geforkt von Mirrors/Velocity
Correctly handle boss bars on server transfers
Dieser Commit ist enthalten in:
Ursprung
1616d097eb
Commit
48fafc73be
@ -43,6 +43,7 @@ dependencies {
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jar {
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manifest {
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attributes 'Main-Class': 'com.velocitypowered.proxy.Velocity'
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attributes 'Implementation-Version': project.version
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}
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}
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@ -2,11 +2,8 @@ package com.velocitypowered.proxy.connection.backend;
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import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.packets.Disconnect;
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import com.velocitypowered.proxy.protocol.packets.JoinGame;
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import com.velocitypowered.proxy.protocol.packets.KeepAlive;
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import com.velocitypowered.proxy.protocol.packets.*;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.protocol.packets.Respawn;
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import io.netty.buffer.ByteBuf;
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public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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@ -18,6 +15,8 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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@Override
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public void handle(MinecraftPacket packet) {
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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if (packet instanceof KeepAlive) {
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// Forward onto the server
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connection.getChannel().write(packet);
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@ -25,15 +24,22 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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Disconnect original = (Disconnect) packet;
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connection.getProxyPlayer().handleConnectionException(connection.getServerInfo(), original);
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} else if (packet instanceof JoinGame) {
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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playerHandler.handleBackendJoinGame((JoinGame) packet);
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} else if (packet instanceof Respawn) {
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// Record the dimension switch, and then forward the packet on.
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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playerHandler.setCurrentDimension(((Respawn) packet).getDimension());
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connection.getProxyPlayer().getConnection().write(packet);
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} else if (packet instanceof BossBar) {
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BossBar bossBar = (BossBar) packet;
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switch (bossBar.getAction()) {
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case 0: // add
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playerHandler.getServerBossBars().add(bossBar.getUuid());
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break;
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case 1: // remove
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playerHandler.getServerBossBars().remove(bossBar.getUuid());
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break;
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}
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connection.getProxyPlayer().getConnection().write(packet);
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} else {
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// Just forward the packet on. We don't have anything to handle at this time.
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connection.getProxyPlayer().getConnection().write(packet);
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@ -36,12 +36,13 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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if (packet instanceof ServerLoginSuccess) {
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// The player has been logged on to the backend server.
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connection.getChannel().setState(StateRegistry.PLAY);
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if (connection.getProxyPlayer().getConnectedServer() == null) {
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ServerConnection existingConnection = connection.getProxyPlayer().getConnectedServer();
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if (existingConnection == null) {
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// Strap on the play session handler
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connection.getProxyPlayer().getConnection().setSessionHandler(new ClientPlaySessionHandler(connection.getProxyPlayer()));
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} else {
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// The previous server connection should become obsolete.
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connection.getProxyPlayer().getConnectedServer().disconnect();
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existingConnection.disconnect();
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}
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connection.getChannel().setSessionHandler(new BackendPlaySessionHandler(connection));
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connection.getProxyPlayer().setConnectedServer(connection);
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@ -17,6 +17,8 @@ import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
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import io.netty.channel.*;
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import io.netty.handler.timeout.ReadTimeoutHandler;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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import static com.velocitypowered.network.Connections.FRAME_DECODER;
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@ -15,6 +15,9 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import java.net.InetSocketAddress;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.TimeUnit;
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@ -26,6 +29,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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private ScheduledFuture<?> pingTask;
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private long lastPing = -1;
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private boolean spawned = false;
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private final List<UUID> serverBossBars = new ArrayList<>();
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private int currentDimension;
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public ClientPlaySessionHandler(ConnectedPlayer player) {
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@ -105,7 +109,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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// nothing special to do here
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spawned = true;
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currentDimension = joinGame.getDimension();
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player.getConnection().write(joinGame);
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player.getConnection().delayedWrite(joinGame);
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} else {
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// In order to handle switching to another server we will need send three packets:
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// - The join game packet from the backend server
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@ -117,16 +121,32 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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int tempDim = joinGame.getDimension() == 0 ? -1 : 0;
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player.getConnection().delayedWrite(new Respawn(tempDim, joinGame.getDifficulty(), joinGame.getGamemode(), joinGame.getLevelType()));
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player.getConnection().delayedWrite(new Respawn(joinGame.getDimension(), joinGame.getDifficulty(), joinGame.getGamemode(), joinGame.getLevelType()));
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player.getConnection().flush();
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currentDimension = joinGame.getDimension();
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}
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// Resend client settings packet to remote server if we have it, this preserves client settings across
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// transitions.
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if (player.getClientSettings() != null) {
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player.getConnectedServer().getChannel().write(player.getClientSettings());
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}
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// Remove old boss bars.
