Commit graph

2508 Commits

Autor SHA1 Nachricht Datum
Zach
be870bc656 Merge pull request #573 from dedicatedmemers/master
Don't allow entities to become passengers of themselves
2017-01-08 16:35:48 -06:00
Alfie Cleveland
4a6c4f0dc3 Don't allow entities to ride themselves - #572 2017-01-08 04:32:04 +00:00
Zach Brown
3e3743eb0c
Revert "Set head rotation pitch in addition to yaw in TPs"
This reverts commit b6c1b2d3e7.
2017-01-07 22:15:01 -06:00
Zach Brown
b6c1b2d3e7
Set head rotation pitch in addition to yaw in TPs 2017-01-07 21:32:11 -06:00
Aikar
e4ef645032 Enforce Sync Chunk Unloads
Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 16:10:56 -05:00
Aikar
2e3081d45c Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 15:48:22 -05:00
Aikar
7e06f2145e Provide E/TE/Chunk count stat methods
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:27:46 -05:00
Zach Brown
63130fd2aa
Update upstream B/CB
Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
849653ebac SPIGOT-2989: Use correct Horse Inventory 2017-01-04 21:23:16 -05:00
prplz
9b9a43e472 Better container checks (#564) 2017-01-02 17:16:57 -05:00
Aikar
13ac2d8ff8 ShulkerBox Dupe Prevention - Fixes #488
This ensures that Shulker Boxes can never drop their contents twice, and
that the inventory is cleared incase it some how also got saved to the world.
2017-01-02 16:49:08 -05:00
Aikar
6d06f31c10 Defensive copy chunk list to avoid "effective CME" - Fixes #313
Lighting operations apparently can load chunks, which will cause an NPE
in the same fashion you would trigger a CME during the chunk iteration.
2017-01-02 14:08:55 -05:00
Aikar
bd7c76a1cf Use alternate constructor for EndGateway - Fixes #563 2017-01-02 11:49:36 -05:00
Aikar
7a1b393715 MC-112017: Allow 31 instead of 30 for item names 2017-01-02 02:43:50 -05:00
Aikar
0c4ef7349f MC-111699: Ignore Improper Anvil Item Name Packets
The client is improperly sending Item Name Packets to the server BEFORE
the click event. This causes the server to reset before the click event is processed

This breaks the ability to rename more than 1 item at a time.

See: https://bugs.mojang.com/browse/MC-111699
2017-01-02 02:09:31 -05:00
Aikar
61d4b9e2ab Fix build
I totally didn't notice that the patch had a conflict >_>
2017-01-02 02:05:02 -05:00
Aikar
86e5224d94 Update upstream - fixes more Spawn Egg issues 2017-01-02 01:58:15 -05:00
Aikar
1b18e93607 Remove my copyright headers, copy/pasted 2016-12-31 21:51:49 -05:00
Aikar
16b99d6dab PlayerTeleportEndGatewayEvent
Allows you to access the Gateway being used in a teleport event
2016-12-31 21:46:34 -05:00
Zach Brown
3a8acfba6b
Update upstream B/CB 2016-12-31 00:08:30 -06:00
Aikar
067c5c3f70 Fix String based Action Bar to use ChatComponent to handle proper escaping 2016-12-29 08:29:09 -05:00
Aikar
ef781648ef Fix ItemStack Data Conversion
Spigot did not copy our version, and their version is not 100% correct.

The current state results in item meta and damage data value conversions clashing for control

For example on a horse egg, on itemstack creation, the 100 Damage is converted to 0 and sets EntityTag

SetItemMeta then drops the previous NBTTagCompound and makes a new one, which has no EntityType associated
to it as the previous stack had no metadata.

This change makes it so that itemstack conversion is delayed until after meta applies

Pretty much restores our previous implementation before Spigot tried to resolve it.
2016-12-29 07:58:49 -05:00
Aikar
cd8f388582 Change Outdated Build Download URL to Paper CI 2016-12-29 00:57:26 -05:00
Aikar
c148342731 Vehicle Dismount Event Improvements
player.getVehicle() was returning null during the event. Paper had added lots of code to
cause the player to remount the entity on cancel.

I've simplified the diff and made player.getVehicle() work during the event by setting the
vehicle back during the event, and only set it to null if the event is not cancelled.
2016-12-29 00:53:02 -05:00
Aikar
49aca0c04d New Firework API's
Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
4bf7275588 Activation Range Improvements
Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Zach Brown
373e390735
Make invalid stat removal use proper config key
Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez

Issue introduced in a81ad3d8a8
2016-12-27 19:23:18 -06:00
Zach Brown
1870320545
Update upstream CB
Closes GH-556
2016-12-27 18:46:41 -06:00
Aikar
f63a055b8b Change default Debugging port to avoid conflicts 2016-12-27 16:12:39 -05:00
Aikar
d231cef8cd Incremental Auto Save Players
Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.

This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar
bf756994b0 JavaDoc String ActionBar API and Deprecate Component based methods.
The Component based methods are not even safe to use, as it may result in invalid items being sent to the client.

The string based method we have added is the only safe way to send with the API.

The client is stricter about componenents being sent for this API, and does not accept children components.

The client is expecting a legacy string.
2016-12-27 15:20:09 -05:00
Aikar
fc6f3510a2 Change implementation of String based Action Bar API
Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
64f6edc759 Upstream update 2016-12-27 13:07:43 -05:00
AlfieC
d8b42d5a7a Properly fix item duplication bug (#557)
Credit to prplz for figuring out the real issue
2016-12-27 11:03:37 -05:00
Aikar
c655b3caf3 Respect AsyncCatcher for Async Command Detection - Fixes #555 2016-12-27 11:00:15 -05:00
Alfie Cleveland
043859300f Further optimise hoppers 2016-12-27 10:31:58 -05:00
Zach Brown
bba27681ba
Update usptream CB 2016-12-26 13:02:52 -05:00
Zach Brown
ebd97d6f18
Update upstream B/CB 2016-12-24 17:05:51 -05:00
Aikar
ebeab924f5 Upstream, Fixes #533 2016-12-23 00:55:03 -05:00
Zach Brown
fe913c51c4
Update upstream CB 2016-12-22 15:06:59 -06:00
Aikar
d9a999639c continue instead of break for treasure map bounding
per: 01cf3186bd (commitcomment-20268968)

The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar
23236ef8aa IllegalPacketEvent - Resolves #419
Fire an event when an illegal packet is received to let plugins handle it

Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown
a4152b2ad1
Fix missed diff causing lava to move too quickly
Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.

Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
a81ad3d8a8
Add option to remove invalid statistics
Closes GH-550
2016-12-21 12:41:30 -06:00
kashike
c8fb4667af
API for ArmorStand movement and option for entity lookups 2016-12-21 11:56:09 -06:00
Zach Brown
cae453c16b
Update to Paper to MC 1.11.2 2016-12-21 11:21:40 -06:00
Aikar
98e7d01ce8 Optimize isEmpty() to remove Map lookup
Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.

We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
a18f763412 Revert "Optimize ItemStack.isEmpty()"
This reverts commit 257c591391.

See a bug
2016-12-21 03:51:48 -05:00
Aikar
257c591391 Optimize ItemStack.isEmpty()
Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Aikar
417b1e2e02 Update upstream 2016-12-21 01:40:41 -05:00