geforkt von Mirrors/Velocity
Add convenience connectWithIndication() method.
Dieser Commit ist enthalten in:
Ursprung
8d97e98920
Commit
3bd48dec99
@ -24,6 +24,13 @@ public interface ConnectionRequestBuilder {
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*/
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*/
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CompletableFuture<Result> connect();
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CompletableFuture<Result> connect();
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/**
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* Initiates the connection to the remote server and emits a result on the {@link CompletableFuture} after the user
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* has logged on. Velocity's own built-in handling will be used to provide errors to the client.
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* @return a {@link CompletableFuture} representing the status of this connection
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*/
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CompletableFuture<Boolean> connectWithIndication();
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/**
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/**
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* Initiates the connection to the remote server without waiting for a result. Velocity will use generic error
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* Initiates the connection to the remote server without waiting for a result. Velocity will use generic error
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* handling code to notify the user.
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* handling code to notify the user.
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@ -467,8 +467,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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}
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}
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@Override
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@Override
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public void fireAndForget() {
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public CompletableFuture<Boolean> connectWithIndication() {
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connect()
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return connect()
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.whenCompleteAsync((status, throwable) -> {
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.whenCompleteAsync((status, throwable) -> {
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if (throwable != null) {
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if (throwable != null) {
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handleConnectionException(server, throwable);
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handleConnectionException(server, throwable);
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@ -489,7 +489,13 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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handleConnectionException(server, Disconnect.create(status.getReason().orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR)));
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handleConnectionException(server, Disconnect.create(status.getReason().orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR)));
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break;
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break;
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}
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}
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}, connection.eventLoop());
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}, connection.eventLoop())
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.thenApply(Result::isSuccessful);
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}
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@Override
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public void fireAndForget() {
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connectWithIndication();
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}
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}
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}
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}
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}
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}
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