Commit graph

308 Commits

Autor SHA1 Nachricht Datum
Andrzej Pomirski
993e19b3fb Close inventory on teleport. FIXES BUKKIT-3021. 2013-02-10 17:22:34 -06:00
James Clarke
4d3865a036 Fix players spawning above portals. Fixes BUKKIT-3542.
Vanilla does not check for blocks in which the player could
suffocate when changing dimension, so portals will happily spawn
players in blocks when using a portal under certain
circumstances. However, we currently check for these instances
and move the player up until they will not suffocate. This means
that players can sometimes be taken to above the target portal,
making it seem as if a portal was not created. Instead, we now
disable this suffocation check when moveToWorld is called from
changeDimension, mirroring vanilla behavior more accurately.
2013-02-04 18:53:05 -06:00
feildmaster
b4b7cacf5e Fix NPE when getting bed spawn location. 2013-01-29 17:25:39 -06:00
feildmaster
37975946a2 Fix contract with Player.getBedSpawnLocation. Fixes BUKKIT-3525
Getting the bed spawn location is supposed to check if the bed is
valid, however, it currently did not do so.
2013-01-29 10:11:57 -06:00
feildmaster
1053a1e29d Update Fireballs to account for ExplosionPower. Fixes BUKKIT-3460
Adds BUKKIT-3516
2013-01-27 16:43:30 -06:00
feildmaster
e59af9908b Update CraftBukkit to Minecraft 1.4.7 2013-01-17 03:50:24 -06:00
Wesley Wolfe
182681e384 Update calls to DyeColor getData and getByData. Addresses BUKKIT-2786
These two methods are now deprecated and replaced by the strictly
equivalent calls using wool data.
2013-01-05 17:15:49 -06:00
feildmaster
8f0c1aed6b Fix "setSitting" on tameable animals. Fixes BUKKIT-1534
This makes it so animals (tame or not) will sit properly and not move
around.

Wild animals that are sitting may override the sitting position if
they are attacking.
2013-01-01 22:28:44 -06:00
feildmaster
7b5a8d0c23 Don't teleport entities that are considered dead. Addresses BUKKIT-1331
Teleportation should never be processed on dead entities. If you wish
to teleport an entity, do it on a living entity. If you wish to
teleport a player, set their respawn location in PlayerRespawnEvent.
2012-12-29 19:18:36 -06:00
feildmaster
8292b73f30 Fix fireworks being short lived. Fixes BUKKIT-3291 2012-12-23 17:06:26 -06:00
feildmaster
edd90ccf16 Properly update fireworks. Fixes BUKKIT-3289 2012-12-23 08:59:15 -06:00
feildmaster
ced0646351 Implement entity max health methods. Adds BUKKIT-266 2012-12-23 07:29:06 -06:00
feildmaster
4e1793f363 Report valid health when getting Entity health. Fixes BUKKIT-3210 2012-12-23 07:29:05 -06:00
Travis Watkins
717fbbeffa Update firework power when modifying meta. Fixes BUKKIT-3272 2012-12-22 13:07:18 -06:00
feildmaster
2ee62eb580 Implement API to get and set FireworkMeta on Firework entities 2012-12-21 23:56:54 -06:00
Wojciech Stryjewski
f377a7680f Add API to allow plugins to request players switch to a texture pack. Adds BUKKIT-2579
The setTexturePack method causes the player's client to
download and switch to a texture pack specified by a URL.

