1.21.1-update #16

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Chaoscaot möchte 44 Commits von 1.21.1-update nach master mergen
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Nichts spezielles, nur ein Update auf den aktuellen Paper-master

Nichts spezielles, nur ein Update auf den aktuellen Paper-master
Chaoscaot hat 44 Commits 2024-11-12 23:03:37 +01:00 hinzugefügt
* [ci skip] Specify rebase location in CONTRIBUTING

* Improve

* remove Paper-MojangAPI mention

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Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
This reverts commit 1b8ab116ed.
* Handle custom registry elements properly

* update error message

Datapack made painting variant support is added in https://github.com/PaperMC/Paper/pull/11244

* change msg for art conversion

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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
4068c6aa PR-1053: Change docs for max power in FireworkMeta
6b3c241b SPIGOT-7783, SPIGOT-7784, PR-1051: Add Trial Vault & Spawner event API
5fe300ec PR-1052: Fix broken links and minor improvement for checkstyle.xml

CraftBukkit Changes:
7548afcf2 SPIGOT-7872: Fix crash with event-modified teleports
93480d5d6 SPIGOT-7868, PR-1463: Fix default and max power in FireworkMeta
5060d1a84 SPIGOT-7783, SPIGOT-7784, PR-1460: Add Trial Vault & Spawner event API
11dfcae71 PR-1462: Fix broken links and minor improvement for checkstyle.xml

Spigot Changes:
ca581228 Rebuild patches
* Allow getting/setting the sign's editor uuid

* rebased

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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
We need to continue the save loop, not break from it
when a limit is reached.
When trying to fall back to offline player data in onlide mode,
we need to use the player file. This fixes a mistake during
update where 'file' was used, but the new code uses 'file1'
for the player file.
* Fix structure check API

* Use CraftStructure#bukkitToMinecraft

* Fixed spelling mistake on CraftStructure class name
* Re-implement maxLeashDistance world config and call missing event

* migrate config setting to double or default

* fixes

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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
In the case where multiple messages from different players are being processed in parallel, there was a potential race condition where the messages would be sent to the client in a different order than the message signature cache was updated. However, the cache relies on the fact that the client and server get the exact same updates in the same order. This race condition would cause the caches to become corrupted, and any future message received by the client would fail to validate.

This also applies to the last seen state of the server, which becomes inconsistent in the same way as the message signature cache and would cause any messages sent to be rejected by the server too.
Update 1.21.1 Paper
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7939b74522
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SteamWarCI Build successful
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