geforkt von Mirrors/Velocity
Fix up some stuff
Dieser Commit ist enthalten in:
Ursprung
904e1367a2
Commit
1515c5069b
@ -246,7 +246,8 @@ public class VelocityServer implements ProxyServer {
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return false;
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}
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// Re-register servers. If we are replacing a server, we must evacuate players.
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// Re-register servers. If a server is being replaced, make sure to note what players need to
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// move back to a fallback server.
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Collection<ConnectedPlayer> evacuate = new ArrayList<>();
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for (Map.Entry<String, String> entry : newConfiguration.getServers().entrySet()) {
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ServerInfo newInfo =
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@ -267,29 +268,32 @@ public class VelocityServer implements ProxyServer {
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}
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}
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CountDownLatch latch = new CountDownLatch(evacuate.size());
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for (ConnectedPlayer player : evacuate) {
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Optional<RegisteredServer> next = player.getNextServerToTry();
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if (next.isPresent()) {
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player.createConnectionRequest(next.get()).connectWithIndication()
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.whenComplete((success, ex) -> {
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if (ex != null || success == null || !success) {
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player.disconnect(TextComponent.of("Your server has been changed, but we could "
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+ "not move you to any fallback servers."));
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}
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latch.countDown();
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});
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} else {
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latch.countDown();
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player.disconnect(TextComponent.of("Your server has been changed, but we could "
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+ "not move you to any fallback servers."));
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// If we had any players to evacuate, let's move them now. Wait until they are all moved off.
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if (!evacuate.isEmpty()) {
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CountDownLatch latch = new CountDownLatch(evacuate.size());
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for (ConnectedPlayer player : evacuate) {
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Optional<RegisteredServer> next = player.getNextServerToTry();
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if (next.isPresent()) {
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player.createConnectionRequest(next.get()).connectWithIndication()
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.whenComplete((success, ex) -> {
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if (ex != null || success == null || !success) {
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player.disconnect(TextComponent.of("Your server has been changed, but we could "
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+ "not move you to any fallback servers."));
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}
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latch.countDown();
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});
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} else {
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latch.countDown();
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player.disconnect(TextComponent.of("Your server has been changed, but we could "
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+ "not move you to any fallback servers."));
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}
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}
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try {
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latch.await();
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} catch (InterruptedException e) {
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logger.error("Interrupted whilst moving players", e);
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Thread.currentThread().interrupt();
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}
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}
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try {
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latch.await();
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} catch (InterruptedException e) {
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logger.error("Interrupted whilst moving players", e);
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Thread.currentThread().interrupt();
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}
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// If we have a new bind address, bind to it
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