Aikar
e7be15b884
fix bug with lootable API
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was returning the NMS instance of objects instead of the Bukkit API objects
2016-05-07 21:16:38 -04:00
Zach Brown
d8d75b106c
Merge pull request #269 from Gabscap/fix-entity-tracker
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Add null-check to "Entity Tracking Improvement"
2016-05-06 09:47:21 -05:00
Gabscap
b9cdcf1d68
Add null-check to "Entity Tracking Improvement"
2016-05-06 16:09:52 +02:00
Zach Brown
b6da0fdf02
Move this somewhere sane
2016-05-05 20:18:20 -05:00
Zach Brown
da5cd0a63e
Revert "Add debug property to disable the watchdog"
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This reverts commit d1c470756f962801e7d3bc19bee9440f33a4706e.
2016-05-05 20:10:32 -05:00
Zach Brown
139c4ccf0d
Add debug property to disable the watchdog
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Use at your own risk, we will not waste our time with support
if your server times out and you cant put 2+2 together to
figure out that its because you killed the watchdoge
2016-05-05 20:02:38 -05:00
Aikar
5c5c2b0a22
Fix hopper suck in patch bug
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was checking for ItemStack's instead of EntityItem
2016-05-05 20:22:01 -04:00
Aikar
2570184ba1
Implement getNMSWorld on EntityMinecartContainer
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Was missed because the class is abstract and nothing implementing the class was imported in Paper
2016-05-04 20:33:16 -04:00
Aikar
22d5cbee82
Update Upstream
2016-05-04 20:10:27 -04:00
Aikar
37eafdba1b
Entity Tracking Improvements
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If any part of a Vehicle/Passenger relationship is visible to a player,
send all passenger/vehicles to the player in the chain.
2016-05-04 20:10:22 -04:00
Aikar
7947dd83ae
Do not load chunks for pathfinding
2016-05-04 19:53:33 -04:00
Aikar
3da6be053f
LootTable API & Replenishable Lootables Feature
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Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.
This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"
API and Event added to control the Auto Replenish feature for players.
2016-05-01 23:54:08 -04:00
Aikar
4e7355aa95
update upstream
2016-05-01 15:58:10 -04:00
Aikar
3b3f85f88f
Try to determine plugin name on bad plugin command registration
2016-04-30 12:53:20 -04:00
Zach Brown
81f624837f
Timings v2: Plugins don't always register commands properly
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*mumbles*
2016-04-30 00:09:29 -05:00
Aikar
496b49861c
Rename a Timings class and split up Tracker timings
2016-04-29 21:23:40 -04:00
Aikar
b1e4588ae7
Improve Maps (in item frames) performance and bug fixes
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Maps used a modified version of rendering to support plugin controlled
imaging on maps. The Craft Map Renderer is much slower than Vanilla,
causing maps in item frames to cause a noticeable hit on server performance.
This updates the map system to not use the Craft system if we detect that no
custom renderers are in use, defaulting to the much simpler Vanilla system.
Additionally, numerous issues to player position tracking on maps has been fixed.
2016-04-29 20:04:12 -04:00
Aikar
156b1cc524
comment out the other update call instead
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otherwise might break stuff
2016-04-27 22:22:35 -04:00
Aikar
1652bda38d
Improve Minecraft Hopper Performance
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Removes unnecessary extra calls to .update() that are very expensive
Also reset cooldown each hopper tick that a hopper is full.
