Archiviert
13
0
Dieses Repository wurde am 2024-08-05 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
TowerRun/configs/steamtower.yml
yoyosource 8464594dcc
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Update steamtower.yml config
Fix movement under Tower
2023-09-24 13:33:16 +02:00

251 Zeilen
5.0 KiB
YAML

tower:
regions:
1:
minX: 0
maxX: 69
minZ: 0
maxZ: 79
2:
minX: 54
maxX: 74
minZ: 63
maxZ: 84
escapeHeight: 1
spawn:
x: 66
y: 12
z: 71
yaw: 180.0
pitch: 0.0
doors: []
keys: []
lavaY: 62
laveSpace: 8
meltingBlocks:
SPRUCE_TRAPDOOR: 10
SMOOTH_STONE: 120
SMOOTH_STONE_SLAB: 60
STONE_BRICK_SLAB: 60
ANDESITE: 120
ANDESITE_SLAB: 60
ANDESITE_WALL: 45
JUKEBOX: 10
IRON_BLOCK: 240
IRON_DOOR: 60
IRON_TRAPDOOR: 60
QUARTZ_SLAB: 30
QUARTZ_STAIRS: 30
SMOOTH_RED_SANDSTONE_STAIRS: 30
SMOOTH_RED_SANDSTONE_SLAB: 30
END_STONE: 240
REDSTONE_LAMP: 30
GLASS: 30
GLASS_PANE: 3
TINTED_GLASS: 30
WHITE_STAINED_GLASS: 30
WHITE_STAINED_GLASS_PANE: 3
ORANGE_STAINED_GLASS: 30
ORANGE_STAINED_GLASS_PANE: 3
MAGENTA_STAINED_GLASS: 30
MAGENTA_STAINED_GLASS_PANE: 3
LIGHT_BLUE_STAINED_GLASS: 30
LIGHT_BLUE_STAINED_GLASS_PANE: 3
YELLOW_STAINED_GLASS: 30
YELLOW_STAINED_GLASS_PANE: 3
LIME_STAINED_GLASS: 30
LIME_STAINED_GLASS_PANE: 3
PINK_STAINED_GLASS: 30
PINK_STAINED_GLASS_PANE: 3
GRAY_STAINED_GLASS: 30
GRAY_STAINED_GLASS_PANE: 3
LIGHT_GRAY_STAINED_GLASS: 30
LIGHT_GRAY_STAINED_GLASS_PANE: 3
CYAN_STAINED_GLASS: 30
CYAN_STAINED_GLASS_PANE: 3
PURPLE_STAINED_GLASS: 30
PURPLE_STAINED_GLASS_PANE: 3
BLUE_STAINED_GLASS: 30
BLUE_STAINED_GLASS_PANE: 3
BROWN_STAINED_GLASS: 30
BROWN_STAINED_GLASS_PANE: 3
GREEN_STAINED_GLASS: 30
GREEN_STAINED_GLASS_PANE: 3
RED_STAINED_GLASS: 30
RED_STAINED_GLASS_PANE: 3
BLACK_STAINED_GLASS: 30
BLACK_STAINED_GLASS_PANE: 3
BLACKSTONE_WALL: 45
COBBLESTONE_WALL: 45
MOSSY_COBBLESTONE_WALL: 45
BRICK_WALL: 45
PRISMARINE_WALL: 45
RED_SANDSTONE_WALL: 45
ANDESITE_STAIRS: 60
IRON_BARS: 45
YELLOW_CONCRETE: 120
MAGENTA_CONCRETE: 120
LIGHT_BLUE_CONCRETE: 120
LIME_CONCRETE: 120
PINK_CONCRETE: 120
GRAY_CONCRETE: 120
LIGHT_GRAY_CONCRETE: 120
CYAN_CONCRETE: 120
PURPLE_CONCRETE: 120
BLUE_CONCRETE: 120
BROWN_CONCRETE: 120
GREEN_CONCRETE: 120
RED_CONCRETE: 120
BLACK_CONCRETE: 120
WHITE_CONCRETE: 120
ORANGE_CONCRETE: 120
YELLOW_CONCRETE_POWDER: 120
MAGENTA_CONCRETE_POWDER: 120
LIGHT_BLUE_CONCRETE_POWDER: 120
LIME_CONCRETE_POWDER: 120
PINK_CONCRETE_POWDER: 120
GRAY_CONCRETE_POWDER: 120
LIGHT_GRAY_CONCRETE_POWDER: 120
CYAN_CONCRETE_POWDER: 120
PURPLE_CONCRETE_POWDER: 120
BLUE_CONCRETE_POWDER: 120
BROWN_CONCRETE_POWDER: 120
GREEN_CONCRETE_POWDER: 120
RED_CONCRETE_POWDER: 120
BLACK_CONCRETE_POWDER: 120
WHITE_CONCRETE_POWDER: 120
ORANGE_CONCRETE_POWDER: 120
PISTON: 60
OBSERVER: 60
SMOOTH_QUARTZ_SLAB: 30
SMOOTH_QUARTZ_STAIRS: 30
DEAD_TUBE_CORAL_BLOCK: 10
DEAD_BRAIN_CORAL_BLOCK: 10
DEAD_FIRE_CORAL_BLOCK: 10
DEAD_BUBBLE_CORAL_BLOCK: 10
DEAD_HORN_CORAL_BLOCK: 10
TUBE_CORAL_BLOCK: 10
BRAIN_CORAL_BLOCK: 10
FIRE_CORAL_BLOCK: 10
BUBBLE_CORAL_BLOCK: 10
HORN_CORAL_BLOCK: 10
DEAD_TUBE_CORAL: 2
DEAD_BRAIN_CORAL: 2
DEAD_FIRE_CORAL: 2
DEAD_BUBBLE_CORAL: 2
DEAD_HORN_CORAL: 2
TUBE_CORAL: 2
BRAIN_CORAL: 2
FIRE_CORAL: 2
BUBBLE_CORAL: 2
HORN_CORAL: 2
DEAD_TUBE_CORAL_FAN: 2
DEAD_BRAIN_CORAL_FAN: 2
DEAD_FIRE_CORAL_FAN: 2
DEAD_BUBBLE_CORAL_FAN: 2
DEAD_HORN_CORAL_FAN: 2
TUBE_CORAL_FAN: 2
BRAIN_CORAL_FAN: 2
FIRE_CORAL_FAN: 2
BUBBLE_CORAL_FAN: 2
HORN_CORAL_FAN: 2
FURNACE: 60
BLAST_FURNACE: 60
SMOKER: 60
HOPPER: 120
DROPPER: 60
DISPENSER: 60
NOTE_BLOCK: 40
ANVIL: 120
GRASS_BLOCK: 120
DIRT: 120
COARSE_DIRT: 120
ROOTED_DIRT: 90
DIRT_PATH: 120
CHAIN: 70
MUSHROOM_STEM: 10
RED_MUSHROOM_BLOCK: 10
BROWN_MUSHROOM_BLOCK: 10
SCULK: 40
SCULK_VEIN: 10
SCULK_CATALYST: 40
SCULK_SHRIEKER: 40
SCULK_SENSOR: 40
DAYLIGHT_DETECTOR: 40
towerGenerator:
x: 0
y: 12
z: 0
minHeight: 190
maxHeight: 240
schematicType: steamtower
fillRegions:
1:
minX: 31
minZ: 29
maxX: 38
maxZ: 34
percentage: 0.25
material: MANGROVE_ROOTS
2:
minX: 31
minZ: 46
maxX: 38
maxZ: 51
percentage: 0.25
material: MANGROVE_ROOTS
minNoBombFloors: 2
maxNoBombFloors: 7
minBombs: 20
maxBombs: 60
tntChance: 0.3
tntRegions:
1:
minX: 3
minZ: 3
maxX: 30
maxZ: 77
2:
minX: 40
minZ: 3
maxX: 67
maxZ: 77
3:
minX: 30
minZ: 3
maxX: 40
maxZ: 28
4:
minX: 30
minZ: 52
maxX: 40
maxZ: 77
keyChance: 0.8
minNoKeyFloors: 2
maxNoKeyFloors: 7
doorBlocks:
1:
x: 36
dy: 1
z: 32
2:
x: 36
dy: 1
z: 33
3:
x: 33
dy: 1
z: 46
4:
x: 33
dy: 1
z: 47
minX: -28
maxX: 98
minZ: -27
maxZ: 107
winconditions:
- LAST_REMAINING
- LAST_OUTSIDE