Introduce Properties!
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27
src/TowerRun.properties
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27
src/TowerRun.properties
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#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2023 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX=§eTowerRun§8» §r
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PLAYER_DIED=§c{0} §7died§8!
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GAME_START=§aThe game has started§8!
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GAME_WIN=§a{0} §7has won the game§8!
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GAME_STARTING=§7Starting: §e{0}s§8!
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GAME_WAITING=§7Waiting for players§8!
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SERVER_STOPPING=§cThe server stops in §e{0}s§8!
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25
src/TowerRun_de.properties
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src/TowerRun_de.properties
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#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2023 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PLAYER_DIED=§c{0} §7ist gestorben§8!
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GAME_START=§aDas Spiel beginnt§8!
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GAME_WIN=§a{0} §7hat das Spiel gewonnen§8!
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GAME_STARTING=§7Das Spiel startet in §e{0}s§8!
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GAME_WAITING=§7Warte auf weitere Spieler§8...
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SERVER_STOPPING=§cDer Server stoppt in §e{0}s§8!
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7
src/config.yml
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7
src/config.yml
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minPlayers: 2
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lobbyTimer: 30
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destroyable:
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- WHITE_WOOL
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- FIRE
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@ -25,6 +25,7 @@ import de.steamwar.towerrun.state.GameStates;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Sound;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.EnumSet;
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import java.util.EnumSet;
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@ -41,6 +42,7 @@ public class EndCountdown extends Countdown {
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@Override
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@Override
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void timerEnd() {
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void timerEnd() {
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Bukkit.getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), Sound.BLOCK_NOTE_BLOCK_PLING, 1, 1));
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Bukkit.shutdown();
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Bukkit.shutdown();
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}
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}
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@ -51,6 +53,6 @@ public class EndCountdown extends Countdown {
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@Override
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@Override
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void run() {
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void run() {
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Bukkit.getOnlinePlayers().forEach(player -> player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§cServer wird in " + time + " Sekunden heruntergefahren...")));
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TowerRun.getMessage().broadcastActionbar("SERVER_STOPPING", time);
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}
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}
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}
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}
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@ -27,6 +27,7 @@ import de.steamwar.towerrun.state.GameStates;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Sound;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.EnumSet;
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import java.util.EnumSet;
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@ -54,14 +55,15 @@ public class LobbyCountdown extends Countdown {
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@Override
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@Override
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void run() {
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void run() {
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Bukkit.getOnlinePlayers().forEach(player -> player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§aStartet: " + time)));
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TowerRun.getMessage().broadcastActionbar("GAME_STARTING", time);
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if (time < 10) {
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if (time < 10) {
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Bukkit.getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), "note.pling", 1, 1));
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Bukkit.getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), Sound.BLOCK_NOTE_BLOCK_PLING, 1, 1));
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}
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}
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}
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}
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@Override
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@Override
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void timerReset() {
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void timerReset() {
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Bukkit.getOnlinePlayers().forEach(player -> player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§cEs wird noch auf Spieler gewartet...")));
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Bukkit.getOnlinePlayers().forEach(player -> player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§cEs wird noch auf Spieler gewartet...")));
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TowerRun.getMessage().broadcastActionbar("GAME_WAITING");
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}
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}
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}
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}
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@ -19,6 +19,7 @@
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package de.steamwar.towerrun.game;
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package de.steamwar.towerrun.game;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.config.WorldConfig;
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import de.steamwar.towerrun.config.WorldConfig;
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import de.steamwar.towerrun.state.GameState;
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import de.steamwar.towerrun.state.GameState;
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import de.steamwar.towerrun.state.GameStates;
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import de.steamwar.towerrun.state.GameStates;
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@ -46,7 +47,7 @@ public class TowerRunGame {
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PLAYERS_ALIVE.forEach(TowerRunPlayer::reset);
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PLAYERS_ALIVE.forEach(TowerRunPlayer::reset);
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GameState.nextState();
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GameState.nextState();
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generateLava();
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generateLava();
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Bukkit.broadcastMessage("§aDas Spiel beginnt!");
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TowerRun.getMessage().broadcast("GAME_START");
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for (Location door : WorldConfig.DOORS) {
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for (Location door : WorldConfig.DOORS) {
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door.getBlock().setType(Material.AIR);
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door.getBlock().setType(Material.AIR);
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@ -79,7 +80,7 @@ public class TowerRunGame {
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PLAYERS_ALIVE.clear();
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PLAYERS_ALIVE.clear();
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tPlayer.player().teleport(WorldConfig.SPAWN);
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tPlayer.player().teleport(WorldConfig.SPAWN);
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tPlayer.player().setGameMode(GameMode.SPECTATOR);
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tPlayer.player().setGameMode(GameMode.SPECTATOR);
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Bukkit.broadcastMessage("§a" + tPlayer.player().getName() + " hat das Spiel gewonnen!");
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TowerRun.getMessage().broadcast("GAME_WIN", tPlayer.player().getName());
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GameState.nextState();
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GameState.nextState();
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}
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}
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}
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}
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package de.steamwar.towerrun.listener;
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package de.steamwar.towerrun.listener;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.config.Config;
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import de.steamwar.towerrun.config.Config;
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import de.steamwar.towerrun.state.GameStateBukkitListener;
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import de.steamwar.towerrun.state.GameStateBukkitListener;
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import de.steamwar.towerrun.state.GameStates;
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import de.steamwar.towerrun.state.GameStates;
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@ -44,7 +45,7 @@ public class IngameListener extends GameStateBukkitListener {
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public void onPlayerDeath(PlayerDeathEvent event) {
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public void onPlayerDeath(PlayerDeathEvent event) {
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event.setDeathMessage(null);
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event.setDeathMessage(null);
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Bukkit.getOnlinePlayers().forEach(player -> {
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Bukkit.getOnlinePlayers().forEach(player -> {
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player.sendTitle("§c" + event.getEntity().getName() + " ist gestorben!", "", 10, 70, 20);
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player.sendTitle("", TowerRun.getMessage().parse("PLAYER_DIED", player, event.getEntity().getPlayer()), 10, 70, 20);
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player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 1);
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player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 1);
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});
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});
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}
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}
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33
src/world.yml
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src/world.yml
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tower:
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regions:
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1:
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minX: 61
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maxX: 128
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minZ: 308
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maxZ: 340
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2:
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minX: 97
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maxX: 128
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minZ: 273
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maxZ: 340
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escapeHeight: 12
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spawn:
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x: 116
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y: 167
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z: 297
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yaw: 0.0
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pitch: 0.0
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doors:
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1:
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x: 117
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y: 167
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z: 309
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2:
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x: 116
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y: 167
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z: 309
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lavaY: 220
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winconditions:
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- LAST_REMAINING
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- LAST_OUTSIDE
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