocolVersion(handshake.getProtocolVersion());
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if (!ProtocolConstants.isSupported(handshake.getProtocolVersion())) {
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if (!ProtocolConstants.isSupported(handshake.getProtocolVersion())) {
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connection.closeWith(Disconnect.create(TextComponent.of("Unsupported client")));
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connection.closeWith(Disconnect.create(TranslatableComponent.of("multiplayer.disconnect.outdated_client")));
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return;
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return;
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} else {
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} else {
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connection.setSessionHandler(new LoginSessionHandler(connection));
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connection.setSessionHandler(new LoginSessionHandler(connection));
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