geforkt von Mirrors/Velocity
Correctly handle disconnect if there is no opportunity to kick the player to another server.
Dieser Commit ist enthalten in:
Ursprung
01158b08a7
Commit
6cc173d337
@ -1,5 +1,6 @@
|
|||||||
package com.velocitypowered.proxy.connection.client;
|
package com.velocitypowered.proxy.connection.client;
|
||||||
|
|
||||||
|
import static com.velocitypowered.api.proxy.ConnectionRequestBuilder.Status.ALREADY_CONNECTED;
|
||||||
import static com.velocitypowered.proxy.connection.util.ConnectionRequestResults.plainResult;
|
import static com.velocitypowered.proxy.connection.util.ConnectionRequestResults.plainResult;
|
||||||
import static java.util.concurrent.CompletableFuture.completedFuture;
|
import static java.util.concurrent.CompletableFuture.completedFuture;
|
||||||
|
|
||||||
@ -563,6 +564,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
|
|||||||
Optional<RegisteredServer> next = getNextServerToTry(rs);
|
Optional<RegisteredServer> next = getNextServerToTry(rs);
|
||||||
result = next.map(RedirectPlayer::create)
|
result = next.map(RedirectPlayer::create)
|
||||||
.orElseGet(() -> DisconnectPlayer.create(friendlyReason));
|
.orElseGet(() -> DisconnectPlayer.create(friendlyReason));
|
||||||
|
// Make sure we clear the current connected server as the connection is invalid.
|
||||||
|
connectedServer = null;
|
||||||
} else {
|
} else {
|
||||||
// If we were kicked by going to another server, the connection should not be in flight
|
// If we were kicked by going to another server, the connection should not be in flight
|
||||||
if (connectionInFlight != null && connectionInFlight.getServer().equals(rs)) {
|
if (connectionInFlight != null && connectionInFlight.getServer().equals(rs)) {
|
||||||
@ -576,7 +579,6 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void handleKickEvent(KickedFromServerEvent originalEvent, Component friendlyReason) {
|
private void handleKickEvent(KickedFromServerEvent originalEvent, Component friendlyReason) {
|
||||||
boolean connectedToServer = connectedServer != null;
|
|
||||||
server.getEventManager().fire(originalEvent)
|
server.getEventManager().fire(originalEvent)
|
||||||
.thenAcceptAsync(event -> {
|
.thenAcceptAsync(event -> {
|
||||||
// There can't be any connection in flight now.
|
// There can't be any connection in flight now.
|
||||||
@ -593,15 +595,31 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
|
|||||||
} else if (event.getResult() instanceof RedirectPlayer) {
|
} else if (event.getResult() instanceof RedirectPlayer) {
|
||||||
RedirectPlayer res = (RedirectPlayer) event.getResult();
|
RedirectPlayer res = (RedirectPlayer) event.getResult();
|
||||||
createConnectionRequest(res.getServer())
|
createConnectionRequest(res.getServer())
|
||||||
.connectWithIndication()
|
.connect()
|
||||||
.whenCompleteAsync((newResult, exception) -> {
|
.whenCompleteAsync((status, throwable) -> {
|
||||||
if (newResult != null && newResult && connectedToServer) {
|
if (throwable != null) {
|
||||||
if (res.getMessageComponent() == null) {
|
handleConnectionException(status != null ? status.getAttemptedConnection()
|
||||||
sendMessage(server.getConfiguration().getMessages()
|
: res.getServer(), throwable, true);
|
||||||
.getMovedToNewServerPrefix().append(friendlyReason));
|
return;
|
||||||
} else {
|
|
||||||
sendMessage(res.getMessageComponent());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch (status.getStatus()) {
|
||||||
|
// Impossible/nonsensical cases
|
||||||
|
case ALREADY_CONNECTED:
|
||||||
|
case CONNECTION_IN_PROGRESS:
|
||||||
|
// Fatal case
|
||||||
|
case CONNECTION_CANCELLED:
|
||||||
|
disconnect(status.getReasonComponent().orElse(res.getMessageComponent()));
|
||||||
|
break;
|
||||||
|
case SERVER_DISCONNECTED:
|
||||||
|
Component reason = status.getReasonComponent()
|
||||||
|
.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
|
||||||
|
handleConnectionException(res.getServer(), Disconnect.create(reason,
|
||||||
|
getProtocolVersion()), ((Impl) status).isSafe());
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
// The only remaining value is successful (no need to do anything!)
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}, connection.eventLoop());
|
}, connection.eventLoop());
|
||||||
} else if (event.getResult() instanceof Notify) {
|
} else if (event.getResult() instanceof Notify) {
|
||||||
@ -865,7 +883,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
|
|||||||
return Optional.of(ConnectionRequestBuilder.Status.CONNECTION_IN_PROGRESS);
|
return Optional.of(ConnectionRequestBuilder.Status.CONNECTION_IN_PROGRESS);
|
||||||
}
|
}
|
||||||
if (connectedServer != null && connectedServer.getServer().equals(server)) {
|
if (connectedServer != null && connectedServer.getServer().equals(server)) {
|
||||||
return Optional.of(ConnectionRequestBuilder.Status.ALREADY_CONNECTED);
|
return Optional.of(ALREADY_CONNECTED);
|
||||||
}
|
}
|
||||||
return Optional.empty();
|
return Optional.empty();
|
||||||
}
|
}
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren