geforkt von Mirrors/Velocity
Add a new loginstatus for CANCELLED_BY_USER_BEFORE_COMPLETE
Dieser Commit ist enthalten in:
Ursprung
4c1db86760
Commit
079b352c97
@ -58,6 +58,7 @@ public final class DisconnectEvent {
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SUCCESSFUL_LOGIN,
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SUCCESSFUL_LOGIN,
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CONFLICTING_LOGIN,
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CONFLICTING_LOGIN,
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CANCELLED_BY_USER,
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CANCELLED_BY_USER,
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CANCELLED_BY_PROXY
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CANCELLED_BY_PROXY,
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CANCELLED_BY_USER_BEFORE_COMPLETE
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}
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}
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}
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}
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@ -8,6 +8,8 @@ import static com.velocitypowered.proxy.util.EncryptionUtils.decryptRsa;
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import static com.velocitypowered.proxy.util.EncryptionUtils.generateServerId;
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import static com.velocitypowered.proxy.util.EncryptionUtils.generateServerId;
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import com.google.common.base.Preconditions;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.event.connection.DisconnectEvent;
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import com.velocitypowered.api.event.connection.DisconnectEvent.LoginStatus;
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import com.velocitypowered.api.event.connection.LoginEvent;
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import com.velocitypowered.api.event.connection.LoginEvent;
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import com.velocitypowered.api.event.connection.PostLoginEvent;
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import com.velocitypowered.api.event.connection.PostLoginEvent;
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import com.velocitypowered.api.event.connection.PreLoginEvent;
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import com.velocitypowered.api.event.connection.PreLoginEvent;
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@ -224,13 +226,13 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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if (!mcConnection.isClosed()) {
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if (!mcConnection.isClosed()) {
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// wait for permissions to load, then set the players permission function
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// wait for permissions to load, then set the players permission function
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player.setPermissionFunction(event.createFunction(player));
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player.setPermissionFunction(event.createFunction(player));
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finishLogin(player);
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completeLoginProtocolPhaseAndInitialize(player);
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}
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}
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}, mcConnection.eventLoop());
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}, mcConnection.eventLoop());
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});
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});
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}
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}
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private void finishLogin(ConnectedPlayer player) {
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private void completeLoginProtocolPhaseAndInitialize(ConnectedPlayer player) {
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int threshold = server.getConfiguration().getCompressionThreshold();
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int threshold = server.getConfiguration().getCompressionThreshold();
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if (threshold >= 0 && mcConnection.getProtocolVersion().compareTo(MINECRAFT_1_8) >= 0) {
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if (threshold >= 0 && mcConnection.getProtocolVersion().compareTo(MINECRAFT_1_8) >= 0) {
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mcConnection.write(new SetCompression(threshold));
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mcConnection.write(new SetCompression(threshold));
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@ -253,6 +255,8 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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.thenAcceptAsync(event -> {
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.thenAcceptAsync(event -> {
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if (mcConnection.isClosed()) {
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if (mcConnection.isClosed()) {
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// The player was disconnected
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// The player was disconnected
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server.getEventManager().fireAndForget(new DisconnectEvent(player,
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LoginStatus.CANCELLED_BY_USER_BEFORE_COMPLETE));
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return;
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return;
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}
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}
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