SteamWar/SpigotCore
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Adding Replay lock #148

Zusammengeführt
Lixfel hat 1 Commits von replayLock nach master 2021-12-27 12:57:56 +01:00 zusammengeführt

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@ -23,22 +23,23 @@ import java.io.InputStream;
import java.sql.Blob;
import java.sql.SQLException;
import java.sql.Timestamp;
import java.time.Instant;
import java.util.function.Consumer;
public class Fight {
private Fight(){}
private static final SQL.Statement create = new SQL.Statement("INSERT INTO Fight (GameMode, Server, Arena, StartTime, Duration, BlueLeader, RedLeader, BlueSchem, RedSchem, Win, WinCondition) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
private static final SQL.Statement create = new SQL.Statement("INSERT INTO Fight (GameMode, Server, StartTime, Duration, BlueLeader, RedLeader, BlueSchem, RedSchem, Win, WinCondition, ReplayLock) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
private static final SQL.Statement lastId = new SQL.Statement("SELECT LAST_INSERT_ID() AS FightID");
private static final SQL.Statement getReplay = new SQL.Statement("SELECT Replay FROM Fight WHERE FightID = ?");
private static final SQL.Statement setReplay = new SQL.Statement("UPDATE Fight SET Replay = ? WHERE FightID = ?");
public static int create(String gamemode, String arena, Timestamp starttime, int duration, int blueleader, int redleader, Integer blueschem, Integer redschem, int win, String wincondition){
return create(gamemode, arena, null, starttime, duration, blueleader, redleader, blueschem, redschem, win, wincondition);
public static int create(String gamemode, String server, Timestamp starttime, int duration, int blueleader, int redleader, Integer blueschem, Integer redschem, int win, String wincondition){
return create(gamemode, server, starttime, duration, blueleader, redleader, blueschem, redschem, win, wincondition, Timestamp.from(Instant.now()));
}
public static int create(String gamemode, String server, String arena, Timestamp starttime, int duration, int blueleader, int redleader, Integer blueschem, Integer redschem, int win, String wincondition){
create.update(gamemode, server, arena, starttime, duration, blueleader, redleader, blueschem, redschem, win, wincondition);
public static int create(String gamemode, String server, Timestamp starttime, int duration, int blueleader, int redleader, Integer blueschem, Integer redschem, int win, String wincondition, Timestamp replayLock){
create.update(gamemode, server, starttime, duration, blueleader, redleader, blueschem, redschem, win, wincondition, replayLock);
return lastId.select(rs -> {
rs.next();
return rs.getInt("FightID");