package net.minecraft.server; import java.util.Random; // CraftBukkit start import org.bukkit.Location; import org.bukkit.TreeType; import org.bukkit.craftbukkit.CraftBlockChangeDelegate; import org.bukkit.craftbukkit.util.StructureGrowDelegate; import org.bukkit.entity.Player; import org.bukkit.event.world.StructureGrowEvent; // CraftBukkit end public class BlockSapling extends BlockPlant implements IBlockFragilePlantElement { public static final String[] a = new String[] { "oak", "spruce", "birch", "jungle", "acacia", "roofed_oak"}; private static final IIcon[] b = new IIcon[a.length]; protected BlockSapling() { float f = 0.4F; this.a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f); this.a(CreativeModeTab.c); } public void a(World world, int i, int j, int k, Random random) { if (!world.isStatic) { super.a(world, i, j, k, random); if (world.getLightLevel(i, j + 1, k) >= 9 && random.nextInt(7) == 0) { this.grow(world, i, j, k, random, false, null, null); // CraftBukkit - added bonemeal, player and itemstack } } } // CraftBukkit - added bonemeal, player and itemstack public void grow(World world, int i, int j, int k, Random random, boolean bonemeal, Player player, ItemStack itemstack) { int l = world.getData(i, j, k); if ((l & 8) == 0) { world.setData(i, j, k, l | 8, 4); } else { this.d(world, i, j, k, random, bonemeal, player, itemstack); // CraftBukkit } } // CraftBukkit - Added bonemeal, player and itemstack public void d(World world, int i, int j, int k, Random random, boolean bonemeal, Player player, ItemStack itemstack) { int l = world.getData(i, j, k) & 7; // CraftBukkit start - Records tree generation and calls StructureGrowEvent StructureGrowDelegate delegate = new StructureGrowDelegate(world); TreeType treeType = null; boolean grownTree = false; // Turn ternary operator into if statement to set treeType //Object object = random.nextInt(10) == 0 ? new WorldGenBigTree(true) : new WorldGenTrees(true); TreeGenerator object; // Changed to TreeGenerator if (random.nextInt(10) == 0) { treeType = TreeType.BIG_TREE; object = new WorldGenBigTree(true); } else { treeType = TreeType.TREE; object = new WorldGenTrees(true); } // CraftBukkit end int i1 = 0; int j1 = 0; boolean flag = false; switch (l) { case 0: default: break; case 1: treeType = TreeType.REDWOOD; // CraftBukkit label78: for (i1 = 0; i1 >= -1; --i1) { for (j1 = 0; j1 >= -1; --j1) { if (this.a(world, i + i1, j, k + j1, 1) && this.a(world, i + i1 + 1, j, k + j1, 1) && this.a(world, i + i1, j, k + j1 + 1, 1) && this.a(world, i + i1 + 1, j, k + j1 + 1, 1)) { object = new WorldGenMegaTree(false, random.nextBoolean()); flag = true; break label78; } } } if (!flag) { j1 = 0; i1 = 0; object = new WorldGenTaiga2(true); } break; case 2: treeType = TreeType.BIRCH; // CraftBukkit object = new WorldGenForest(true, false); break; case 3: label93: for (i1 = 0; i1 >= -1; --i1) { for (j1 = 0; j1 >= -1; --j1) { if (this.a(world, i + i1, j, k + j1, 3) && this.a(world, i + i1 + 1, j, k + j1, 3) && this.a(world, i + i1, j, k + j1 + 1, 3) && this.a(world, i + i1 + 1, j, k + j1 + 1, 3)) { treeType = TreeType.JUNGLE; // CraftBukkit object = new WorldGenJungleTree(true, 10, 20, 3, 3); flag = true; break label93; } } } if (!flag) { j1 = 0; i1 = 0; treeType = TreeType.SMALL_JUNGLE; // CraftBukkit object = new WorldGenTrees(true, 4 + random.nextInt(7), 3, 3, false); } break; case 4: treeType = TreeType.ACACIA; // CraftBukkit object = new WorldGenAcaciaTree(true); break; case 5: label108: for (i1 = 0; i1 >= -1; --i1) { for (j1 = 0; j1 >= -1; --j1) { if (this.a(world, i + i1, j, k + j1, 5) && this.a(world, i + i1 + 1, j, k + j1, 5) && this.a(world, i + i1, j, k + j1 + 1, 5) && this.a(world, i + i1 + 1, j, k + j1 + 1, 5)) { object = new WorldGenForestTree(true); treeType = TreeType.DARK_OAK; // CraftBukkit flag = true; break label108; } } } if (!flag) { return; } } Block block = Blocks.AIR; if (flag) { world.setTypeAndData(i + i1, j, k + j1, block, 0, 4); world.setTypeAndData(i + i1 + 1, j, k + j1, block, 0, 4); world.setTypeAndData(i + i1, j, k + j1 + 1, block, 0, 4); world.setTypeAndData(i + i1 + 1, j, k + j1 + 1, block, 0, 4); } else { world.setTypeAndData(i, j, k, block, 0, 4); } // CraftBukkit start grownTree = object.generate(new CraftBlockChangeDelegate(delegate), random, i + i1, j, k + j1); if (grownTree) { Location location = new Location(world.getWorld(), i, j, k); StructureGrowEvent event = new StructureGrowEvent(location, treeType, bonemeal, player, delegate.getBlocks()); org.bukkit.Bukkit.getPluginManager().callEvent(event); if (event.isCancelled()) { grownTree = false; } else { for (org.bukkit.block.BlockState state : event.getBlocks()) { state.update(true); } if (event.isFromBonemeal() && itemstack != null) { --itemstack.count; } } } else if (bonemeal && itemstack != null) { // We always consume bonemeal when trying to grow --itemstack.count; } // No need to generate the tree again. if (!grownTree) { // CraftBukkit end if (flag) { world.setTypeAndData(i + i1, j, k + j1, this, l, 4); world.setTypeAndData(i + i1 + 1, j, k + j1, this, l, 4); world.setTypeAndData(i + i1, j, k + j1 + 1, this, l, 4); world.setTypeAndData(i + i1 + 1, j, k + j1 + 1, this, l, 4); } else { world.setTypeAndData(i, j, k, this, l, 4); } } } public boolean a(World world, int i, int j, int k, int l) { return world.getType(i, j, k) == this && (world.getData(i, j, k) & 7) == l; } public int getDropData(int i) { return MathHelper.a(i & 7, 0, 5); } public boolean a(World world, int i, int j, int k, boolean flag) { return true; } public boolean a(World world, Random random, int i, int j, int k) { return (double) world.random.nextFloat() < 0.45D; } public void b(World world, Random random, int i, int j, int k) { this.grow(world, i, j, k, random, false, null, null); // CraftBukkit - added bonemeal, player and itemstack } // CraftBukkit start public interface TreeGenerator { public boolean a(World world, Random random, int i, int j, int k); public boolean generate(org.bukkit.craftbukkit.CraftBlockChangeDelegate world, Random random, int i, int j, int k); } // CraftBukkit end }