Fix teleporting entities with vehicles/passengers teleporting you illegally. Fixes BUKKIT-2821

Also some formatting...
Dieser Commit ist enthalten in:
feildmaster 2012-11-20 18:15:00 -06:00 committet von EvilSeph
Ursprung fed863049d
Commit 71b0510f88

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@ -346,7 +346,14 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@Override
public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) {
EntityPlayer entity = getHandle();
if (entity.netServerHandler == null || entity.netServerHandler.disconnected) return false;
if (entity.netServerHandler == null || entity.netServerHandler.disconnected) {
return false;
}
if (entity.vehicle != null || entity.passenger != null) {
return false;
}
// From = Players current Location
Location from = this.getLocation();
@ -355,10 +362,12 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
// Create & Call the Teleport Event.
PlayerTeleportEvent event = new PlayerTeleportEvent((Player) this, from, to, cause);
server.getPluginManager().callEvent(event);
// Return False to inform the Plugin that the Teleport was unsuccessful/cancelled.
if (event.isCancelled() == true) {
if (event.isCancelled()) {
return false;
}
// Update the From Location
from = event.getFrom();
// Grab the new To Location dependent on whether the event was cancelled.