geforkt von Mirrors/Velocity
Tiny legacy player info forwarding forwarding micro-optimization.
Dieser Commit ist enthalten in:
Ursprung
8a9d1b1ac9
Commit
65ff9ebb39
@ -100,14 +100,19 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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return result;
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}
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private String createBungeeForwardingAddress() {
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private String createLegacyForwardingAddress() {
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// BungeeCord IP forwarding is simply a special injection after the "address" in the handshake,
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// separated by \0 (the null byte). In order, you send the original host, the player's IP, their
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// UUID (undashed), and if you are in online-mode, their login properties (from Mojang).
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return registeredServer.getServerInfo().getAddress().getHostString() + "\0"
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+ proxyPlayer.getRemoteAddress().getHostString() + "\0"
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+ proxyPlayer.getProfile().getId() + "\0"
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+ GSON.toJson(proxyPlayer.getProfile().getProperties());
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StringBuilder data = new StringBuilder(2048)
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.append(registeredServer.getServerInfo().getAddress().getHostString())
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.append('\0')
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.append(proxyPlayer.getRemoteAddress().getHostString())
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.append('\0')
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.append(proxyPlayer.getProfile().getId())
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.append('\0');
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GSON.toJson(proxyPlayer.getProfile().getProperties(), data);
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return data.toString();
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}
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private void startHandshake() {
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@ -123,7 +128,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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handshake.setNextStatus(StateRegistry.LOGIN_ID);
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handshake.setProtocolVersion(proxyPlayer.getConnection().getNextProtocolVersion());
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if (forwardingMode == PlayerInfoForwarding.LEGACY) {
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handshake.setServerAddress(createBungeeForwardingAddress());
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handshake.setServerAddress(createLegacyForwardingAddress());
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} else if (proxyPlayer.getConnection().isLegacyForge()) {
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handshake.setServerAddress(handshake.getServerAddress() + "\0FML\0");
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} else {
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