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@ -47,18 +47,19 @@ public class GUI {
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inv.setItem(49, Material.AIR, "", clickType -> {});
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} else {
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inv.setItem(49, Material.ANVIL, "§7Ordnereigenschaften", clickType -> {
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info(selector.getPlayer(), parent);
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info(selector.getPlayer(), parent, selector);
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});
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}
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}
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}, node -> info(player, node));
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}, node -> {});
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selector.setCallback(node -> info(player, node, selector));
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selector.setSingleDirOpen(false);
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selector.open();
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}
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private static void info(Player player, SchematicNode node) {
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private static void info(Player player, SchematicNode node, SchematicSelector back) {
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SteamwarUser user = getUser(player);
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SWInventory inv = new SWInventory(player, 9, node.generateBreadcrumbs(user));
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SWInventory inv = new SWInventory(player, 9 * 2, node.generateBreadcrumbs(user));
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if(!node.isDir()) {
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inv.setItem(0, SWItem.getMaterial("WOOD_AXE"), "§eLaden", click -> {
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player.closeInventory();
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@ -66,6 +67,10 @@ public class GUI {
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});
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}
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inv.setItem(9, SWItem.getMaterial("LEASH"), "§eZurück", clickType -> {
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back.reOpen();
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});
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if(node.getOwner() == user.getId()){
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if(!node.isDir() && node.getSchemtype().writeable()){
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List<CheckedSchematic> checkedSchematics = CheckedSchematic.getLastDeclined(player.getUniqueId());
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@ -80,16 +85,14 @@ public class GUI {
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}
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Material mat = SWItem.getMaterial(node.getItem());
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inv.setItem(2, mat, "§e" + mat.name(), Arrays.asList("§7Zum Ändern", "§7anklicken"), false, click -> {
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player.closeInventory();
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changeItem(player, node);
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inv.setItem(5, mat, "§e" + mat.name(), Arrays.asList("§7Zum Ändern", "§7anklicken"), false, click -> {
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changeItem(player, node, back);
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});
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if(!node.isDir()) {
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inv.setItem(3, SWItem.getMaterial("CAULDRON_ITEM"), "§e" + node.getSchemtype().name(), Arrays.asList("§7Zum Ändern", "§7anklicken"), false, click -> {
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player.closeInventory();
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changeType(player, node);
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inv.setItem(6, SWItem.getMaterial("CAULDRON_ITEM"), "§e" + node.getSchemtype().name(), Arrays.asList("§7Zum Ändern", "§7anklicken"), node.getSchemtype().fightType(), click -> {
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changeType(player, node, back);
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});
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inv.setItem(4, SWItem.getMaterial("MAGENTA_GLAZED_TERRACOTTA"), "§eDownload", click -> {
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inv.setItem(7, SWItem.getMaterial("MAGENTA_GLAZED_TERRACOTTA"), "§eDownload", click -> {
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player.closeInventory();
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SchematicCommandUtils.download(player, node);
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});
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@ -100,57 +103,56 @@ public class GUI {
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delmembers(player, node);
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});
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skull.setName("§eMitglieder");
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inv.setItem(5, skull);
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inv.setItem(6, Material.ARROW, "§eVerschieben", clickType -> {
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inv.setItem(8, skull);
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inv.setItem(15, Material.ARROW, "§eVerschieben", clickType -> {
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SchematicSelector selector = new SchematicSelector(player, SchematicSelector.selectDirectory(), npar -> {
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SafeSchematicNode.Result result = SafeSchematicNode.setParent(user, node, npar);
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if(result.isSuccessful()) {
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info(player, SchematicNode.getSchematicNode(node.getId()));
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info(player, SchematicNode.getSchematicNode(node.getId()), back);
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} else {
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result.sendError(player);
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}
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});
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selector.open();
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});
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Material finalMat = mat;
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inv.setItem(7, Material.NAME_TAG, "§eUmbenennen", clickType -> {
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inv.setItem(16, Material.NAME_TAG, "§eUmbenennen", clickType -> {
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SWAnvilInv anvilInv = new SWAnvilInv(player, node.getName() + " umbenennen", node.getName());
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anvilInv.setItem(finalMat);
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anvilInv.setItem(mat);
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anvilInv.setCallback(s -> {
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SafeSchematicNode.Result result = SafeSchematicNode.setName(user, node, s);
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if(result.isSuccessful()) {
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info(player, node);
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info(player, node, back);
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} else {
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result.sendError(player);
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}
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});
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anvilInv.open();
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});
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inv.setItem(8, SWItem.getDye(1), (byte) 1, "§cLöschen", click -> {
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player.closeInventory();
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delete(player, node);
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inv.setItem(17, SWItem.getDye(1), (byte) 1, "§cLöschen", click -> {
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delete(player, node, back);
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});
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}else{
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if(!node.isDir()) {
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inv.setItem(4, SWItem.getMaterial("CAULDRON_ITEM"), "§e" + node.getSchemtype().name(), click -> {});
