geforkt von Mirrors/Velocity
Fixed client brand handling for players with versions 1.20.2 or higher (#1223)
This commit fixes the sending of the client brand to the backend server and the execution of the PlayerClientBrandEvent from players with versions 1.20.2 or higher
Dieser Commit ist enthalten in:
Ursprung
4080ee2eaa
Commit
38558783bb
@ -114,20 +114,18 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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}
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@Override
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public boolean handle(PluginMessagePacket packet) {
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VelocityServerConnection serverConn = player.getConnectionInFlight();
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if (serverConn != null) {
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public boolean handle(final PluginMessagePacket packet) {
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final VelocityServerConnection serverConn = player.getConnectionInFlight();
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if (PluginMessageUtil.isMcBrand(packet)) {
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String brand = PluginMessageUtil.readBrandMessage(packet.content());
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final String brand = PluginMessageUtil.readBrandMessage(packet.content());
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server.getEventManager().fireAndForget(new PlayerClientBrandEvent(player, brand));
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player.setClientBrand(brand);
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brandChannel = packet.getChannel();
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// Client sends `minecraft:brand` packet immediately after Login,
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// but at this time the backend server may not be ready
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} else {
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} else if (serverConn != null) {
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serverConn.ensureConnected().write(packet.retain());
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}
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}
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return true;
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}
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@ -158,13 +156,13 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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public void handleUnknown(ByteBuf buf) {
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VelocityServerConnection serverConnection = player.getConnectedServer();
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final VelocityServerConnection serverConnection = player.getConnectedServer();
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if (serverConnection == null) {
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// No server connection yet, probably transitioning.
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return;
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}
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MinecraftConnection smc = serverConnection.getConnection();
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final MinecraftConnection smc = serverConnection.getConnection();
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if (smc != null && !smc.isClosed() && serverConnection.getPhase().consideredComplete()) {
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smc.write(buf.retain());
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}
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@ -188,13 +186,13 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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* @return a future that completes when the config stage is finished
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*/
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public CompletableFuture<Void> handleBackendFinishUpdate(VelocityServerConnection serverConn) {
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MinecraftConnection smc = serverConn.ensureConnected();
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final MinecraftConnection smc = serverConn.ensureConnected();
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String brand = serverConn.getPlayer().getClientBrand();
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final String brand = serverConn.getPlayer().getClientBrand();
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if (brand != null && brandChannel != null) {
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ByteBuf buf = Unpooled.buffer();
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final ByteBuf buf = Unpooled.buffer();
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ProtocolUtils.writeString(buf, brand);
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PluginMessagePacket brandPacket = new PluginMessagePacket(brandChannel, buf);
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final PluginMessagePacket brandPacket = new PluginMessagePacket(brandChannel, buf);
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smc.write(brandPacket);
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}
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