geforkt von Mirrors/Velocity
Minecraft 1.17.1 support (#530)
Dieser Commit ist enthalten in:
Ursprung
1f7d14f6d1
Commit
540d970a4d
@ -54,7 +54,8 @@ public enum ProtocolVersion {
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MINECRAFT_1_16_2(751, "1.16.2"),
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MINECRAFT_1_16_3(753, "1.16.3"),
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MINECRAFT_1_16_4(754, "1.16.4", "1.16.5"),
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MINECRAFT_1_17(755, "1.17");
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MINECRAFT_1_17(755, "1.17"),
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MINECRAFT_1_17_1(756, "1.17.1");
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private static final int SNAPSHOT_BIT = 30;
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@ -35,17 +35,6 @@ public class Velocity {
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// How inconvenient. Force AWT to work with its head chopped off.
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System.setProperty("java.awt.headless", "true");
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// By default, Netty allocates 16MiB arenas for the PooledByteBufAllocator. This is too much
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// memory for Minecraft, which imposes a maximum packet size of 2MiB! We'll use 4MiB as a more
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// sane default.
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//
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// Note: io.netty.allocator.pageSize << io.netty.allocator.maxOrder is the formula used to
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// compute the chunk size. We lower maxOrder from its default of 11 to 9. (We also use a null
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// check, so that the user is free to choose another setting if need be.)
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if (System.getProperty("io.netty.allocator.maxOrder") == null) {
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System.setProperty("io.netty.allocator.maxOrder", "9");
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}
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// If Velocity's natives are being extracted to a different temporary directory, make sure the
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// Netty natives are extracted there as well
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if (System.getProperty("velocity.natives-tmpdir") != null) {
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@ -30,7 +30,7 @@ import java.util.List;
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public class MinecraftCompressDecoder extends MessageToMessageDecoder<ByteBuf> {
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private static final int VANILLA_MAXIMUM_UNCOMPRESSED_SIZE = 2 * 1024 * 1024; // 2MiB
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private static final int VANILLA_MAXIMUM_UNCOMPRESSED_SIZE = 8 * 1024 * 1024; // 8MiB
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private static final int HARD_MAXIMUM_UNCOMPRESSED_SIZE = 16 * 1024 * 1024; // 16MiB
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private static final int UNCOMPRESSED_CAP =
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@ -29,9 +29,6 @@ import java.util.zip.DataFormatException;
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public class MinecraftCompressorAndLengthEncoder extends MessageToByteEncoder<ByteBuf> {
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private static final boolean MUST_USE_SAFE_AND_SLOW_COMPRESSION_HANDLING =
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Boolean.getBoolean("velocity.increased-compression-cap");
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private int threshold;
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private final VelocityCompressor compressor;
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@ -49,15 +46,11 @@ public class MinecraftCompressorAndLengthEncoder extends MessageToByteEncoder<By
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ProtocolUtils.writeVarInt(out, 0);
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out.writeBytes(msg);
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} else {
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if (MUST_USE_SAFE_AND_SLOW_COMPRESSION_HANDLING) {
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handleCompressedSafe(ctx, msg, out);
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} else {
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handleCompressedFast(ctx, msg, out);
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}
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handleCompressed(ctx, msg, out);
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}
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}
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private void handleCompressedFast(ChannelHandlerContext ctx, ByteBuf msg, ByteBuf out)
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private void handleCompressed(ChannelHandlerContext ctx, ByteBuf msg, ByteBuf out)
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throws DataFormatException {
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int uncompressed = msg.readableBytes();
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@ -73,9 +66,7 @@ public class MinecraftCompressorAndLengthEncoder extends MessageToByteEncoder<By
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}
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int compressedLength = out.writerIndex() - startCompressed;
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if (compressedLength >= 1 << 21) {
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throw new DataFormatException("The server sent a very large (over 2MiB compressed) packet. "
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+ "Please restart Velocity with the JVM flag -Dvelocity.increased-compression-cap=true "
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+ "to fix this issue.");
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throw new DataFormatException("The server sent a very large (over 2MiB compressed) packet.");
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}
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int writerIndex = out.writerIndex();
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@ -85,26 +76,6 @@ public class MinecraftCompressorAndLengthEncoder extends MessageToByteEncoder<By
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out.writerIndex(writerIndex);
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}
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private void handleCompressedSafe(ChannelHandlerContext ctx, ByteBuf msg, ByteBuf out)
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throws DataFormatException {
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int uncompressed = msg.readableBytes();
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ByteBuf tmpBuf = MoreByteBufUtils.preferredBuffer(ctx.alloc(), compressor, uncompressed - 1);
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try {
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ProtocolUtils.writeVarInt(tmpBuf, uncompressed);
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ByteBuf compatibleIn = MoreByteBufUtils.ensureCompatible(ctx.alloc(), compressor, msg);
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try {
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compressor.deflate(compatibleIn, tmpBuf);
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} finally {
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compatibleIn.release();
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}
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ProtocolUtils.writeVarInt(out, tmpBuf.readableBytes());
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out.writeBytes(tmpBuf);
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} finally {
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tmpBuf.release();
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}
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}
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@Override
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protected ByteBuf allocateBuffer(ChannelHandlerContext ctx, ByteBuf msg, boolean preferDirect)
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throws Exception {
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