Buckets in inventories #139
@ -138,7 +138,7 @@ public class AutoChecker15 implements AutoChecker.IAutoChecker {
|
|||||||
if(itemType == null) //Leere Slots
|
if(itemType == null) //Leere Slots
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(material == Material.DISPENSER && (itemType.equals(Material.FIRE_CHARGE) || itemType.equals(Material.ARROW))) {
|
if(material == Material.DISPENSER && (itemType.equals(Material.FIRE_CHARGE) || itemType.equals(Material.ARROW) || itemType.equals(Material.BUCKET))) {
|
||||||
counter += item.getByte("Count");
|
counter += item.getByte("Count");
|
||||||
} else if(!FLOWERS.contains(itemType) && !((material == Material.CHEST || material == Material.BARREL) && itemType.equals(Material.TNT))) {
|
} else if(!FLOWERS.contains(itemType) && !((material == Material.CHEST || material == Material.BARREL) && itemType.equals(Material.TNT))) {
|
||||||
result.getForbiddenItems().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
|
result.getForbiddenItems().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren