Kristian S. Stangeland
aa9616d6b0
Don't check for closed sockets. If it talks like a duck, ect.
2012-10-31 00:52:02 +01:00
Kristian S. Stangeland
ae08abe821
Remove PrimitiveUtils - it's already present in Bukkit's Guava library.
2012-10-29 22:15:25 +01:00
Kristian S. Stangeland
d54cc35445
Updated to 1.5.1-SNAPSHOT for development of the next version.
2012-10-29 22:05:55 +01:00
Kristian S. Stangeland
0dc2bfef0c
Handle exceptions in injected code.
...
This is very important, otherwise the server may crash unnecessarily.
2012-10-29 17:20:04 +01:00
Kristian S. Stangeland
f9c0f212c1
Put UnsupportedListener at the package level.
2012-10-29 16:57:07 +01:00
Kristian S. Stangeland
cbf4def71b
Prevented map chunk listeners from crashing the server.
...
If the NetServerHandler injector fails and we revert to the network
field injector instead, any map chunk listener will crash the server
due to complications with Bukkit's ChunkCompressionThread.
We avoid this by disabling map chunk listening entirely.
2012-10-29 16:54:53 +01:00
Kristian S. Stangeland
8636215b98
Add a couple of extra error handlers.
2012-10-29 04:21:12 +01:00
Kristian S. Stangeland
2239c1ea32
Add a better error reporter.
2012-10-29 04:17:53 +01:00
Kristian S. Stangeland
5e036185b8
Removed DEBUG message.
2012-10-29 02:39:05 +01:00
Kristian S. Stangeland
03da0e1974
Increment to 1.5.0 Release
2012-10-29 02:37:10 +01:00
Kristian S. Stangeland
dfba924561
Clean up every static field, preempting potential ClassLoader leaks.
...
Note that this method is using some fairly ugly hacks and must be
maintained/updated manually whenever a new class is added or removed.
2012-10-29 02:25:29 +01:00
Kristian S. Stangeland
bdc41221db
Fixed a serious misuse causing the creation of too many new classes.
...
The different injectors using CGLib was using a custom CallbackFilter
to optimize the resulting generated class. Unfortunately, the custom
filter didn't properly implement equals() and hashCode(), and so every
time a player logged, a new injector class had to be generated.
This was fixed by making the injectors share a single CallbackFilter.
In addition, I've begun adding cleanup code that will reset all static
fields once the plugin has unloaded.
2012-10-29 01:42:22 +01:00
Kristian S. Stangeland
eaf0b73c00
Increment version to 1.4.4-SNAPSHOT (skipping release of 1.4.3)
2012-10-28 06:10:31 +01:00
Kristian S. Stangeland
cb2c7b4e0a
Use a class cache when constructing the packet interceptor.
2012-10-28 06:09:29 +01:00
Kristian S. Stangeland
4e9b5009c8
Don't print messages to the console without a plugin prefix.
...
It's bad practice.
2012-10-23 00:54:41 +02:00
Kristian S. Stangeland
7536815e58
Set as SNAPSHOT in the plugin-file as well.
2012-10-23 00:41:53 +02:00
Kristian S. Stangeland
96ad954cf7
Prevent the PlayerQuitEvent from being fired twice. FIXES Ticket-2.
2012-10-23 00:37:35 +02:00
Kristian S. Stangeland
0aac8ebf0a
Increment to 1.4.3 snapshot.
2012-10-21 22:40:26 +02:00
Kristian S. Stangeland
a60dc3d778
Make the client packet reader thread-safe.
2012-10-21 22:39:56 +02:00
Kristian S. Stangeland
01c481dc93
Release of 1.4.2
2012-10-21 20:42:29 +02:00
Kristian S. Stangeland
a51ad1f50f
Properly remove previous hook, even if socket is NULL. FIXES Ticket-1.
2012-10-21 20:31:20 +02:00
Kristian S. Stangeland
c08106a923
Increment to 1.4.2 snapshot.
2012-10-21 16:33:52 +02:00
Kristian S. Stangeland
63c468eff0
Packet constructor can now handle primitive parameter types.
2012-10-21 16:33:41 +02:00
Kristian S. Stangeland
43c0b5d8f1
Don't save NULL injectors in a ConcurrentHashMap.
2012-10-21 12:11:59 +02:00
Kristian S. Stangeland
331fc94190
Sending or receiving packets now work without listeners.
2012-10-19 16:27:49 +02:00
Kristian S. Stangeland
caed0dcb11
Removed the spammy "Entity does not exist" error.
2012-10-19 00:54:03 +02:00
Kristian S. Stangeland
90f2caa5e8
Incremented to 1.4.1
2012-10-17 09:54:28 +02:00
Kristian S. Stangeland
69a5675161
Fixed a bug causing a StackOverflowException on packet construction.
2012-10-17 09:53:59 +02:00
Kristian S. Stangeland
d5028b584d
Put the provided CGLib dependency in the com.comphenix namespace.
2012-10-17 06:57:05 +02:00
Kristian S. Stangeland
2b6a4570ab
Added a couple of extra constructors.
2012-10-17 05:58:47 +02:00
Kristian S. Stangeland
4717cca2ec
Increment to 1.4.0.
2012-10-17 05:32:46 +02:00
Kristian S. Stangeland
dd5303ea88
Use a boolean lookup table instead of a ConcurrentHashMap.
2012-10-17 04:13:25 +02:00
Kristian S. Stangeland
fee9a32e4b
Store a current player injection hook for each game phase.
...
That way, one failing the other won't cause any problems.
2012-10-17 03:33:49 +02:00
Kristian S. Stangeland
3a8a4d15cf
Fixed a couple of small bugs.
2012-10-17 01:19:06 +02:00
Kristian S. Stangeland
4cd5d04cae
Wait 5 seconds before unhooking every player in the server.
2012-10-17 00:46:51 +02:00
Kristian S. Stangeland
476a918794
Dynamically add or remove injected hooks depending on the listeners.
...
This occurs whenever a listener is added or removed. A listener can
now specify whether or not it's listening for packets sent BEFORE
a player has logged in (every packet upto Packet1Login and a few more),
or AFTER. By default, listeners only receive notifcation of packets
sent and received after.
ProtocolLib will now only hook NetLoginHandler if there's a login
listener, and vice versa. Thus, the new login feature will only
tax the server if another plugin is using it. In addition, ProtocolLib
will not consume any resources when it's not serving any listeners.
2012-10-16 22:24:30 +02:00
Kristian S. Stangeland
ecdc9b4b6c
Let's be generous and clean up the injection before the other plugins.
2012-10-16 17:01:34 +02:00
Kristian S. Stangeland
94efb38324
Retrieve the updated player entity as fast as we can.
2012-10-16 16:42:27 +02:00
Kristian S. Stangeland
09348343dd
NetLoginInjector should not be public.
2012-10-16 08:01:04 +02:00
Kristian S. Stangeland
d88f507337
Removed debug listener.
2012-10-16 07:59:03 +02:00
Kristian S. Stangeland
b52670c4b3
Switching to overriding an ArrayList directly.
...
This makes the injection code compatible with earlier versions of
Minecraft (even 1.0.0).
2012-10-16 07:58:30 +02:00
Kristian S. Stangeland
93468b53b3
Massive update that adds support for intercepting packets during login.
...
This is achieved by injecting the NetLoginHandler when it's added
to the DedicatedServerConnectionThread's list of current login handlers.
PacketEvents during this phase uses "fake" Player objects that only
support a subset of methods. Consumers can expect the following methods
to be functional:
* getPlayer()
* getAddress()
* getServer()
* chat(String)
* sendMessage(String)
* sendMessage(String[])
* kickPlayer(String)
A "fake" Player object can be converted to its real counterpart by
calling getPlayer().
2012-10-16 07:28:54 +02:00
Kristian S. Stangeland
9b4b161602
First test of the pre-login injector.
2012-10-15 00:31:55 +02:00
Kristian S. Stangeland
39805c5502
Incremented version to 1.3.3
2012-10-13 22:19:07 +02:00
Kristian S. Stangeland
98ae5c6e29
Added a monitor every packet listener.
2012-10-13 22:19:01 +02:00
Kristian S. Stangeland
51c5a23c83
Switching to the "repo" virtual website instead.
2012-10-13 17:19:45 +02:00
Kristian S. Stangeland
61cd8a3ae4
Using a self-hosted repository for now.
2012-10-12 04:09:38 +02:00
Kristian S. Stangeland
fe3a69bd3d
Switching from UTF-8 to cp1252.
2012-10-12 00:49:47 +02:00
Kristian S. Stangeland
8e70a56768
CGlib must be in the compile scope, otherwise it's not included.
...
In addition, updated the README with information about Maven.
2012-10-12 00:24:15 +02:00
Kristian S. Stangeland
28fc096740
Bumping to version 1.3.2
2012-10-12 00:04:59 +02:00
Kristian S. Stangeland
129687772f
Mark CraftBukkit and cglib as provided.
...
CraftBukkit, or just Bukkit, will already be a dependecy for any
plugin. CGlib will be provided by ProtocolLib, so that's not needed
either.
2012-10-12 00:04:05 +02:00
Kristian S. Stangeland
768d169f27
Added the same NULL check to the generic Bukkit unwrapper.
2012-10-12 00:01:05 +02:00
Kristian S. Stangeland
57add8e26f
Handling the case where someone is writing a NULL element to
...
a equivalent converter.
2012-10-11 23:57:45 +02:00
Kristian S. Stangeland
8bd7f75a6d
Updating POM to use Sonatype Nexus OSS.
2012-10-11 22:30:46 +02:00
Kristian S. Stangeland
ff0cd06b2e
[maven-release-plugin] prepare release ProtocolLib-1.3.1
2012-10-11 08:03:59 +02:00
Kristian S. Stangeland
97a22a0f6d
Revert to SNAPSHOT due to buggy maven.
2012-10-11 08:03:45 +02:00
Kristian S. Stangeland
5a8847a719
Updated POM to use my personal maven repo.
2012-10-11 08:00:00 +02:00
Kristian S. Stangeland
707b4511ce
Add repository information to POM.
2012-10-11 02:56:45 +02:00
Kristian S. Stangeland
b4d0c4a36d
Prepare POM for possibly being on the public maven repository.
2012-10-11 02:17:45 +02:00
Kristian S. Stangeland
8d3c1de9b9
Adding GPL v2 license information to every file.
2012-10-10 22:18:11 +02:00
Kristian S. Stangeland
dc75f34e11
Add a warning message for lost packets.
2012-10-10 22:12:29 +02:00
Kristian S. Stangeland
5bda655f39
Switching to Maven instead of Ant.
2012-10-10 21:35:55 +02:00
Kristian S. Stangeland
4301dc6525
Add the ability to customize the worker threads.
2012-10-10 07:16:01 +02:00
Kristian S. Stangeland
17b7526fe9
Set the queued index before enqueuing, not after.
2012-10-10 06:00:42 +02:00
Kristian S. Stangeland
cf68d229b0
Honor the sending index when the packet has finished processing.
2012-10-10 05:42:45 +02:00
Kristian S. Stangeland
7ed0bc82dd
Make it possible for threads to delay packet transmission.
...
Threads can now increment a shared counter indicating that a packet
should not be transmitted after the default packet listener
processing. This can be useful if a packet listener needs information
from additional packets before it can complete.
Packet listeners that whish to use this method begin by calling
incrementPacketDelay(). It is then responsible for calling
signalPacketTransmission() when it's done waiting. All processing
on PacketEvents outside packet listeners must be synchronized
with getProcessingLock().
2012-10-10 04:41:07 +02:00
Kristian S. Stangeland
20792aa09a
Reorder injection hooks.
...
We put the network manager hook to the bottom as it's the least
likely version to be compatible with other plugins.
2012-10-10 02:50:27 +02:00
Kristian S. Stangeland
eb328c41e8
Increase the player listener to MONITOR.
2012-10-10 02:48:24 +02:00
Kristian S. Stangeland
6053b9e64b
Added the ability to determine if any client or server packet is valid.
...
Also, added a warning when a plugin attempts to listen for a packet
ID that doesn't exist in the current Minecraft version.
2012-10-10 02:41:34 +02:00
Kristian S. Stangeland
f8bd36bf3c
Added the ability to enumerate IntEnums.
2012-10-09 22:37:33 +02:00
Kristian S. Stangeland
cecab6a169
Unwrap collections in the packet constructor.
2012-10-09 17:41:37 +02:00
Kristian S. Stangeland
2b90acf53e
Ensure that non-CraftBukkit item stacks are correctly converted.
2012-10-09 16:48:55 +02:00
Kristian S. Stangeland
5e36547aa2
Give automatically created worker threads sensible names.
2012-10-09 00:07:40 +02:00
Kristian S. Stangeland
12eab67db7
Fixed JavaDoc.
2012-10-05 04:43:41 +02:00
Kristian S. Stangeland
88da4e3272
Bumping to version 1.3.0
2012-10-05 03:50:28 +02:00
Kristian S. Stangeland
0e76d8ea2b
Make the proxy creation even more flexible.
...
Now we even support Orebfuscator without using Spout.
2012-10-05 03:12:35 +02:00
Kristian S. Stangeland
18ef06ea21
Adding "support" for Spout by proxying it's NetServerHandler.
...
While it may seem better to use a Spout PacketListener, we can't
prevent other spout listeners from stopping the listener
chain. For instance, Orebfuscator does supports Spout, but does this
by cancelling every chunk packet and sending them to be processed and
sent by Orebfuscator only. This can never be made compatible with
other plugins.
So, we choose to add some overhead and inject our proxy onto Spout.
Fortunately, Spout injects the proxy using a player listener on LOWEST,
so we get to override Spout again with our HIGHEST. The proxy method
should be generic enough to handle most proxy types.
2012-10-05 01:41:17 +02:00
Kristian S. Stangeland
af3e278e06
Moved all player related injection methods into a separate package.
...
This should make the code a little bit clearer.
2012-10-04 21:56:39 +02:00
Kristian S. Stangeland
eb12808483
Prevent method #3 from creating uneeded proxy objects.
...
This would happen if the NetServerHandler is already a proxy, and
the injection method is unable to create an instance of the proxy
type.
It's best to fail instead of polluting (due to constructors with
side-effects) Minecraft with failed proxy objects.
2012-10-04 17:43:46 +02:00
Kristian S. Stangeland
f0651f7170
Don't blow up the fallback method just because a plugin isn't
...
compatible.
2012-10-04 09:01:33 +02:00
Kristian S. Stangeland
debf8c4d88
Create the worker ID before it is run.
...
In addition, we'll prevent reuse of worker objects.
2012-10-04 06:23:27 +02:00
Kristian S. Stangeland
af2d692c59
Wait and notify on the correct lock.
2012-10-04 06:13:19 +02:00
Kristian S. Stangeland
db8db1fba1
Make it possible to identify the current worker.
2012-10-04 05:14:17 +02:00
Kristian S. Stangeland
e729583d74
Make the manual asynchronous worker closable.
...
Added a good deal of synchronization to deal with closing a
specific worker. This overhead can be avoided by simply closing
any given worker.
2012-10-04 03:20:09 +02:00
Kristian S. Stangeland
8a5e5e849b
Attempt to work around existing injected proxies.
...
This didn't work for Orebfuscator though.
2012-10-04 00:58:05 +02:00
Kristian S. Stangeland
558eab2253
Use an atomic integer instead of a volatile field.
...
Incrementing and decrementing is not thread-safe on volatile variables.
2012-10-03 23:13:05 +02:00
Kristian S. Stangeland
c6fb01e1e1
Adding the ability to use multiple worker threads.
2012-10-03 23:10:35 +02:00
Kristian S. Stangeland
eb8ac33a3e
Removed uncompleted code.
2012-10-02 23:07:03 +02:00
Kristian S. Stangeland
3f1b5d49e9
Ignore offline players when sending overdue packets.
2012-10-02 23:05:31 +02:00
Kristian S. Stangeland
1e1875cbd8
Speed up the proxy object by using a NoOp filter.
2012-10-02 04:36:47 +02:00
Kristian S. Stangeland
48cedd20d4
Add some size methods.
2012-10-02 04:02:54 +02:00
Kristian S. Stangeland
e4e4581717
Bumping to 1.2.2
2012-10-02 03:55:07 +02:00
Kristian S. Stangeland
2fceaa803e
Fixed the "moved too quickly" error that would cause players to
...
fall out into the void on 1.3.2.
2012-10-02 03:54:50 +02:00
Kristian S. Stangeland
0470b2335c
Bumping to 1.2.1
2012-10-01 21:47:36 +02:00
Kristian S. Stangeland
fe55bb2e56
Processed packets is now sorted by the sending index.
