geforkt von Mirrors/Velocity
Call DisconnectEvent explicitly instead of relying on ConnectedPlayer#teardown() to do it for us
Should fix (but not verified) #289
Dieser Commit ist enthalten in:
Ursprung
669bd14779
Commit
8b8fd284b3
@ -104,6 +104,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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private final CompletableFuture<Void> teardownFuture = new CompletableFuture<>();
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private @MonotonicNonNull List<String> serversToTry = null;
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private boolean explicitlyDisconnected = false;
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ConnectedPlayer(VelocityServer server, GameProfile profile, MinecraftConnection connection,
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@Nullable InetSocketAddress virtualHost, boolean onlineMode) {
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@ -281,9 +282,20 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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@Override
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public void disconnect(Component reason) {
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if (connection.eventLoop().inEventLoop()) {
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disconnect0(reason, false);
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} else {
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connection.eventLoop().execute(() -> disconnect0(reason, false));
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}
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}
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public void disconnect0(Component reason, boolean duringLogin) {
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logger.info("{} has disconnected: {}", this,
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LegacyComponentSerializer.legacy().serialize(reason));
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this.explicitlyDisconnected = true;
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connection.closeWith(Disconnect.create(reason));
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server.getEventManager().fireAndForget(new DisconnectEvent(this, duringLogin));
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}
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@Override
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@ -574,10 +586,11 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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connectedServer.disconnect();
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}
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boolean isConnected = server.getPlayer(this.getUniqueId()).isPresent();
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server.unregisterConnection(this);
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server.getEventManager().fire(new DisconnectEvent(this, !isConnected))
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.thenRun(() -> this.teardownFuture.complete(null));
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if (!this.explicitlyDisconnected) {
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server.getEventManager().fire(new DisconnectEvent(this, !isConnected))
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.thenRun(() -> this.teardownFuture.complete(null));
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}
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}
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public CompletableFuture<Void> getTeardownFuture() {
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@ -204,7 +204,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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inbound.getVirtualHost().orElse(null), onlineMode);
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this.connectedPlayer = player;
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if (!server.canRegisterConnection(player)) {
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player.disconnect(VelocityMessages.ALREADY_CONNECTED);
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player.disconnect0(VelocityMessages.ALREADY_CONNECTED, true);
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return CompletableFuture.completedFuture(null);
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}
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@ -246,10 +246,10 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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Optional<Component> reason = event.getResult().getReason();
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if (reason.isPresent()) {
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player.disconnect(reason.get());
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player.disconnect0(reason.get(), true);
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} else {
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if (!server.registerConnection(player)) {
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player.disconnect(VelocityMessages.ALREADY_CONNECTED);
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player.disconnect0(VelocityMessages.ALREADY_CONNECTED, true);
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return;
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}
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@ -269,7 +269,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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.thenRunAsync(() -> {
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Optional<RegisteredServer> toTry = event.getInitialServer();
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if (!toTry.isPresent()) {
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player.disconnect(VelocityMessages.NO_AVAILABLE_SERVERS);
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player.disconnect0(VelocityMessages.NO_AVAILABLE_SERVERS, true);
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return;
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}
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player.createConnectionRequest(toTry.get()).fireAndForget();
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