13
0
geforkt von Mirrors/Velocity

Fix bug where connect() wouldn't reset in-flight connections

Dieser Commit ist enthalten in:
Andrew Steinborn 2019-08-08 17:22:38 -04:00
Ursprung e476ee815a
Commit 648c149872

Datei anzeigen

@ -746,8 +746,10 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
if (status != null && !status.isSafe()) { if (status != null && !status.isSafe()) {
// If it's not safe to continue the connection we need to shut it down. // If it's not safe to continue the connection we need to shut it down.
handleConnectionException(status.getAttemptedConnection(), throwable, true); handleConnectionException(status.getAttemptedConnection(), throwable, true);
} else if ((status != null && !status.isSuccessful())) {
resetInFlightConnection();
} }
}) }, minecraftConnection.eventLoop())
.thenApply(x -> x); .thenApply(x -> x);
} }