geforkt von Mirrors/Velocity
Add send command (#1073)
Dieser Commit ist enthalten in:
Ursprung
7f8edf8c77
Commit
81145e45df
@ -38,6 +38,7 @@ import com.velocitypowered.api.util.GameProfile;
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import com.velocitypowered.api.util.ProxyVersion;
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import com.velocitypowered.proxy.command.VelocityCommandManager;
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import com.velocitypowered.proxy.command.builtin.GlistCommand;
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import com.velocitypowered.proxy.command.builtin.SendCommand;
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import com.velocitypowered.proxy.command.builtin.ServerCommand;
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import com.velocitypowered.proxy.command.builtin.ShutdownCommand;
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import com.velocitypowered.proxy.command.builtin.VelocityCommand;
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@ -216,6 +217,7 @@ public class VelocityServer implements ProxyServer, ForwardingAudience {
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commandManager.register("shutdown", ShutdownCommand.command(this),
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"end", "stop");
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new GlistCommand(this).register();
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new SendCommand(this).register();
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this.doStartupConfigLoad();
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@ -30,4 +30,6 @@ public class CommandMessages {
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"velocity.command.players-only", NamedTextColor.RED);
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public static final TranslatableComponent SERVER_DOES_NOT_EXIST = Component.translatable(
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"velocity.command.server-does-not-exist", NamedTextColor.RED);
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public static final TranslatableComponent PLAYER_NOT_FOUND = Component.translatable(
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"velocity.command.player-not-found", NamedTextColor.RED);
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}
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@ -0,0 +1,121 @@
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/*
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* Copyright (C) 2020-2023 Velocity Contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.velocitypowered.proxy.command.builtin;
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import com.mojang.brigadier.arguments.StringArgumentType;
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import com.mojang.brigadier.builder.LiteralArgumentBuilder;
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import com.mojang.brigadier.builder.RequiredArgumentBuilder;
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import com.mojang.brigadier.context.CommandContext;
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import com.mojang.brigadier.tree.ArgumentCommandNode;
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import com.mojang.brigadier.tree.LiteralCommandNode;
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import com.velocitypowered.api.command.BrigadierCommand;
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import com.velocitypowered.api.command.CommandSource;
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import com.velocitypowered.api.permission.Tristate;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ProxyServer;
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import com.velocitypowered.api.proxy.server.RegisteredServer;
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import java.util.Objects;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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/**
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* Implements the Velocity default {@code /send} command.
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*/
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public class SendCommand {
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private final ProxyServer server;
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private static final String SERVER_ARG = "server";
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private static final String PLAYER_ARG = "player";
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public SendCommand(ProxyServer server) {
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this.server = server;
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}
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/**
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* Registers this command.
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*/
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public void register() {
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LiteralCommandNode<CommandSource> totalNode = LiteralArgumentBuilder
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.<CommandSource>literal("send")
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.requires(source ->
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source.getPermissionValue("velocity.command.send") == Tristate.TRUE)
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.executes(this::usage)
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.build();
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ArgumentCommandNode<CommandSource, String> playerNode = RequiredArgumentBuilder
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.<CommandSource, String>argument("player", StringArgumentType.word())
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.suggests((context, builder) -> {
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for (Player player : server.getAllPlayers()) {
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builder.suggest(player.getUsername());
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}
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builder.suggest("all");
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return builder.buildFuture();
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})
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.executes(this::usage)
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.build();
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ArgumentCommandNode<CommandSource, String> serverNode = RequiredArgumentBuilder
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.<CommandSource, String>argument("server", StringArgumentType.word())
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.suggests((context, builder) -> {
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for (RegisteredServer server : server.getAllServers()) {
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builder.suggest(server.getServerInfo().getName());
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}
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return builder.buildFuture();
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})
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.executes(this::send)
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.build();
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totalNode.addChild(playerNode);
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playerNode.addChild(serverNode);
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server.getCommandManager().register(new BrigadierCommand(totalNode));
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}
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private int usage(CommandContext<CommandSource> context) {
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context.getSource().sendMessage(
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Component.translatable("velocity.command.send-usage", NamedTextColor.YELLOW)
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);
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return 1;
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}
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private int send(CommandContext<CommandSource> context) {
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String serverName = context.getArgument(SERVER_ARG, String.class);
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String player = context.getArgument(PLAYER_ARG, String.class);
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if (server.getServer(serverName).isEmpty()) {
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context.getSource().sendMessage(
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CommandMessages.SERVER_DOES_NOT_EXIST.args(Component.text(serverName))
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);
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return 0;
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}
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if (server.getPlayer(player).isEmpty() && !Objects.equals(player, "all")) {
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context.getSource().sendMessage(
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CommandMessages.PLAYER_NOT_FOUND.args(Component.text(player))
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);
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return 0;
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}
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if (Objects.equals(player, "all")) {
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for (Player p : server.getAllPlayers()) {
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p.createConnectionRequest(server.getServer(serverName).get()).fireAndForget();
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}
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return 1;
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}
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server.getPlayer(player).get().createConnectionRequest(
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server.getServer(serverName).get()
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).fireAndForget();
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return 1;
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}
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}
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@ -35,6 +35,7 @@ velocity.command.generic-error=An error occurred while running this command.
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velocity.command.command-does-not-exist=This command does not exist.
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velocity.command.players-only=Only players can run this command.
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velocity.command.server-does-not-exist=The specified server {0} does not exist.
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velocity.command.player-not-found=The specified player {0} does not exist.
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velocity.command.server-current-server=You are currently connected to {0}.
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velocity.command.server-too-many=There are too many servers set up. Use tab completion to view all servers available.
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velocity.command.server-available=Available servers:
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@ -59,5 +60,6 @@ velocity.command.dump-success=Created an anonymised report containing useful inf
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velocity.command.dump-will-expire=This link will expire in a few days.
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velocity.command.dump-server-error=An error occurred on the Velocity servers and the dump could not be completed. Please contact the Velocity staff about this problem and provide the details about this error from the Velocity console or server log.
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velocity.command.dump-offline=Likely cause: Invalid system DNS settings or no internet connection
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velocity.command.send-usage=/send <player> <server>
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# Kick
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velocity.kick.shutdown=Proxy shutting down.
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@ -35,6 +35,7 @@ velocity.command.command-does-not-exist=Este comando no existe.
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velocity.command.players-only=Solo los jugadores pueden ejecutar este comando.
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velocity.command.server-does-not-exist=El servidor especificado {0} no existe.
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velocity.command.server-current-server=Estás conectado a {0}.
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velocity.command.player-not-found=El jugador especificado {0} no existe.
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velocity.command.server-too-many=Hay demasiados servidores registrados. Usa la finalización con tabulación para ver todos los servidores disponibles.
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velocity.command.server-available=Servidores disponibles\:
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velocity.command.server-tooltip-player-online={0} jugador conectado
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@ -57,4 +58,5 @@ velocity.command.dump-send-error=Se ha producido un error al comunicarse con los
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velocity.command.dump-success=Se ha creado un informe anónimo que contiene información útil sobre este proxy. Si un desarrollador lo solicita, puedes compartir el siguiente enlace con él\:
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velocity.command.dump-will-expire=Este enlace caducará en unos días.
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velocity.command.dump-server-error=Se ha producido un error en los servidores de Velocity y la subida no se ha podido completar. Notifica al equipo de Velocity sobre este problema y proporciona los detalles sobre este error disponibles en el archivo de registro o la consola de tu servidor Velocity.
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velocity.command.dump-offline=Causa probable\: la configuración DNS del sistema no es válida o no hay conexión a internet
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velocity.command.dump-offline=Causa probable\: la configuración DNS del sistema no es válida o no hay conexión a internet
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velocity.command.send-usage=/send <player> <server>
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