2016-04-27 22:15:57 -04:00
Zach Brown
8c96f893c8
Update CB
2016-04-26 23:15:39 -05:00
Daniel Ennis
a2599693be
Merge pull request #232 from willies952002/implement/BookEditEvent
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Reimplement PlayerEditBookEvent
2016-04-26 23:06:54 -04:00
willies952002
4d7ed88be2
Reimplement PlayerEditBookEvent
2016-04-26 23:00:23 -04:00
Riley Park
af9010bd2a
Merge pull request #229 from kashike/feature/frosted-ice
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Add ability to disable, and to set min/max next tick delay, of frosted_ice
2016-04-25 13:33:41 -07:00
Riley Park
9d57423ba3
Merge pull request #230 from kashike/feature/arrow-pickup
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Arrow pickup rule API
2016-04-25 13:27:51 -07:00
Zach Brown
c2407019bf
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP
2016-04-24 19:56:04 -05:00
Zach Brown
ee1ea990e1
Update CB
2016-04-24 19:27:43 -05:00
Aikar
71db253321
update upstream
2016-04-23 22:41:46 -04:00
Aikar
8b2f631d9b
Fix Player View Distance API corrupting Chunk Sending - Fixes #207
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The Player View Distance patch has been screwing with the configured world view distance.
The world a player was created in would set the players view distance, which would be locked to that distance.
Then switching worlds would not give you an updated view distance.
This then caused issues with what view distance the player should have in the chunk map and did not send chunks to the client correctly during movement.
This patch has now been changed to use a -1 default for "default" and will not override view distance until someone has actually used the API to change it.
2016-04-23 21:39:22 -04:00
Zach Brown
ef8ee10bd6
Update CB + Paperclip
2016-04-23 15:47:25 -05:00
Aikar
b91603c782
remove potentially bad check
2016-04-23 13:10:55 -04:00
Aikar
73c44798c5
Fix a vanilla bug thats likely causing the mob spawn issues
2016-04-23 12:27:46 -04:00
Aikar
2a2540e76c
improve the jackass test
2016-04-23 11:57:39 -04:00
Zach Brown
36394d5284
Update upstream Spigot and rebuild
2016-04-22 22:20:34 -05:00
Zach Brown
4f702e43e9
Merge pull request #234 from kashike/this-is-not-the-fly-you-are-looking-for
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Fix wrong variable being checked. Fixes #233
2016-04-22 21:01:26 -05:00
Riley Park
7735f35e04
Fix wrong variable being checked. Fixes #233
2016-04-22 19:02:57 -07:00
Zach Brown
088c935ff4
Check entity count adds and mark entities removed as needed
2016-04-22 20:35:24 -05:00
Zach Brown
2c501cabe6
More involved workaround for vehicle event cancellation
2016-04-22 17:01:28 -05:00
Zach Brown
1ed12cfca6
Fix EntityDismountEvent and VehicleExitEvent cancellation
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Perhaps "workaround" would be the better term
2016-04-22 15:45:22 -05:00
Riley Park
a1de1619c6
Arrow pickup rule API
2016-04-22 00:07:16 -07:00
Riley Park
f7f0155c11
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172
2016-04-21 23:54:34 -07:00
Zach Brown
ebff483051
EntityHealthRegain isFastRegen API
2016-04-22 01:48:49 -05:00
Zach Brown
c385ec89b5
Merge pull request #212 from willies952002/feature/permReload
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Also Reload Plugin-Defined Permissions
2016-04-22 00:58:32 -05:00
Zach Brown
08cfefeb50
Update upstream CB and rebuild
2016-04-20 11:58:49 -05:00
willies952002
9762849407
Also Reload Plugin Defined Permissions
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Closes https://github.com/PaperMC/Paper/issues/210
2016-04-19 17:29:33 -04:00
Zach Brown
2197b74f38
Re-add PlayerLocaleChangeEvent implementation
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Apparently this was missed at some point, likely during the 1.9 update"
2016-04-19 14:24:55 -05:00
Zach Brown
dea3485028
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
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Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)
And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:40:58 -05:00
Aikar
d306bc67aa
Prevent Fire from loading chunks
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This causes the nether to spam unload/reload chunks, plus overall
bad behavior.
2016-04-17 17:28:16 -04:00
Zach Brown
85e00ed1ab
Update upstream B/CB
2016-04-17 13:36:39 -05:00
Spottedleaf
949de05c01
Also fix javadocs in the Server interface
2016-04-17 13:35:31 -05:00
Zach Brown
ba9ed5a3f1
Add arguments to test server to allow local debug
2016-04-17 13:32:55 -05:00