Note: Players can disable server textures on their client, in which
case this API would not affect them.
2012-12-20 22:09:38 -05:00
feildmaster
23b6764374 Update CraftBukkit to Minecraft 1.4.6 2012-12-20 10:43:00 -06:00
Wesley Wolfe
78f48258d8 Implement ItemFactory and ItemMeta values. Adds BUKKIT-15 2012-12-17 01:31:41 -06:00
feildmaster
d20d4dc43a ItemStack.asBukkitStack(null) should return Air. Fixes BUKKIT-3170 2012-12-15 01:52:42 -06:00
feildmaster
3692209fe6 Missed a rename 2012-12-10 19:17:47 -06:00
feildmaster
430d352a5a Add EntityEquipment API. Adds BUKKIT-3103
Adds:
- Getting/Setting equipment
- getting/setting drop rates
- getting/setting ability to pick up items
-- As an added feature, players with this flag start off with a canceled PlayerPickupItemEvent
2012-12-10 19:01:50 -06:00
h31ix
684ba31c39 [Bleeding] Correct getEyeHeight value. Fixes BUKKIT-3130 2012-12-10 01:41:00 -06:00
EdGruberman
f18b3cdc76 [Bleeding] Fix NPE with a null bedSpawnLocation. Fixes BUKKIT-1500 2012-12-10 01:40:20 -06:00
Travis Watkins
846a22304c Provide a faster way to get a location. Adds BUKKIT-3120
Currently when a plugin wants to get the location of something it calls
getLocation() which returns a new Location object. In some scenarios this
can cause enough object creation/destruction churn to be a significant
overhead. For this cases we add a method that updates a provided Location
object so there is no object creation done. This allows well written code
to work on several locations with only a single Location object getting
created.

Providing a more efficient way to set a location was also looked at but
the current solution is the fastest we can provide. You are not required
to create a new Location object every time you want to set something's
location so, with proper design, you can set locations with only a single
Location object being created.
2012-12-07 21:15:05 -06:00
feildmaster
c74fd4196f Use shooter constructor for Fireballs. Fixes BUKKIT-3121
Fixes fireballs exploding in the shooter's face and not having a shooter for the projectile. (Two birds with one stone!)
2012-12-07 05:25:20 -06:00
feildmaster
78bc0ad1d5 Add the ability to launch WitherSkulls. Fixes BUKKIT-3106 2012-12-07 05:25:11 -06:00
feildmaster
6a04fd98ad Implement API for wolves collar color. Adds BUKKIT-3109 2012-12-05 18:08:31 -06:00
Travis Watkins
4dadf0e2b5 Implement API for mob despawn when away from players. Adds BUKKIT-2986
As of 1.4 mobs have a flag to determine if they despawn when away from a
player or not. Unfortunately animals still use their own system to prevent
despawning instead of making use of this flag. This change modifies them
to use the new system (defaults to true) and to add API for plugins to adjust
this.
2012-12-04 20:10:23 -06:00
feildmaster
c596093c31 [BREAKING] Update BlockFace directions. Fixes BUKKIT-1567, BUKKIT-3069
The answer is 42
2012-12-01 01:14:25 -06:00
feildmaster
71b0510f88 Fix teleporting entities with vehicles/passengers teleporting you illegally. Fixes BUKKIT-2821
Also some formatting...
2012-11-20 19:41:56 -05:00
Wesley Wolfe
d039986be7 No teleporting people back into the server. Fixes BUKKIT-2298
Stale player references will add a player back into the world when
teleporting them, causing a cascade of issues relating to ghost entities
and servers failing to stop.
2012-11-19 21:38:31 -06:00
James Clarke
bd0868ae1e Implement API for Skeleton and Zombie types. Fixes BUKKIT-2818 2012-11-17 15:00:14 -06:00
Travis Watkins
7f7192f8fd Update CraftBukkit to Minecraft 1.4.4. 2012-11-13 16:09:52 -06:00
Wesley Wolfe
9a88e615d4 Change ItemFrame to actually provide a defensive copy. Fixes BUKKIT-2784
If a defensive copy is not used in the API, changes to the item are
reflected in memory, but never updated to the client. It also goes
against the general contract provided in Bukkit, where setItem should be
the only way to change the underlying item frame.
2012-11-01 01:34:54 -05:00
h31ix
63eaf74d44 Implement the API for ItemFrames. Adds BUKKIT-2668 2012-10-31 01:18:59 -05:00
EvilSeph
3047a424bb Expose API for giving and taking experience levels for use with ExpCommand's new behaviour with Minecraft 1.4. Adds BUKKIT-2739 2012-10-29 23:18:37 -04:00
feildmaster
aba7e2faf1 Revert changing EntityType.FIREBALL to LARGE_FIREBALL 2012-10-29 20:17:52 -05:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00
Travis Watkins
506a1a0765 Ensure entity isn't destroyed when trying to show it. Fixes BUKKIT-2038
If two players (or a player and any other entity) are teleported to the
same location in the same tick they will both get added to the other's
destroy queue then have a new entity spawn packet sent. Next tick the
destroy queue will be processed and they will then be invisible to each
other. To prevent this situation we remove the entity from the destroy
queue when sending out a spawn packet for them.
2012-10-13 15:27:45 -05:00
Travis Watkins
b5580b6d95 Remove player from destroy queue when they go visible. Fixes BUKKIT-2071
If a plugin calls player.hidePlayer(other); then player.showPlayer(other);
in the same tick the other player will be added to the entity destroy queue
then a spawn packet will be sent. On the next tick the queue will be
processed and a destroy packet will be sent that renders the other player
invisible. To correct this we ensure the destroy queue is in sync with use
of the vanish API.
2012-09-28 14:53:28 -05:00
Wesley Wolfe
03f12497b2 Map org.bukkit.Sound to String values for sending to client.
This change was done to remove the internal sound names from the API.
Along with moving the internal names into CraftBukkit, a unit test was
added for any new sounds added in the API to assure they have a non-null
mapping.
2012-09-26 19:02:05 -04:00
Wesley Wolfe
e2b1514daf Bulk pending cleanup. 2012-09-09 23:19:28 -05:00
feildmaster
161ab5edc6 Implement API for Sound, and playing the sounds for Worlds and Players. Adds BUKKIT-1430, BUKKIT-1226 and BUKKIT-2019 2012-08-21 19:13:19 -05:00
feildmaster
e7e643d83a Implement API to retrieve and open EnderChests. Adds BUKKIT-2016 2012-08-20 16:00:53 -05:00
feildmaster
b059962a5c Implement methods for spawning FallingBlocks and add various FallingBlock methods. Adds BUKKIT-2282 2012-08-14 07:38:23 -05:00
Wesley Wolfe
342f9c3bd3 Implement player speed API. Addresses BUKKIT-2205 2012-08-10 00:00:04 -05:00
Wesley Wolfe
02d6703da7 Implement new AsyncPlayerChatEvent. Addresses BUKKIT-2064
Added two utility collections for use with PlayerChatEvents allowing lazier
initialization of events and less need to synchronize against the player
list.

Provided a hidden queue system for similar logic to pre-1.3 chat. When a
plugin is listening for the deprecated PlayerChatEvent, all chat will be
delayed to be mirror executed from the main thread. All developers are
encouraged to immediately update to the developmental Bukkit chat API as a
minimum transition for server stability.

Additionally, changes were required to bring thread-safety to the flow
logic. CopyOnWriteArrayList is the only viable means to produce thread
safety with minimal diff; using a sane pre-implemented collection would
require reworking of sections of NMS logic.

As a minor change, implemented expected functionality for
PlayerCommandPreProcessEvent. Setting the player should now change the
player executing the command.
2012-08-03 23:44:45 -05:00
feildmaster
a43d621c01 Update CraftBukkit to Minecraft 1.3.1 2012-08-02 04:58:50 -05:00
feildmaster
46125dc6cf Implement getExpToLevel method. Fixes BUKKIT-1906 2012-07-11 17:14:07 -05:00
feildmaster
dba9349ed4 Factor invulnerableTicks into getNoDamageTicks. Fixes BUKKIT-1324 2012-07-04 15:12:29 -05:00