Buckets in inventories #139
@ -138,11 +138,12 @@ public class AutoChecker15 implements AutoChecker.IAutoChecker {
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if(itemType == null) //Leere Slots
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if(itemType == null) //Leere Slots
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continue;
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continue;
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if(material == Material.DISPENSER && (itemType.equals(Material.FIRE_CHARGE) || itemType.equals(Material.ARROW) || itemType.equals(Material.BUCKET))) {
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if(material == Material.DISPENSER && (itemType.equals(Material.FIRE_CHARGE) || itemType.equals(Material.ARROW))) {
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counter += item.getByte("Count");
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counter += item.getByte("Count");
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} else if(!FLOWERS.contains(itemType) && !((material == Material.CHEST || material == Material.BARREL) && itemType.equals(Material.TNT))) {
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}else if (!FLOWERS.contains(itemType) && !((material == Material.CHEST || material == Material.BARREL) && itemType.equals(Material.TNT))
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&& (material == Material.DISPENSER && !itemType.equals(Material.BUCKET))) {
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result.getForbiddenItems().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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result.getForbiddenItems().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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}else if(item.containsKey("tag")) {
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} else if (item.containsKey("tag")) {
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result.getForbiddenNbt().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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result.getForbiddenNbt().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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}
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}
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}
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}
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In neuem Issue referenzieren
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