13
0
geforkt von Mirrors/Velocity

Flush consolidation tweaks

Dieser Commit ist enthalten in:
Andrew Steinborn 2019-08-07 16:04:34 -04:00
Ursprung 195a506117
Commit 32ef77f954
2 geänderte Dateien mit 6 neuen und 7 gelöschten Zeilen

Datei anzeigen

@ -84,6 +84,8 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
@Override @Override
protected void initChannel(Channel ch) throws Exception { protected void initChannel(Channel ch) throws Exception {
ch.pipeline() ch.pipeline()
.addLast(FLUSH_CONSOLIDATION, new FlushConsolidationHandler(
DEFAULT_EXPLICIT_FLUSH_AFTER_FLUSHES, true))
.addLast(READ_TIMEOUT, .addLast(READ_TIMEOUT,
new ReadTimeoutHandler(server.getConfiguration().getReadTimeout(), new ReadTimeoutHandler(server.getConfiguration().getReadTimeout(),
TimeUnit.MILLISECONDS)) TimeUnit.MILLISECONDS))
@ -93,9 +95,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
.addLast(MINECRAFT_DECODER, .addLast(MINECRAFT_DECODER,
new MinecraftDecoder(ProtocolUtils.Direction.CLIENTBOUND)) new MinecraftDecoder(ProtocolUtils.Direction.CLIENTBOUND))
.addLast(MINECRAFT_ENCODER, .addLast(MINECRAFT_ENCODER,
new MinecraftEncoder(ProtocolUtils.Direction.SERVERBOUND)) new MinecraftEncoder(ProtocolUtils.Direction.SERVERBOUND));
.addLast(FLUSH_CONSOLIDATION, new FlushConsolidationHandler(
DEFAULT_EXPLICIT_FLUSH_AFTER_FLUSHES, true));
} }
}) })
.connect(registeredServer.getServerInfo().getAddress()) .connect(registeredServer.getServerInfo().getAddress())

Datei anzeigen

@ -14,7 +14,6 @@ import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnection; import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.client.HandshakeSessionHandler; import com.velocitypowered.proxy.connection.client.HandshakeSessionHandler;
import com.velocitypowered.proxy.protocol.ProtocolUtils; import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.netty.LegacyPingDecoder; import com.velocitypowered.proxy.protocol.netty.LegacyPingDecoder;
import com.velocitypowered.proxy.protocol.netty.LegacyPingEncoder; import com.velocitypowered.proxy.protocol.netty.LegacyPingEncoder;
import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder; import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
@ -40,6 +39,8 @@ public class ServerChannelInitializer extends ChannelInitializer<Channel> {
@Override @Override
protected void initChannel(final Channel ch) { protected void initChannel(final Channel ch) {
ch.pipeline() ch.pipeline()
.addLast(FLUSH_CONSOLIDATION, new FlushConsolidationHandler(
DEFAULT_EXPLICIT_FLUSH_AFTER_FLUSHES, true))
.addLast(READ_TIMEOUT, .addLast(READ_TIMEOUT,
new ReadTimeoutHandler(this.server.getConfiguration().getReadTimeout(), new ReadTimeoutHandler(this.server.getConfiguration().getReadTimeout(),
TimeUnit.MILLISECONDS)) TimeUnit.MILLISECONDS))
@ -48,9 +49,7 @@ public class ServerChannelInitializer extends ChannelInitializer<Channel> {
.addLast(LEGACY_PING_ENCODER, LegacyPingEncoder.INSTANCE) .addLast(LEGACY_PING_ENCODER, LegacyPingEncoder.INSTANCE)
.addLast(FRAME_ENCODER, MinecraftVarintLengthEncoder.INSTANCE) .addLast(FRAME_ENCODER, MinecraftVarintLengthEncoder.INSTANCE)
.addLast(MINECRAFT_DECODER, new MinecraftDecoder(ProtocolUtils.Direction.SERVERBOUND)) .addLast(MINECRAFT_DECODER, new MinecraftDecoder(ProtocolUtils.Direction.SERVERBOUND))
.addLast(MINECRAFT_ENCODER, new MinecraftEncoder(ProtocolUtils.Direction.CLIENTBOUND)) .addLast(MINECRAFT_ENCODER, new MinecraftEncoder(ProtocolUtils.Direction.CLIENTBOUND));
.addLast(FLUSH_CONSOLIDATION, new FlushConsolidationHandler(
DEFAULT_EXPLICIT_FLUSH_AFTER_FLUSHES, true));
final MinecraftConnection connection = new MinecraftConnection(ch, this.server); final MinecraftConnection connection = new MinecraftConnection(ch, this.server);
connection.setSessionHandler(new HandshakeSessionHandler(connection, this.server)); connection.setSessionHandler(new HandshakeSessionHandler(connection, this.server));