geforkt von Mirrors/Velocity
Merge pull request #56 from Leymooo/ping
add method to get player ping
Dieser Commit ist enthalten in:
Commit
37eabde0c5
@ -36,6 +36,12 @@ public interface Player extends CommandSource, InboundConnection, ChannelMessage
|
||||
|
||||
PlayerSettings getPlayerSettings();
|
||||
|
||||
/**
|
||||
* Returns the current player's ping
|
||||
* @return the player's ping or -1 if ping information is currently unknown
|
||||
*/
|
||||
long getPing();
|
||||
|
||||
/**
|
||||
* Sends a chat message to the player's client.
|
||||
* @param component the chat message to send
|
||||
|
@ -28,7 +28,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
private static final int MAX_PLUGIN_CHANNELS = 128;
|
||||
|
||||
private final ConnectedPlayer player;
|
||||
private long lastPing = -1;
|
||||
private long lastPingID = -1;
|
||||
private long lastPingSent = -1;
|
||||
private boolean spawned = false;
|
||||
private final List<UUID> serverBossBars = new ArrayList<>();
|
||||
private final Set<String> clientPluginMsgChannels = new HashSet<>();
|
||||
@ -53,11 +54,13 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
public void handle(MinecraftPacket packet) {
|
||||
if (packet instanceof KeepAlive) {
|
||||
KeepAlive keepAlive = (KeepAlive) packet;
|
||||
if (keepAlive.getRandomId() != lastPing) {
|
||||
if (keepAlive.getRandomId() != lastPingID) {
|
||||
// The last keep alive we got was probably from a different server. Let's ignore it, and hope the next
|
||||
// ping is alright.
|
||||
return;
|
||||
}
|
||||
player.setPing(System.currentTimeMillis() - lastPingSent);
|
||||
resetPingData();
|
||||
}
|
||||
|
||||
if (packet instanceof ClientSettings) {
|
||||
@ -144,7 +147,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
}
|
||||
|
||||
public void handleBackendJoinGame(JoinGame joinGame) {
|
||||
lastPing = Long.MIN_VALUE; // reset last ping
|
||||
resetPingData(); // reset ping data;
|
||||
if (!spawned) {
|
||||
// nothing special to do here
|
||||
spawned = true;
|
||||
@ -252,6 +255,12 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
}
|
||||
|
||||
public void setLastPing(long lastPing) {
|
||||
this.lastPing = lastPing;
|
||||
this.lastPingID = lastPing;
|
||||
this.lastPingSent = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
private void resetPingData() {
|
||||
this.lastPingID = -1;
|
||||
this.lastPingSent = -1;
|
||||
}
|
||||
}
|
||||
|
@ -54,6 +54,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
|
||||
private final GameProfile profile;
|
||||
private PermissionFunction permissionFunction = null;
|
||||
private int tryIndex = 0;
|
||||
private long ping = -1;
|
||||
private VelocityServerConnection connectedServer;
|
||||
private ClientSettings clientSettings;
|
||||
private VelocityServerConnection connectionInFlight;
|
||||
@ -89,6 +90,14 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getPing() {
|
||||
return this.ping;
|
||||
}
|
||||
|
||||
public void setPing(long ping) {
|
||||
this.ping = ping;
|
||||
}
|
||||
|
||||
public PlayerSettings getPlayerSettings() {
|
||||
return settings == null ? ClientSettingsWrapper.DEFAULT : this.settings;
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren