geforkt von Mirrors/Paper
e29c5d9725
If two players (or a player and any other entity) are teleported to the same location in the same tick they will both get added to the other's destroy queue then have a new entity spawn packet sent. Next tick the destroy queue will be processed and they will then be invisible to each other. To prevent this situation we remove the entity from the destroy queue when sending out a spawn packet for them. By: Travis Watkins <amaranth@ubuntu.com> |
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paper-server |