Previous solution could still block network thread (while addPending is executing). This window is small, but removing it completely is better. This should probably also speed up concurrent adds, because no locking will be performed anymore.
The only possible downside is that adding elements one by one to synchronized list might be slower (But it's done while already locked, so maybe jvm will avoid additional locking?),
This allows you to solve an issue in vanilla behavior where:
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
* On normal difficulty they will have a 50% of getting infected or dying.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
6148fca7 SPIGOT-5484: Add more spawn tick settings
CraftBukkit Changes:
fc249340 SPIGOT-5484: Add more spawn tick settings
Spigot Changes:
6de3d4be Rebuild patches
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7f61a252#640: Fix chunk load/unload callbacks for chunk load cancellations
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
13ed05de Prepare for Java 14
6b00b145#639: Deep clone itemmetas persistent container on clone
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
fd28180e #479: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHand
ae72ba3a SPIGOT-5591: Allow concurrent potion effects
CraftBukkit Changes:
3d61a853 Fix formatting in CraftLivingEntity
f7ab3055#633: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHand
d5ef2eab SPIGOT-5591: Allow concurrent potion effects
25a9a9ff SPIGOT-5592: Custom ChunkGenerator can cause bugged dirt
3f6d0de9 Make it clear in error messages that api-version above 1.13 is also supported
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f52c70ab Fix incorrect nullability in MultipleFacing
6af4c0b2 SPIGOT-5311: Add API to get/set item associated with throwable projectiles
97aeae56 Add set/isAware to disable Vanilla AI components of a Mob
CraftBukkit Changes:
fba9f487 Improve legacy conversion of some materials that changed post flattening
b1ba8749 Move Bukkit.Aware loading/saving to correct location
f7cdb53c SPIGOT-5311: Add API to get/set item associated with throwable projectiles
689f429c#634: Cross platform patch scripts
ab85433d Add set/isAware to disable Vanilla AI components of a Mob
Spigot Changes:
8faa8b45 Rebuild patches
This patch detects whether or not the server is currently executing as a privileged user and spits out a warning. The warning serves as a sort-of PSA for newer server admins who don't understand the risks of running as root.
We've seen plenty of bad/malicious plugins hit markets, and there's been a few close-calls with exploits in the past. Hopefully this helps mitigate some potential damage to servers, even if it is just a warning.
* Optimise random block ticking
Massive performance improvement for random block ticking.
The performance increase comes from the fact that the vast
majority of attempted block ticks (~95% in my testing) fail
because the randomly selected block is not tickable.
Now only tickable blocks are targeted, however this means that
the maximum number of block ticks occurs per chunk. However,
not all chunks are going to be targeted. The percent chance
of a chunk being targeted is based on how many tickable blocks
are in the chunk.
This means that while block ticks are spread out less, the
total number of blocks ticked per world tick remains the same.
Therefore, the chance of a random tickable block being ticked
remains the same.
--- work/CraftBukkit
Submodule work/CraftBukkit 708be695..d171d7eb:
> SPIGOT-5572: Fix console/API completion of Vanilla commands
> SPIGOT-5571: Beehive MaxEntities cannot be set back to 3
--- work/Bukkit
Submodule work/Bukkit 6a4242cb..337955e3:
> SPIGOT-5468: Improve Beehive TileEntity API
> #473: Add an API for passing the heightmap to getHighestBlockAt* method
--- work/CraftBukkit
Submodule work/CraftBukkit 807a677e..708be695:
> SPIGOT-5468: Improve Beehive TileEntity API
> #624: Add an API for passing the heightmap to getHighestBlockAt* method
> MC-135989, SPIGOT-5564: Don't kick players for flight while riptiding
This deprecates the Paper getHighestBlockAt HeightMap APIs now that
Bukkit has added their own. These methods will stick around long enough
for people to migrate. Their API is pretty much the same as ours,
migration should be quick and easy.