geforkt von Mirrors/Velocity
Fix bug where connect() wouldn't reset in-flight connections
Dieser Commit ist enthalten in:
Ursprung
e476ee815a
Commit
648c149872
@ -746,8 +746,10 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
|
||||
if (status != null && !status.isSafe()) {
|
||||
// If it's not safe to continue the connection we need to shut it down.
|
||||
handleConnectionException(status.getAttemptedConnection(), throwable, true);
|
||||
} else if ((status != null && !status.isSuccessful())) {
|
||||
resetInFlightConnection();
|
||||
}
|
||||
})
|
||||
}, minecraftConnection.eventLoop())
|
||||
.thenApply(x -> x);
|
||||
}
|
||||
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren