Paper/src/main/java/net/minecraft/server/BlockSapling.java
2013-11-30 19:26:12 -06:00

216 Zeilen
7.9 KiB
Java

package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.Location;
import org.bukkit.TreeType;
import org.bukkit.craftbukkit.CraftBlockChangeDelegate;
import org.bukkit.craftbukkit.util.StructureGrowDelegate;
import org.bukkit.entity.Player;
import org.bukkit.event.world.StructureGrowEvent;
// CraftBukkit end
public class BlockSapling extends BlockPlant implements IBlockFragilePlantElement {
public static final String[] a = new String[] { "oak", "spruce", "birch", "jungle", "acacia", "roofed_oak"};
private static final IIcon[] b = new IIcon[a.length];
protected BlockSapling() {
float f = 0.4F;
this.a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f);
this.a(CreativeModeTab.c);
}
public void a(World world, int i, int j, int k, Random random) {
if (!world.isStatic) {
super.a(world, i, j, k, random);
if (world.getLightLevel(i, j + 1, k) >= 9 && random.nextInt(7) == 0) {
this.grow(world, i, j, k, random, false, null, null); // CraftBukkit - added bonemeal, player and itemstack
}
}
}
// CraftBukkit - added bonemeal, player and itemstack
public void grow(World world, int i, int j, int k, Random random, boolean bonemeal, Player player, ItemStack itemstack) {
int l = world.getData(i, j, k);
if ((l & 8) == 0) {
world.setData(i, j, k, l | 8, 4);
} else {
this.d(world, i, j, k, random, bonemeal, player, itemstack); // CraftBukkit
}
}
// CraftBukkit - Added bonemeal, player and itemstack
public void d(World world, int i, int j, int k, Random random, boolean bonemeal, Player player, ItemStack itemstack) {
int l = world.getData(i, j, k) & 7;
// CraftBukkit start - Records tree generation and calls StructureGrowEvent
StructureGrowDelegate delegate = new StructureGrowDelegate(world);
TreeType treeType = null;
boolean grownTree = false;
// Turn ternary operator into if statement to set treeType
//Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true);
TreeGenerator object; // Changed to TreeGenerator
if (random.nextInt(10) == 0) {
treeType = TreeType.BIG_TREE;
object = new WorldGenBigTree(true);
} else {
treeType = TreeType.TREE;
object = new WorldGenTrees(true);
}
// CraftBukkit end
int i1 = 0;
int j1 = 0;
boolean flag = false;
switch (l) {
case 0:
default:
break;
case 1:
treeType = TreeType.REDWOOD; // CraftBukkit
label78:
for (i1 = 0; i1 >= -1; --i1) {
for (j1 = 0; j1 >= -1; --j1) {
if (this.a(world, i + i1, j, k + j1, 1) && this.a(world, i + i1 + 1, j, k + j1, 1) && this.a(world, i + i1, j, k + j1 + 1, 1) && this.a(world, i + i1 + 1, j, k + j1 + 1, 1)) {
object = new WorldGenMegaTree(false, random.nextBoolean());
flag = true;
break label78;
}
}
}
if (!flag) {
j1 = 0;
i1 = 0;
object = new WorldGenTaiga2(true);
}
break;
case 2:
treeType = TreeType.BIRCH; // CraftBukkit
object = new WorldGenForest(true, false);
break;
case 3:
label93:
for (i1 = 0; i1 >= -1; --i1) {
for (j1 = 0; j1 >= -1; --j1) {
if (this.a(world, i + i1, j, k + j1, 3) && this.a(world, i + i1 + 1, j, k + j1, 3) && this.a(world, i + i1, j, k + j1 + 1, 3) && this.a(world, i + i1 + 1, j, k + j1 + 1, 3)) {
treeType = TreeType.JUNGLE; // CraftBukkit
object = new WorldGenJungleTree(true, 10, 20, 3, 3);
flag = true;
break label93;
}
}
}
if (!flag) {
j1 = 0;
i1 = 0;
treeType = TreeType.SMALL_JUNGLE; // CraftBukkit
object = new WorldGenTrees(true, 4 + random.nextInt(7), 3, 3, false);
}
break;
case 4:
treeType = TreeType.ACACIA; // CraftBukkit
object = new WorldGenAcaciaTree(true);
break;
case 5:
label108:
for (i1 = 0; i1 >= -1; --i1) {
for (j1 = 0; j1 >= -1; --j1) {
if (this.a(world, i + i1, j, k + j1, 5) && this.a(world, i + i1 + 1, j, k + j1, 5) && this.a(world, i + i1, j, k + j1 + 1, 5) && this.a(world, i + i1 + 1, j, k + j1 + 1, 5)) {
object = new WorldGenForestTree(true);
treeType = TreeType.DARK_OAK; // CraftBukkit
flag = true;
break label108;
}
}
}
if (!flag) {
return;
}
}
Block block = Blocks.AIR;
if (flag) {
world.setTypeAndData(i + i1, j, k + j1, block, 0, 4);
world.setTypeAndData(i + i1 + 1, j, k + j1, block, 0, 4);
world.setTypeAndData(i + i1, j, k + j1 + 1, block, 0, 4);
world.setTypeAndData(i + i1 + 1, j, k + j1 + 1, block, 0, 4);
} else {
world.setTypeAndData(i, j, k, block, 0, 4);
}
// CraftBukkit start
grownTree = object.generate(new CraftBlockChangeDelegate(delegate), random, i + i1, j, k + j1);
if (grownTree) {
Location location = new Location(world.getWorld(), i, j, k);
StructureGrowEvent event = new StructureGrowEvent(location, treeType, bonemeal, player, delegate.getBlocks());
org.bukkit.Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) {
grownTree = false;
} else {
for (org.bukkit.block.BlockState state : event.getBlocks()) {
state.update(true);
}
if (event.isFromBonemeal() && itemstack != null) {
--itemstack.count;
}
}
} else if (bonemeal && itemstack != null) {
// We always consume bonemeal when trying to grow
--itemstack.count;
}
// No need to generate the tree again.
if (!grownTree) {
// CraftBukkit end
if (flag) {
world.setTypeAndData(i + i1, j, k + j1, this, l, 4);
world.setTypeAndData(i + i1 + 1, j, k + j1, this, l, 4);
world.setTypeAndData(i + i1, j, k + j1 + 1, this, l, 4);
world.setTypeAndData(i + i1 + 1, j, k + j1 + 1, this, l, 4);
} else {
world.setTypeAndData(i, j, k, this, l, 4);
}
}
}
public boolean a(World world, int i, int j, int k, int l) {
return world.getType(i, j, k) == this && (world.getData(i, j, k) & 7) == l;
}
public int getDropData(int i) {
return MathHelper.a(i & 7, 0, 5);
}
public boolean a(World world, int i, int j, int k, boolean flag) {
return true;
}
public boolean a(World world, Random random, int i, int j, int k) {
return (double) world.random.nextFloat() < 0.45D;
}
public void b(World world, Random random, int i, int j, int k) {
this.grow(world, i, j, k, random, false, null, null); // CraftBukkit - added bonemeal, player and itemstack
}
// CraftBukkit start
public interface TreeGenerator {
public boolean a(World world, Random random, int i, int j, int k);
public boolean generate(org.bukkit.craftbukkit.CraftBlockChangeDelegate world, Random random, int i, int j, int k);
}
// CraftBukkit end
}