2012-10-01 21:47:19 +02:00
Kristian S. Stangeland
7b35dd954c
Switching to the network server object.
2012-10-01 20:30:56 +02:00
Kristian S. Stangeland
f4f28023fa
Always create the NullPacketListener (unless otherwise stated).
...
This functions like a crude "counter" that automatically unregisters
the packet injectors when every asynchronous listener has been removed.
2012-10-01 06:04:31 +02:00
Kristian S. Stangeland
961b34da38
Update documentation (may still need some work).
2012-10-01 04:59:27 +02:00
Kristian S. Stangeland
c2b4b5fce3
Ensure that the compiled structures respect the converter field.
...
In addition, fixed a bug that prevented client listeners from
receiving any packets.
2012-10-01 02:17:13 +02:00
Kristian S. Stangeland
46d9a6e975
Ensure that the structure compiler is thread safe.
2012-10-01 00:57:14 +02:00
Kristian S. Stangeland
e6de9ae705
Remove debug line.
2012-10-01 00:16:34 +02:00
Kristian S. Stangeland
3ad24921d9
Ensure that hook method #3 receieves Packet0KeepAlive.
2012-10-01 00:16:06 +02:00
Kristian S. Stangeland
9770257a74
Bumping to 1.2.0
2012-09-30 04:49:54 +02:00
Kristian S. Stangeland
f312ce278e
Increase the maximum.
2012-09-30 04:44:57 +02:00
Kristian S. Stangeland
73005e032b
Forgot to release a semaphore lock.
2012-09-30 04:42:58 +02:00
Kristian S. Stangeland
e666d17dc2
Don't try to find the isAsyncPacket method over and over again.
2012-09-30 04:25:56 +02:00
Kristian S. Stangeland
6063f437fd
Another diffcult to track down bug.
2012-09-30 04:24:27 +02:00
Kristian S. Stangeland
1c41f83305
Fixed (probably) a problem reported by Milkywayz.
...
Relevant crash dump:
2012-09-30 03:39:26 +02:00
Kristian S. Stangeland
801bf81f15
Incredibly difficult bug to track down.
...
Forgot to remove the "override" flag on cancelled packets when
they're sent again.
2012-09-30 03:24:13 +02:00
Kristian S. Stangeland
0cff9d1243
Ensure that asynchronous listeners are run, even if they have no
...
accompanying synchronous listener.
2012-09-30 00:51:59 +02:00
Kristian S. Stangeland
c77103246e
Small bug fixes.
2012-09-30 00:25:04 +02:00
Kristian S. Stangeland
711990fa15
Simplify the act of creating an asynchronous listener.
2012-09-30 00:13:36 +02:00
Kristian S. Stangeland
63197bbbd5
Add the other cases where we need to know if we're on the main thread
...
or not.
2012-09-29 23:52:28 +02:00
Kristian S. Stangeland
8a26d047b2
Client packets are processed on the server, so they must be
...
synchronized with the main thread.
2012-09-29 23:48:09 +02:00
Kristian S. Stangeland
d58ff1c4c1
Properly clean up after async listeners.
2012-09-29 23:21:09 +02:00
Kristian S. Stangeland
15b33925c0
Fixed a couple of minor bugs.
2012-09-29 22:25:09 +02:00
Kristian S. Stangeland
721d92bd4f
Fixed a minor bug.
2012-09-29 22:20:21 +02:00
Kristian S. Stangeland
b3098bc6ad
Pull up the important methods in the asynchronous packet handler.
2012-09-29 22:18:19 +02:00
Kristian S. Stangeland
e86c3d3a6e
We have to keep the setAsyncMarker method.
2012-09-29 22:12:30 +02:00
Kristian S. Stangeland
65b5a0e8ec
We don't expect consumers to create asynchronous markers, so
...
don't allow them to set it in the packet event.
2012-09-29 21:42:16 +02:00
Kristian S. Stangeland
a6db5419c0
Detect packet timeout.
2012-09-29 21:29:12 +02:00
Kristian S. Stangeland
4f4202185c
Make it even clearer that the listener loop method should be
...
called from a separate thread.
2012-09-29 21:18:21 +02:00
Kristian S. Stangeland
025e97ca95
Renamed the ListenerToken in the code as well.
2012-09-29 20:34:29 +02:00
Kristian S. Stangeland
880520cd94
Renamed the ListenerToken into a AsyncListenerHandler.
