13
0
geforkt von Mirrors/Velocity

Forward the keep-alive packet directly onto the client.

This improves anti-cheat compatibility.
Dieser Commit ist enthalten in:
Andrew Steinborn 2018-08-12 08:06:50 -04:00
Ursprung 5787709ed3
Commit 671df77c1f
2 geänderte Dateien mit 11 neuen und 26 gelöschten Zeilen

Datei anzeigen

@ -27,8 +27,9 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
ClientPlaySessionHandler playerHandler =
(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
if (packet instanceof KeepAlive) {
// Forward onto the server
connection.getMinecraftConnection().write(packet);
// Forward onto the player
playerHandler.setLastPing(((KeepAlive) packet).getRandomId());
connection.getProxyPlayer().getConnection().write(packet);
} else if (packet instanceof Disconnect) {
Disconnect original = (Disconnect) packet;
connection.getProxyPlayer().handleConnectionException(connection.getServerInfo(), original);

Datei anzeigen

@ -25,7 +25,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
private static final int MAX_PLUGIN_CHANNELS = 128;
private final ConnectedPlayer player;
private ScheduledFuture<?> pingTask;
private long lastPing = -1;
private boolean spawned = false;
private final List<UUID> serverBossBars = new ArrayList<>();
@ -36,31 +35,16 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
this.player = player;
}
@Override
public void activated() {
EventLoop loop = player.getConnection().getChannel().eventLoop();
pingTask = loop.scheduleAtFixedRate(this::ping, 5, 15, TimeUnit.SECONDS);
}
private void ping() {
long randomId = ThreadLocalRandom.current().nextInt();
lastPing = randomId;
KeepAlive keepAlive = new KeepAlive();
keepAlive.setRandomId(randomId);
player.getConnection().write(keepAlive);
}
@Override
public void handle(MinecraftPacket packet) {
if (packet instanceof KeepAlive) {
KeepAlive keepAlive = (KeepAlive) packet;
if (keepAlive.getRandomId() != lastPing) {
throw new IllegalStateException("Client sent invalid keepAlive; expected " + lastPing + ", got " + keepAlive.getRandomId());
}
// Do not forward the packet to the player's server, because we handle pings for all servers already.
// The last keep alive we got was probably from a different server. Let's ignore it, and hope the next
// ping is alright.
return;
}
}
if (packet instanceof ClientSettings) {
player.setClientSettings((ClientSettings) packet);
@ -132,11 +116,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
@Override
public void disconnected() {
player.teardown();
if (pingTask != null && !pingTask.isCancelled()) {
pingTask.cancel(false);
pingTask = null;
}
}
@Override
@ -149,6 +128,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
public void handleBackendJoinGame(JoinGame joinGame) {
lastPing = Long.MIN_VALUE; // reset last ping
if (!spawned) {
// nothing special to do here
spawned = true;
@ -244,4 +224,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
public EntityIdRemapper getIdRemapper() {
return idRemapper;
}
public void setLastPing(long lastPing) {
this.lastPing = lastPing;
}
}