CGlib must be in the compile scope, otherwise it's not included.
In addition, updated the README with information about Maven.
Dieser Commit ist enthalten in:
Ursprung
28fc096740
Commit
8e70a56768
@ -10,7 +10,7 @@
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<groupId>com.comphenix.protocol</groupId>
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<artifactId>ProtocolLib</artifactId>
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<name>ProtocolLib</name>
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<version>1.3.1</version>
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<version>1.3.2</version>
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<description>Provides read/write access to the Minecraft protocol.</description>
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<url>http://dev.bukkit.org/server-mods/protocollib/</url>
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<developers>
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@ -138,7 +138,7 @@
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<groupId>org.bukkit</groupId>
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<artifactId>craftbukkit</artifactId>
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<version>1.3.2-R1.0</version>
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<scope>compile</scope>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>junit</groupId>
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@ -165,7 +165,6 @@
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<groupId>cglib</groupId>
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<artifactId>cglib-nodep</artifactId>
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<version>2.2.2</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>org.bukkit</groupId>
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270
Readme.md
270
Readme.md
@ -1,131 +1,139 @@
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ProtocolLib
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===========
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Certain tasks are impossible to perform with the standard Bukkit API, and may require
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working with and even modify Minecraft directly. A common technique is to modify incoming
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and outgoing [packets](http://www.wiki.vg/Protocol), or inject custom packets into the
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stream. This is quite cumbersome to do, however, and most implementations will break
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as soon as a new version of Minecraft has been released, mostly due to obfuscation.
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Critically, different plugins that use this approach may _hook_ into the same classes,
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with unpredictable outcomes. More than often this causes plugins to crash, but it may also
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lead to more subtle bugs.
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### Resources
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* [JavaDoc](http://aadnk.github.com/ProtocolLib/Javadoc/)
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A new API
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---------
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__ProtocolLib__ attempts to solve this problem by providing a event API, much like Bukkit,
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that allow plugins to monitor, modify or cancel packets sent and received. But more importantly,
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the API also hides all the gritty, obfuscated classes with a simple index based read/write system.
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You no longer have to reference CraftBukkit!
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### Using ProtocolLib
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To use the library, first add ProtocolLib.jar to your Java build path. Then, add ProtocolLib
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as a dependency (or soft-dependency, if you can live without it) to your plugin.yml file:
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depends: [ProtocolLib]
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Then get a reference to ProtocolManager in onLoad() and you're good to go.
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private ProtocolManager protocolManager;
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public void onLoad() {
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protocolManager = ProtocolLibrary.getProtocolManager();
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}
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To listen for packets sent by the server to a client, add a server-side listener:
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// Disable all sound effects
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protocolManager.addPacketListener(
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new PacketAdapter(this, ConnectionSide.SERVER_SIDE, ListenerPriority.NORMAL, 0x3E) {
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@Override
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public void onPacketSending(PacketEvent event) {
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// Item packets
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switch (event.getPacketID()) {
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case 0x3E: // Sound effect
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event.setCancelled(true);
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break;
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}
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}
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});
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It's also possible to read and modify the content of these packets. For instance, you can create a global
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censor by listening for Packet3Chat events:
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// Censor
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protocolManager.addPacketListener(
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new PacketAdapter(this, ConnectionSide.CLIENT_SIDE, ListenerPriority.NORMAL, 0x03) {
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@Override
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public void onPacketReceiving(PacketEvent event) {
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if (event.getPacketID() == 0x03) {
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try {
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PacketContainer packet = event.getPacket();
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String message = packet.getSpecificModifier(String.class).read(0);
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if (message.contains("shit") || message.contains("damn")) {
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event.setCancelled(true);
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event.getPlayer().sendMessage("Bad manners!");
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}
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} catch (FieldAccessException e) {
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getLogger().log(Level.SEVERE, "Couldn't access field.", e);
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}
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}
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}
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});
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### Sending packets
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Normally, you might have to do something ugly like the following:
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Packet60Explosion fakeExplosion = new Packet60Explosion();
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fakeExplosion.a = player.getLocation().getX();
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fakeExplosion.b = player.getLocation().getY();
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fakeExplosion.c = player.getLocation().getZ();
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fakeExplosion.d = 3.0F;
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fakeExplosion.e = new ArrayList<Object>();
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((CraftPlayer) player).getHandle().netServerHandler.sendPacket(fakeExplosion);
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But with ProtocolLib, you can turn that into something more manageable. Notice that
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you don't have to create an ArrayList this version:
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PacketContainer fakeExplosion = protocolManager.createPacket(60);
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fakeExplosion.getSpecificModifier(double.class).
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write(0, player.getLocation().getX()).
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write(1, player.getLocation().getY()).
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write(2, player.getLocation().getZ());
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fakeExplosion.getSpecificModifier(float.class).