2012-09-29 20:32:18 +02:00
Kristian S. Stangeland
fad6a0a99c
Connect the asynchronous listeners to the system.
2012-09-29 20:30:22 +02:00
Kristian S. Stangeland
81321383d5
Renamed the async marker. Added handling of close.
2012-09-29 19:33:22 +02:00
Kristian S. Stangeland
285952b14d
Use the normal packet listener instead of an async listener.
2012-09-29 19:13:12 +02:00
Kristian S. Stangeland
6f02e79802
Still a work in progress.
...
I'm considering removing the async listener and use the packet listener
for both sync and async processing.
2012-09-29 18:05:08 +02:00
Kristian S. Stangeland
23e676533a
Beginning to add support for asynchronous packet listeners.
2012-09-29 01:00:12 +02:00
Kristian S. Stangeland
2012698275
Just in case, try to load the generated class first.
...
We might have generated it from a previous run.
2012-09-27 06:04:29 +02:00
Kristian S. Stangeland
42303ae0fc
Use the FieldAccessException instead of InvalidArgumentException.
...
Otherwise, the CompiledStructureModifier has a leaky abstraction.
2012-09-27 05:42:34 +02:00
Kristian S. Stangeland
0004fb530d
Update the package name in the compiler.
2012-09-27 05:28:52 +02:00
Kristian S. Stangeland
ea823e58f7
Move structure modifier compiler to the reflect package.
2012-09-27 05:28:13 +02:00
Kristian S. Stangeland
8293c71a4c
Make sure the packet IDs are actually valid.
2012-09-27 05:26:02 +02:00
Kristian S. Stangeland
eb8abd4635
Try to clean up after a failed hook.
2012-09-27 05:22:08 +02:00
Kristian S. Stangeland
240df9dc7a
Complicated feature - auto-compilation of structure modifier.
...
Using ASM we can automatically generate a faster structure modifier
that doesn't use reflection to read or write public fields.
Note that because the compilation itself is a bit slow (10 ms++),
we have to create a background compilation thread. Future work:
* Disable the thread if it's idle after 60 seconds.
* Don't recreate the thread when the server reloads.
2012-09-27 03:24:34 +02:00
Kristian S. Stangeland
90970d1b9b
Ensure that server operators are informed about incompatibility.
2012-09-26 06:00:26 +02:00
Kristian S. Stangeland
9efb85e7c3
Handle 1.3 correctly.
2012-09-26 04:06:10 +02:00
Kristian S. Stangeland
22f2f45d1e
Added support for a hook method that can intercept map chunk packets.
2012-09-26 03:31:59 +02:00
Kristian S. Stangeland
e04a78fc04
Added yet another player hook method.
...
This method works by injecting into the NetServerHandler object
of a player. That way, we can also intercept map chunk packets.
2012-09-26 02:26:44 +02:00
Kristian S. Stangeland
9e402a3ab4
Added a "canInject" property in the injectors.
2012-09-26 02:01:44 +02:00
Kristian S. Stangeland
d8b300e3a6
Try to get the local player object if possible.
2012-09-25 23:10:08 +02:00
Kristian S. Stangeland
e0c03186c3
Add support for Java serialization of PacketEvent. It might be useful.
2012-09-25 23:09:02 +02:00
Kristian S. Stangeland
7f69c0204d
Added a bit of commentary.
2012-09-25 17:13:23 +02:00
Kristian S. Stangeland
8839c03948
Fixed a number of simple bugs discovered by FindBugs.
2012-09-20 18:35:45 +02:00
Kristian S. Stangeland
3899704774
Merge pull request #1 from mbax/mbax
...
TagAPI is compatible as of version 1.7
2012-09-19 11:00:18 -07:00
mbax
9ad6dcb41c
TagAPI is compatible as of version 1.7
2012-09-19 13:47:38 -04:00
Kristian S. Stangeland
54242debaa
Made structure modifiers more overridable.
2012-09-19 19:25:11 +02:00
Kristian S. Stangeland
bc7b395889
Adding desperately needed async/sync documentation.
2012-09-19 03:48:46 +02:00
Kristian S. Stangeland
77376a2fa3
Make the Bukkit unwrapper use the actual return type.
2012-09-18 18:37:11 +02:00