13
0
geforkt von Mirrors/Paper

Ensure entity isn't destroyed when trying to show it. Fixes BUKKIT-2038

If two players (or a player and any other entity) are teleported to the
same location in the same tick they will both get added to the other's
destroy queue then have a new entity spawn packet sent. Next tick the
destroy queue will be processed and they will then be invisible to each
other. To prevent this situation we remove the entity from the destroy
queue when sending out a spawn packet for them.

By: Travis Watkins <amaranth@ubuntu.com>
Dieser Commit ist enthalten in:
CraftBukkit/Spigot 2012-10-13 15:27:45 -05:00
Ursprung 515032c89a
Commit e29c5d9725

Datei anzeigen

@ -631,7 +631,6 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
EntityTracker tracker = ((WorldServer) entity.world).tracker;
EntityPlayer other = ((CraftPlayer) player).getHandle();
EntityTrackerEntry entry = (EntityTrackerEntry) tracker.trackedEntities.get(other.id);
getHandle().g.remove(Integer.valueOf(other.id)); // Should be called destroyQueue
if (entry != null && !entry.trackedPlayers.contains(getHandle())) {
entry.updatePlayer(getHandle());
}