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H

handle - Variable in class com.comphenix.protocol.events.PacketContainer
 
handle - Variable in class com.comphenix.protocol.wrappers.WrappedChunkCoordinate
 
handle - Variable in class com.comphenix.protocol.wrappers.WrappedDataWatcher
 
handle - Variable in class com.comphenix.protocol.wrappers.WrappedWatchableObject
 
handleDisconnect() - Method in class com.comphenix.protocol.injector.player.NetworkServerInjector
 
handleDisconnect(Player) - Method in class com.comphenix.protocol.injector.player.PlayerInjectionHandler
Invoke special routines for handling disconnect before a player is uninjected.
HANDSHAKE - Static variable in class com.comphenix.protocol.Packets.Client
 
hasAsynchronousListeners(PacketEvent) - Method in class com.comphenix.protocol.async.AsyncFilterManager
 
hasAsynchronousListeners(PacketEvent) - Method in interface com.comphenix.protocol.AsynchronousManager
Determine if a given synchronous packet has asynchronous listeners.
hasExpired() - Method in class com.comphenix.protocol.async.AsyncMarker
Determine if this packet has expired.
hasExpired(long) - Method in class com.comphenix.protocol.async.AsyncMarker
Determine if this packet has expired given this time.
hashCode() - Method in class com.comphenix.protocol.async.AsyncMarker
 
hashCode() - Method in class com.comphenix.protocol.concurrency.AbstractIntervalTree.Entry
 
hashCode() - Method in class com.comphenix.protocol.events.ListeningWhitelist
 
hashCode() - Method in class com.comphenix.protocol.injector.PrioritizedListener
 
hashCode() - Method in class com.comphenix.protocol.wrappers.ChunkPosition
 
hashCode() - Method in class com.comphenix.protocol.wrappers.WrappedChunkCoordinate
 
hasListener(int) - Method in class com.comphenix.protocol.injector.player.NetworkServerInjector
 
hasLogin() - Method in enum com.comphenix.protocol.injector.GamePhase
Determine if the current value represents the login phase.
hasMember(int) - Method in class com.comphenix.protocol.reflect.IntEnum
Determines whether or not the given member exists.
hasPlaying() - Method in enum com.comphenix.protocol.injector.GamePhase
Determine if the current value represents the playing phase.
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