geforkt von Mirrors/Velocity
Fallback to next server on connection error
Closes #11 Co-authored-by: Dylan Keir <jinjaproductionz@gmail.com> Signed-off-by: Jadon Fowler <jadonflower@gmail.com>
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Ursprung
fcf5ad157f
Commit
65de126934
@ -177,7 +177,12 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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if (connectedServer == null || connectedServer.getServerInfo().equals(info)) {
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if (connectedServer == null || connectedServer.getServerInfo().equals(info)) {
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// The player isn't yet connected to a server or they are already connected to the server
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// The player isn't yet connected to a server or they are already connected to the server
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// they're disconnected from.
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// they're disconnected from.
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connection.closeWith(Disconnect.create(disconnectReason));
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Optional<ServerInfo> nextServer = getNextServerToTry();
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if (nextServer.isPresent()) {
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createConnectionRequest(nextServer.get()).fireAndForget();
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} else {
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connection.closeWith(Disconnect.create(disconnectReason));
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}
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} else {
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} else {
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connection.write(Chat.create(disconnectReason));
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connection.write(Chat.create(disconnectReason));
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}
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}
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