geforkt von Mirrors/Velocity
Explain why Player#sendPluginMessage may not do what some people think it ought to do
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Ursprung
bbc53da87e
Commit
3fdacd30d1
@ -9,6 +9,7 @@ package com.velocitypowered.api.proxy;
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import com.velocitypowered.api.command.CommandSource;
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import com.velocitypowered.api.command.CommandSource;
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import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
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import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
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import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
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import com.velocitypowered.api.proxy.messages.ChannelMessageSink;
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import com.velocitypowered.api.proxy.messages.ChannelMessageSink;
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import com.velocitypowered.api.proxy.messages.ChannelMessageSource;
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import com.velocitypowered.api.proxy.messages.ChannelMessageSource;
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import com.velocitypowered.api.proxy.player.PlayerSettings;
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import com.velocitypowered.api.proxy.player.PlayerSettings;
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@ -226,4 +227,16 @@ public interface Player extends CommandSource, Identified, InboundConnection,
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* @param hash the SHA-1 hash value for the resource pack
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* @param hash the SHA-1 hash value for the resource pack
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*/
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*/
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void sendResourcePack(String url, byte[] hash);
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void sendResourcePack(String url, byte[] hash);
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/**
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* @inheritDoc
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*
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* <strong>Note that this method does not send a plugin message to the server the player
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* is connected to.</strong> You should only use this method if you are trying to communicate
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* with a mod that is installed on the player's client. To send a plugin message to the server
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* from the player, you should use the equivalent method on the instance returned by
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* {@link #getCurrentServer()}.
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*/
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@Override
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boolean sendPluginMessage(ChannelIdentifier identifier, byte[] data);
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}
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}
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