geforkt von Mirrors/Velocity
Ensure that the in-flight connection is always reset.
Dieser Commit ist enthalten in:
Ursprung
d7abf4457c
Commit
59ca9a534d
@ -1010,10 +1010,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
|
||||
VelocityServerConnection con = new VelocityServerConnection(vrs,
|
||||
ConnectedPlayer.this, server);
|
||||
connectionInFlight = con;
|
||||
return con.connect().thenApplyAsync((result) -> {
|
||||
this.resetIfInFlightIs(con);
|
||||
return result;
|
||||
}, connection.eventLoop());
|
||||
return con.connect().whenCompleteAsync(
|
||||
(result, exception) -> this.resetIfInFlightIs(con), connection.eventLoop());
|
||||
}, connection.eventLoop());
|
||||
});
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren