geforkt von Mirrors/Velocity
Limit scope of "attempted server connections" to just initial log ons.
Dieser Commit ist enthalten in:
Ursprung
2d21c01f8a
Commit
27760f5a97
@ -182,15 +182,18 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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public void handleConnectionException(ServerInfo info, Component disconnectReason) {
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public void handleConnectionException(ServerInfo info, Component disconnectReason) {
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connectionInFlight = null;
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connectionInFlight = null;
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if (connectedServer == null || connectedServer.getServerInfo().equals(info)) {
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if (connectedServer == null) {
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// The player isn't yet connected to a server or they are already connected to the server
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// The player isn't yet connected to a server.
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// they're disconnected from.
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Optional<ServerInfo> nextServer = getNextServerToTry();
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Optional<ServerInfo> nextServer = getNextServerToTry();
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if (nextServer.isPresent()) {
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if (nextServer.isPresent()) {
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createConnectionRequest(nextServer.get()).fireAndForget();
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createConnectionRequest(nextServer.get()).fireAndForget();
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} else {
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} else {
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connection.closeWith(Disconnect.create(disconnectReason));
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connection.closeWith(Disconnect.create(disconnectReason));
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}
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}
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} else if (connectedServer.getServerInfo().equals(info)) {
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// Already connected to the server being disconnected from.
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// TODO: ServerKickEvent
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connection.closeWith(Disconnect.create(disconnectReason));
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} else {
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} else {
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connection.write(Chat.create(disconnectReason));
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connection.write(Chat.create(disconnectReason));
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}
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}
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