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write(0, 3.0F);
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protocolManager.sendServerPacket(player, fakeExplosion);
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Compatiblity
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------------
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One of the main goals of this project was to achive maximum compatibility with craftBukkit. And the end
|
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result is quite flexible - in tests I successfully ran an unmodified ProtocolLib on CraftBukkit 1.8.0, and
|
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it should be resiliant against future changes. It's likely that I won't have to update ProtocolLib for
|
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anything but bug and performance fixes.
|
||||
|
||||
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded -
|
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every field, method and class is deduced by looking at field types, package names or parameter
|
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types. It's remarkably consistent across different versions.
|
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|
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|
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### Incompatiblity
|
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|
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The following plugins (to be expanded) are not compatible with ProtocolLib:
|
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ProtocolLib
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===========
|
||||
|
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Certain tasks are impossible to perform with the standard Bukkit API, and may require
|
||||
working with and even modify Minecraft directly. A common technique is to modify incoming
|
||||
and outgoing [packets](http://www.wiki.vg/Protocol), or inject custom packets into the
|
||||
stream. This is quite cumbersome to do, however, and most implementations will break
|
||||
as soon as a new version of Minecraft has been released, mostly due to obfuscation.
|
||||
|
||||
Critically, different plugins that use this approach may _hook_ into the same classes,
|
||||
with unpredictable outcomes. More than often this causes plugins to crash, but it may also
|
||||
lead to more subtle bugs.
|
||||
|
||||
|
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### Resources
|
||||
|
||||
* [JavaDoc](http://aadnk.github.com/ProtocolLib/Javadoc/)
|
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|
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|
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Building
|
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--------
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You can compile this project yourself by using the latest version of Maven.
|
||||
|
||||
|
||||
A new API
|
||||
---------
|
||||
|
||||
__ProtocolLib__ attempts to solve this problem by providing a event API, much like Bukkit,
|
||||
that allow plugins to monitor, modify or cancel packets sent and received. But more importantly,
|
||||
the API also hides all the gritty, obfuscated classes with a simple index based read/write system.
|
||||
You no longer have to reference CraftBukkit!
|
||||
|
||||
|
||||
### Using ProtocolLib
|
||||
|
||||
To use the library, first add ProtocolLib.jar to your Java build path. Then, add ProtocolLib
|
||||
as a dependency (or soft-dependency, if you can live without it) to your plugin.yml file:
|
||||
|
||||
depends: [ProtocolLib]
|
||||
|
||||
Future versions will be available in a public Maven repository, possibly on Maven central. But it
|
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will always be possible to reference ProtocolLib manually.
|
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|
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Then get a reference to ProtocolManager in onLoad() and you're good to go.
|
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|
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private ProtocolManager protocolManager;
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public void onLoad() {
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protocolManager = ProtocolLibrary.getProtocolManager();
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}
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|
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To listen for packets sent by the server to a client, add a server-side listener:
|
||||
|
||||
// Disable all sound effects
|
||||
protocolManager.addPacketListener(
|
||||
new PacketAdapter(this, ConnectionSide.SERVER_SIDE, ListenerPriority.NORMAL, 0x3E) {
|
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@Override
|
||||
public void onPacketSending(PacketEvent event) {
|
||||
// Item packets
|
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switch (event.getPacketID()) {
|
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case 0x3E: // Sound effect
|
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event.setCancelled(true);
|
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break;
|
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}
|
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}
|
||||
});
|
||||
|
||||
|
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It's also possible to read and modify the content of these packets. For instance, you can create a global
|
||||
censor by listening for Packet3Chat events:
|
||||
|
||||
// Censor
|
||||
protocolManager.addPacketListener(
|
||||
new PacketAdapter(this, ConnectionSide.CLIENT_SIDE, ListenerPriority.NORMAL, 0x03) {
|
||||
@Override
|
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public void onPacketReceiving(PacketEvent event) {
|
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if (event.getPacketID() == 0x03) {
|
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try {
|
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PacketContainer packet = event.getPacket();
|
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String message = packet.getSpecificModifier(String.class).read(0);
|
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|
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if (message.contains("shit") || message.contains("damn")) {
|
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event.setCancelled(true);
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event.getPlayer().sendMessage("Bad manners!");
|
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}
|
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|
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} catch (FieldAccessException e) {
|
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getLogger().log(Level.SEVERE, "Couldn't access field.", e);
|
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}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
### Sending packets
|
||||
|
||||
Normally, you might have to do something ugly like the following:
|
||||
|
||||
Packet60Explosion fakeExplosion = new Packet60Explosion();
|
||||
|
||||
fakeExplosion.a = player.getLocation().getX();
|
||||
fakeExplosion.b = player.getLocation().getY();
|
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fakeExplosion.c = player.getLocation().getZ();
|
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fakeExplosion.d = 3.0F;
|
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fakeExplosion.e = new ArrayList<Object>();
|
||||
|
||||
((CraftPlayer) player).getHandle().netServerHandler.sendPacket(fakeExplosion);
|
||||
|
||||
But with ProtocolLib, you can turn that into something more manageable. Notice that
|
||||
you don't have to create an ArrayList this version:
|
||||
|
||||
PacketContainer fakeExplosion = protocolManager.createPacket(60);
|
||||
|
||||
fakeExplosion.getSpecificModifier(double.class).
|
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write(0, player.getLocation().getX()).
|
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write(1, player.getLocation().getY()).
|
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write(2, player.getLocation().getZ());
|
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fakeExplosion.getSpecificModifier(float.class).
|
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write(0, 3.0F);
|
||||
|
||||
protocolManager.sendServerPacket(player, fakeExplosion);
|
||||
|
||||
|
||||
Compatiblity
|
||||
------------
|
||||
|
||||
One of the main goals of this project was to achieve maximum compatibility with CraftBukkit. And the end
|
||||
result is quite flexible - in tests I successfully ran an unmodified ProtocolLib on CraftBukkit 1.8.0, and
|
||||
it should be resiliant against future changes. It's likely that I won't have to update ProtocolLib for
|
||||
anything but bug and performance fixes.
|
||||
|
||||
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded -
|
||||
every field, method and class is deduced by looking at field types, package names or parameter
|
||||
types. It's remarkably consistent across different versions.
|
||||
|
||||
|
||||
### Incompatiblity
|
||||
|
||||
The following plugins (to be expanded) are not compatible with ProtocolLib:
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren