geforkt von Mirrors/Velocity
Fix bug where connect() wouldn't reset in-flight connections
Dieser Commit ist enthalten in:
Ursprung
e476ee815a
Commit
648c149872
@ -746,8 +746,10 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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if (status != null && !status.isSafe()) {
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if (status != null && !status.isSafe()) {
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// If it's not safe to continue the connection we need to shut it down.
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// If it's not safe to continue the connection we need to shut it down.
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handleConnectionException(status.getAttemptedConnection(), throwable, true);
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handleConnectionException(status.getAttemptedConnection(), throwable, true);
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} else if ((status != null && !status.isSuccessful())) {
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resetInFlightConnection();
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}
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}
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})
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}, minecraftConnection.eventLoop())
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.thenApply(x -> x);
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.thenApply(x -> x);
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}
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}
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