Noah van der Aa
ddc8e1fd7c
Load Allay duplication cooldown as a long ( #8410 )
...
It is saved as a long, and the API exposes a long, so loading it as an int may cause issues like overflows.
2022-10-22 16:16:24 +02:00
Pedro
b3694909dc
[ci skip] Update workflow dependencies ( #8489 )
2022-10-22 09:13:05 -03:00
Jason Penilla
13f7207665
Add stacktrace deobfuscation in more places ( #8484 )
2022-10-18 19:21:07 -07:00
Spottedleaf
03245caed0
Fix inconsistent isChunkLoaded calls
...
When we update the chunk state to border, it should be
the case that isChunkLoaded returns true and that
getChunkIfLoadedImmediately returns a non-null value.
Now add the chunk to the loaded map before making any
callbacks after updating to border state.
2022-10-18 08:11:23 -07:00
Nassim Jahnke
2f1aaaa85c
Fix another case of missing chat headers
2022-10-18 10:20:35 +02:00
Melncat
cd71f3c427
Add LivingEntity knockback API ( #8479 )
2022-10-18 00:33:58 -07:00
Jakub Žáček
154762a316
Add converted Slot number to PlayerInventorySlotChangeEvent ( #8482 )
2022-10-18 09:32:22 +02:00
SoSeDiK
50c3dccb29
Add LivingEntity#swingHand(EquipmentSlot) convenience method ( #8456 )
2022-10-16 14:49:56 +03:00
Jakub Žáček
fc419cfa50
Fix package for PlayerInventorySlotChangeEvent ( #8475 )
...
Co-authored-by: Jakub Zacek <dawon@dawon.eu>
2022-10-16 09:49:47 +02:00
19MisterX98
a35758c72d
FIx bedrock patterns ( #8474 )
2022-10-16 00:34:10 +02:00
Lexi
11281d0789
Avoid usages of RecipeChoice#getItemStack() ( #8453 )
...
Replaces some internal usages of this method with RecipeChoice#test(ItemStack) and deprecates every other method still utilizing this legacy method.
2022-10-15 15:20:12 -04:00
SoSeDiK
254a07415d
Allow changing bed's 'occupied' property ( #8458 )
2022-10-14 11:37:01 +03:00
Lulu13022002
c0e86f0599
Avoid cycle deprecation ( #8466 )
2022-10-13 13:52:04 +02:00
Lulu13022002
e827d176c4
Update settings directory path in exceptions ( #7968 )
2022-10-13 13:38:06 +02:00
SoSeDiK
683149f9a1
Elder Guardian appearance API ( #8455 )
2022-10-13 13:26:51 +03:00
Shane Freeder
c0e803bfd2
Make CraftMinecartTNT public
...
adding the getHandle method causes some issues with things like ProtocolLib
due to the expectation that all classes which provide a getHandle method
are public.
2022-10-12 16:10:52 +01:00
Jake Potrebic
c8d979234f
Fix a classloading issue in tests ( #8459 )
2022-10-11 20:05:28 -07:00
Jason Penilla
420e6ac365
Fix stacktrace in server tests
2022-10-11 16:52:49 -07:00
Jakub Žáček
07f0c9755b
Add PlayerInventorySlotChangeEvent ( #7321 )
2022-10-11 23:49:10 +02:00
Owen1212055
e7535118d9
Add missing Entity + Projectile API ( #7632 )
2022-10-11 17:04:26 -04:00
SoSeDiK
9ff21585db
Expose isUnderWater to Entity ( #8454 )
2022-10-11 15:43:10 +03:00
Jake Potrebic
5afab91756
Add missing structure set seed configs ( #8030 )
2022-10-09 13:19:35 -07:00
Jake Potrebic
5eb4ada324
Fix configs that relied on outdated min/max y levels ( #6986 )
2022-10-08 23:52:09 -07:00
Jake Potrebic
68ca16f075
Add Unmodifiable annotations to getDrops methods ( #8440 )
2022-10-07 11:51:54 -07:00
Warrior
3ef916da77
Exempt players in creative/spectator from nether ceiling damage ( #8427 )
2022-10-07 20:43:26 +02:00
Jake Potrebic
9e43d68e57
Correctly handle interactions with items on cooldown ( #8008 )
2022-10-07 08:22:45 -07:00
Jake Potrebic
365d10556b
EntityPickupItemEvent fixes ( #8096 )
2022-10-04 21:38:39 -07:00
Jake Potrebic
6e4207e2d9
Fix custom piglin interest items ( #8097 )
2022-10-04 20:28:46 -07:00
Nassim Jahnke
bf82a75a52
Remove unnecessary onTrackingStart during nav warning
...
Closes #8396
2022-10-03 20:50:53 +02:00
Gero
bb41ef89ff
Avoid resizing of ArrayList in ChunkMap#getPlayers ( #8416 )
2022-10-03 19:22:01 +02:00
Nassim Jahnke
ad03c22822
[ci skip] Minor patch cleanup
2022-10-03 19:07:03 +02:00
Friwi
b483d1d056
Fix nothing mlg ( #8432 )
2022-10-03 18:44:19 +02:00
Nassim Jahnke
0254c46a8b
Updated Upstream (Bukkit/CraftBukkit) ( #8430 )
...
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events
CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00
TetraTheta
1fc4118bd8
Only create paper.yml-README.txt on config conversion ( #8334 )
2022-10-02 16:29:09 +09:00
Jake Potrebic
88d5b59398
Fix a handful of vanilla bugs ( #8187 )
2022-10-01 10:39:42 -07:00
Melncat
4a28b308a5
Add getDrops to BlockState and isPreferredTool to BlockData ( #8284 )
2022-10-01 03:30:00 -07:00
Nassim Jahnke
18149f8cb2
Add system property to dump stack on bad plugin class access ( #8417 )
2022-10-01 11:49:27 +02:00
Remynfv
f064550583
Fix other jigsaw related disconnect bug ( #8414 )
2022-10-01 01:08:07 -07:00
Nassim Jahnke
bcbb7dae76
Don't print full packages in new chunk system classes
...
Closes #8391 , #8412
2022-09-30 23:19:51 +02:00
Pasqual Koschmieder
99a00c8e1c
Fix wrong yaw and pitch of CommandSourceStack#getBukkitLocation ( #8411 )
2022-09-30 21:03:42 +02:00
Remynfv
1fe1b8b78e
use BlockFormEvent for mud converting into clay ( #8398 )
...
Co-authored-by: Legitimoose <legitimoose@gmail.com>
2022-09-30 03:33:31 -07:00
Ilari Suhonen
87abd1cde2
Reduce allocation rate for checkBlock
...
Use ObjectOpenHashSet instead of HashSet
Remove unnecessary chunkToSave modification
2022-09-29 09:04:52 -07:00
Spottedleaf
3acabf7aa9
Do not log throwable for duplicate entity adds
2022-09-29 08:53:33 -07:00
Bjarne Koll
f044bd9e6c
Mark parsed PoiChunks with data as not loaded ( #8405 )
...
Previously, PoiChunk#empty would create a new empty poi chunk with
loaded already set to true, as no data was contained in the chunk.
This allowed the poi chunk to skip expensive trips to the main thread.
However, PoiChunk#parse used #empty to create the initial PoiChunk
instance that is then filled with data.
This leads to PoiChunks returned from #parse to already be marked as
loaded, preventing the then needed trip to the tick thread to update
things like the village distance tracker.
To fix this, this commit now marks the PoiChunks loaded state as false
if the parse logic actually read and parsed any data.
This allows the PoiChunk#load method to properly run its callbacks when
called for the first time.
2022-09-29 17:54:47 +02:00
F1rsi
b1d359f247
[ci skip] Added the missing "d" character ( #8267 )
2022-09-29 17:36:01 +03:00
Remynfv
484512facb
Fix jigsaw block kicking user ( #8404 )
2022-09-29 04:37:56 -07:00
Jason Penilla
79f4c49afc
Update Velocity natives ( #8387 )
2022-09-29 04:18:20 -07:00
Shane Freeder
bf718e5334
[ci skip] shuffle patches and rebuild
2022-09-28 04:27:26 +01:00
Nassim Jahnke
60161bb02c
Fix user auth thread pool queue
2022-09-27 18:00:46 +02:00
Jake Potrebic
f7c05166ab
Fixes a couple issues with entity spawn reasons ( #8390 )
2022-09-26 17:24:56 -07:00