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for (UUID serverBossBar : serverBossBars) {
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BossBar deletePacket = new BossBar();
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deletePacket.setUuid(serverBossBar);
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deletePacket.setAction(1); // remove
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player.getConnection().delayedWrite(deletePacket);
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}
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serverBossBars.clear();
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player.getConnection().flush();
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}
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public void setCurrentDimension(int currentDimension) {
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this.currentDimension = currentDimension;
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}
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public List<UUID> getServerBossBars() {
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return serverBossBars;
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}
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}
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@ -4,6 +4,7 @@ import com.google.common.base.Preconditions;
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import io.netty.buffer.ByteBuf;
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import java.nio.charset.StandardCharsets;
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import java.util.UUID;
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public enum ProtocolUtils { ;
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private static final int DEFAULT_MAX_STRING_SIZE = 65536; // 64KiB
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@ -66,4 +67,15 @@ public enum ProtocolUtils { ;
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writeVarInt(buf, array.length);
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buf.writeBytes(array);
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}
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public static UUID readUuid(ByteBuf buf) {
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long msb = buf.readLong();
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long lsb = buf.readLong();
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return new UUID(msb, lsb);
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}
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public static void writeUuid(ByteBuf buf, UUID uuid) {
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buf.writeLong(uuid.getMostSignificantBits());
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buf.writeLong(uuid.getLeastSignificantBits());
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}
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}
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@ -44,6 +44,8 @@ public enum StateRegistry {
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map(0x05, MINECRAFT_1_12),
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map(0x04, MINECRAFT_1_12_1));
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CLIENTBOUND.register(BossBar.class, BossBar::new,
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map(0x0C, MINECRAFT_1_11));
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CLIENTBOUND.register(Chat.class, Chat::new,
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map(0x0F, MINECRAFT_1_11));
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CLIENTBOUND.register(Disconnect.class, Disconnect::new,
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147
src/main/java/com/velocitypowered/proxy/protocol/packets/BossBar.java
Normale Datei
147
src/main/java/com/velocitypowered/proxy/protocol/packets/BossBar.java
Normale Datei
@ -0,0 +1,147 @@
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package com.velocitypowered.proxy.protocol.packets;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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import com.velocitypowered.proxy.protocol.ProtocolUtils;
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import io.netty.buffer.ByteBuf;
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import java.util.UUID;
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public class BossBar implements MinecraftPacket {
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private UUID uuid;
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private int action;
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private String title;
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private float health;
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private int color;
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private int divisions;
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private short flags;
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public UUID getUuid() {
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return uuid;
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}
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public void setUuid(UUID uuid) {
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this.uuid = uuid;
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}
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public int getAction() {
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return action;
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}
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public void setAction(int action) {
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this.action = action;
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}
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public String getTitle() {
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return title;
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}
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public void setTitle(String title) {
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this.title = title;
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}
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public float getHealth() {
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return health;
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}
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public void setHealth(float health) {
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this.health = health;
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}
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public int getColor() {
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return color;
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}
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public void setColor(int color) {
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this.color = color;
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}
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public int getDivisions() {
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return divisions;
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}
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public void setDivisions(int divisions) {
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this.divisions = divisions;
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}
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public short getFlags() {
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return flags;
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}
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public void setFlags(short flags) {
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this.flags = flags;
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}
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@Override
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public String toString() {
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return "BossBar{" +
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"uuid=" + uuid +
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", action=" + action +
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", title='" + title + '\'' +
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", health=" + health +
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", color=" + color +
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", divisions=" + divisions +
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", flags=" + flags +
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'}';
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}
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@Override
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public void decode(ByteBuf buf, ProtocolConstants.Direction direction, int protocolVersion) {
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this.uuid = ProtocolUtils.readUuid(buf);
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this.action = ProtocolUtils.readVarInt(buf);
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switch (action) {
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case 0: // add
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this.title = ProtocolUtils.readString(buf);
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this.health = buf.readFloat();
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this.color = ProtocolUtils.readVarInt(buf);
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this.divisions = ProtocolUtils.readVarInt(buf);
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this.flags = buf.readUnsignedByte();
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break;
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case 1: // remove
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break;
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case 2: // set health
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this.health = buf.readFloat();
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break;
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case 3: // update title
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this.title = ProtocolUtils.readString(buf);
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break;
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case 4: // update style
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this.color = ProtocolUtils.readVarInt(buf);
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this.divisions = ProtocolUtils.readVarInt(buf);
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break;
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case 5:
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this.flags = buf.readUnsignedByte();
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break;
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}
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}
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@Override
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public void encode(ByteBuf buf, ProtocolConstants.Direction direction, int protocolVersion) {
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ProtocolUtils.writeUuid(buf, uuid);
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ProtocolUtils.writeVarInt(buf, action);
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switch (action) {
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case 0: // add
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ProtocolUtils.writeString(buf, title);
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buf.writeFloat(health);
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ProtocolUtils.writeVarInt(buf, color);
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ProtocolUtils.writeVarInt(buf, divisions);
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buf.writeByte(flags);
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break;
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case 1: // remove
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break;
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case 2: // set health
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buf.writeFloat(health);
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break;
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case 3: // update title
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ProtocolUtils.writeString(buf, title);
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break;
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case 4: // update style
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ProtocolUtils.writeVarInt(buf, color);
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ProtocolUtils.writeVarInt(buf, divisions);
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break;
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case 5:
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buf.writeByte(flags);
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break;
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}
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}
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}
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