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inv.setItem(4, SWItem.getMaterial("CAULDRON_ITEM"), "§e" + node.getSchemtype().name(), Collections.emptyList(), node.getSchemtype().fightType(), click -> {});
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}
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SteamwarUser owneruser = SteamwarUser.get(node.getOwner());
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SWItem skull = SWItem.getPlayerSkull(owneruser.getUserName());
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skull.setName("§7von §e" + owneruser.getUserName());
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inv.setItem(6, skull.getItemStack(), clickType -> {});
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inv.setItem(8, skull.getItemStack(), clickType -> {});
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inv.setItem(8, SWItem.getDye(1), (byte) 1, "§cZugriff entfernen", click -> {
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player.closeInventory();
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delete(player, node);
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});
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if(NodeMember.getNodeMember(node.getId(), user.getId()) != null) {
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inv.setItem(17, SWItem.getDye(1), (byte) 1, "§cZugriff entfernen", click -> {
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delete(player, node, back);
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});
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}
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}
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inv.setCallback(-999, click -> player.closeInventory());
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inv.open();
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}
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static void changeType(Player p, SchematicNode schem){
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static void changeType(Player p, SchematicNode schem, SchematicSelector back){
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List<SWListInv.SWListEntry<SchematicType>> types = new LinkedList<>();
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for(SchematicType type : SchematicType.values()){
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if(!type.isAssignable())
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@ -164,28 +166,34 @@ public class GUI {
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}
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SWListInv<SchematicType> inv = new SWListInv<>(p, "Typ ändern", types, (clickType, schematicType) -> {
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p.closeInventory();
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SchematicCommandUtils.changeType(p, schem, schematicType, null);
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info(p, schem, back);
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});
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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}
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private static void deleteOwn(Player p, SchematicNode schem){
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private static void deleteOwn(Player p, SchematicNode schem, SchematicSelector back){
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SteamwarUser user = getUser(p);
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SWInventory inv = new SWInventory(p, 9, schem.generateBreadcrumbs(user) + " löschen");
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inv.setItem(0, SWItem.getDye(1), (byte) 1, "§eLöschen", click -> {
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schem.delete();
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p.sendMessage(SchematicSystem.PREFIX + "Schematic §e" + schem.generateBreadcrumbs(user) + " §7gelöscht");
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p.closeInventory();
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if(back != null) {
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if(schem.isDir()) {
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back.reOpenDirUp();
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} else {
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back.reOpen();
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}
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}
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});
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inv.setItem(8, SWItem.getDye(14), (byte) 14, "§cAbbruch", click -> p.closeInventory());
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inv.setCallback(-999, click -> p.closeInventory());
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inv.open();
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}
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private static void deleteMembership(Player p, SchematicNode schem){
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private static void deleteMembership(Player p, SchematicNode schem, SchematicSelector back){
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SteamwarUser user = getUser(p);
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SWInventory inv = new SWInventory(p, 9, schem.generateBreadcrumbs(user) + " entfernen");
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inv.setItem(0, SWItem.getDye(1), (byte) 1, "§eZugriff entfernen", click -> {
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@ -193,18 +201,24 @@ public class GUI {
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if(member != null)
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member.delete();
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p.sendMessage(SchematicSystem.PREFIX + "Zugriff zu Schematic §e" + schem.generateBreadcrumbs(user) + " §7entfernt");
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p.closeInventory();
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if(back != null) {
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if(schem.isDir()) {
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back.reOpenDirUp();
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} else {
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back.reOpen();
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}
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}
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});
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inv.setItem(8, SWItem.getDye(14), (byte) 14, "§cAbbruch", click -> p.closeInventory());
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inv.setCallback(-999, click -> p.closeInventory());
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inv.open();
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}
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static void delete(Player p, SchematicNode schem){
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static void delete(Player p, SchematicNode schem, SchematicSelector back){
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if(SteamwarUser.get(p.getUniqueId()).getId() == schem.getOwner())
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deleteOwn(p, schem);
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deleteOwn(p, schem, back);
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else
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deleteMembership(p, schem);
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deleteMembership(p, schem, back);
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}
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static void delmembers(Player p, SchematicNode schem){
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@ -223,11 +237,11 @@ public class GUI {
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inv.open();
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}
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private static void changeItem(Player p, SchematicNode schem){
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private static void changeItem(Player p, SchematicNode schem, SchematicSelector back){
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UtilGui.openMaterialSelector(p, "Item ändern", material -> {
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schem.setItem(material.name());
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p.closeInventory();
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info(p, schem);
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info(p, schem, back);
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});
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}
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}
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